====== COMP_RESOURCE_DEPOT ====== **Category**: Component Parent class: [[:api:component|COMPONENT]]\\ ===== Properties ===== ---- ==== Capacity ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''50'' ---- ==== AreSocketLocked ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false'' ---- ==== TimeToConsumption ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''1.0f'' ---- ==== IsWarehouse ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false'' ---- ==== InputInventory ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:api:comp_inventory|COMP_INVENTORY]]'' * **Expected**: ''pair of asset ID and component data type'' ---- ==== OutputInventory ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:api:comp_inventory|COMP_INVENTORY]]'' * **Expected**: ''pair of asset ID and component data type'' ---- ==== IncomingReservedResources ==== //[[:annotations#serialized|Serialized]], [[:annotations#savegame|Savegame]]// * **Type**: ''[[:api:incoming_reserved_resource_list|INCOMING_RESERVED_RESOURCE_LIST]]'' * **Expected**: ''INCOMING_RESERVED_RESOURCE_LIST value''