====== BEHAVIOR_TREE_DATA_WAIT ====== **Category**: Data Parent class: [[:api:behavior_tree_data|BEHAVIOR_TREE_DATA]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== TimeToWait ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0'' ---- ==== Animation ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:agent_animation|AGENT_ANIMATION]]'' * **Expected**: ''enum value'' * **Default value**: ''AGENT_ANIMATION.IDLE'' ---- ==== SetIdleAfterWait ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== TimeLeft ==== //[[:annotations#runtime_only|Runtime only]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0''