====== GAME_RULE_MODIFIER_TAXATION_HOUSING_HAPPINESS_FACTOR_MULTIPLIER ====== **Category**: Data Parent class: [[:api:game_rule_modifier|GAME_RULE_MODIFIER]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== AssetTaxationFunctionHousingList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:taxation_function_housing|TAXATION_FUNCTION_HOUSING]]>'' * **Expected**: ''list of asset IDs'' ---- ==== AssetVillagerStatusList ==== //[[:annotations#serialized|Serialized]]// Empty list means to affect all statuses * **Type**: ''[[:data-types#list|list]]<[[:api:villager_status|VILLAGER_STATUS]]>'' * **Expected**: ''list of asset IDs'' ---- ==== HappinessFactorMultiplier ==== //[[:annotations#serialized|Serialized]]// Multiply the factor by this multiplier. It will be added to other multipliers. * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''0.0f''