====== GAME_ACTION_DELAY_MANDATE ====== **Category**: Data Parent class: [[:api:game_action|GAME_ACTION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetMandateType ==== //[[:annotations#serialized|Serialized]]// This will delay all instance of mandate of that type immediately or after their completion if they are currently active. * **Type**: ''[[:api:mandate_type|MANDATE_TYPE]]'' * **Expected**: ''asset ID'' ---- ==== DelayTime ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:time_system|TIME_SYSTEM]]'' * **Expected**: ''TIME_SYSTEM value''