====== GAME_RULE_MODIFIER_VILLAGER_HAPPINESS ====== **Category**: Data Parent class: [[:api:game_rule_modifier|GAME_RULE_MODIFIER]]\\ //[[:annotations#cloneable|Cloneable]]// ===== Properties ===== ---- ==== HappinessFactor ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:happiness_factor|HAPPINESS_FACTOR]]'' * **Expected**: ''asset ID'' ---- ==== RuleDescriptor ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:game_rule_modifier_descriptor|GAME_RULE_MODIFIER_DESCRIPTOR]]'' * **Expected**: ''GAME_RULE_MODIFIER_DESCRIPTOR value'' ---- ==== HappinessFactorMultiplier ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#float|float]]'' * **Expected**: ''float value'' * **Default value**: ''1.0f'' ---- ==== ProgressToValue ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''false''