====== GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE ====== **Category**: Data Parent class: [[:api:game_rule_modifier|GAME_RULE_MODIFIER]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AgentProfile ==== //[[:annotations#serialized|Serialized]]// If null, will affect every agent profile. * **Type**: ''[[:api:agent_profile|AGENT_PROFILE]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== AssetVillagerStatus ==== //[[:annotations#serialized|Serialized]]// If null, will affect every status. * **Type**: ''[[:api:villager_status|VILLAGER_STATUS]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== NeedType ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:agent_need_type|AGENT_NEED_TYPE]]'' * **Expected**: ''asset ID'' ---- ==== BonusInPerc ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.1f''