====== GAME_CONDITION_WALL_SIZE ====== **Category**: Data Parent class: [[:api:game_condition|GAME_CONDITION]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== TargetWallLength ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''0'' ---- ==== AllowPreview ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false'' ---- ==== IsFortificationWallOnly ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== CumulateAllWalls ==== //[[:annotations#serialized|Serialized]]// If false, will only check the longest wall in the game * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== ComparisonOperator ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:comparison_operator|COMPARISON_OPERATOR]]'' * **Expected**: ''enum value'' * **Default value**: ''COMPARISON_OPERATOR.GREATER''