====== GAME_CONDITION_TIER_UNLOCKED ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetEstate ==== //[[:annotations#serialized|Serialized]]// If asset estate is null, the condition will validate for common path * **Type**: ''[[:api:estate|ESTATE]]'' * **Expected**: ''asset ID'' ---- ==== ProgressTierLevel ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''1'' ---- ==== ComparisonOperator ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:comparison_operator|COMPARISON_OPERATOR]]'' * **Expected**: ''enum value'' * **Default value**: ''COMPARISON_OPERATOR.GREATER_OR_EQUAL''