====== GAME_CONDITION_RESSOURCE_ASSIGNED ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetRessource ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:resource|RESOURCE]]'' * **Expected**: ''asset ID'' ---- ==== AssetBuilding ==== //[[:annotations#serialized|Serialized]]// AssetBuilding has priority over AssetBuildingFunction * **Type**: ''[[:api:building|BUILDING]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== AssetBuildingFunction ==== //[[:annotations#serialized|Serialized]]// AssetBuildingFunction is not taken into account if AssetBuilding is set * **Type**: ''[[:api:building_function|BUILDING_FUNCTION]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil''