====== GAME_CONDITION_INSIDE_ZONE ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== ZoneType ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:terrain_static_layer_zone_type|TERRAIN_STATIC_LAYER_ZONE_TYPE]]'' * **Expected**: ''enum value'' * **Default value**: ''TERRAIN_STATIC_LAYER_ZONE_TYPE.RIVERSIDE''