====== GAME_RULE_MODIFIER_ESTATE_SPLENDOR_IMPACT ====== **Category**: Data Parent class: [[:api:game_rule_modifier|GAME_RULE_MODIFIER]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== EstateA ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:estate|ESTATE]]'' * **Expected**: ''asset ID'' ---- ==== EstateB ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:estate|ESTATE]]'' * **Expected**: ''asset ID'' ---- ==== SplendorImpactPercentageOnOtherEstate ==== //[[:annotations#serialized|Serialized]]// Splendor impact percentage to be added to an estate (by default the splendor impact is at 1. -1 will remove the estate impact while 1 will add a 100% impact percentage. * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.5f''