====== GAME_CONDITION_SPLENDOR_REACHED ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== EstateList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:estate|ESTATE]]>'' * **Expected**: ''list of asset IDs'' ---- ==== IsAllEstatesNeedToReachSplendor ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== SplendorAmount ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f'' ---- ==== IsNetSplendor ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== ComparisonOperator ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:comparison_operator|COMPARISON_OPERATOR]]'' * **Expected**: ''enum value'' * **Default value**: ''COMPARISON_OPERATOR.GREATER_OR_EQUAL''