====== GAME_CONDITION_GAME_STEP_CONDITION_LIST ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetGameStepList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:game_step_list|GAME_STEP_LIST]]'' * **Expected**: ''asset ID'' ---- ==== ConditionListByGameStep ==== //[[:annotations#serialized|Serialized]]// Will use the condition list of the highest game step under the current game step or fallback to Item 0 * **Type**: ''[[:data-types#list|list]]<[[:api:game_step_condition_list_pair|GAME_STEP_CONDITION_LIST_PAIR]]>'' * **Expected**: ''list of GAME_STEP_CONDITION_LIST_PAIR values''