====== GAME_ACTION_EXECUTE_ACTION_BY_GAME_STEP ====== **Category**: Data Parent class: [[:api:game_action|GAME_ACTION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetGameStepList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:game_step_list|GAME_STEP_LIST]]'' * **Expected**: ''asset ID'' ---- ==== GameStepActionList ==== //[[:annotations#serialized|Serialized]]// Will execute actions from the highest game step match under the current game step or fallback to Item 0 * **Type**: ''[[:data-types#list|list]]<[[:api:game_step_action_list_pair|GAME_STEP_ACTION_LIST_PAIR]]>'' * **Expected**: ''list of GAME_STEP_ACTION_LIST_PAIR values''