====== GAME_CONDITION_MANDATE_STATE ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetMandateList ==== //[[:annotations#serialized|Serialized]]// If not null, it will validate condition with the items on the list. If null, it will validate condition with any mandates * **Type**: ''[[:data-types#list|list]]<[[:api:mandate_type|MANDATE_TYPE]]>'' * **Expected**: ''list of asset IDs'' ---- ==== MandateState ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:mandate_state|MANDATE_STATE]]'' * **Expected**: ''enum value'' * **Default value**: ''MANDATE_STATE.STARTING''