====== VILLAGE_EVENT_TIER ====== **Category**: Asset Parent class: [[:api:asset | ASSET]]\\ [[:assets:village_event_tier| List of VILLAGE_EVENT_TIER assets]] ===== Properties ===== ---- ==== RequiredScore ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#integer_and_unsigned_integer|integer_and_unsigned_integer]]'' * **Expected**: ''integer value'' * **Default value**: ''0'' ---- ==== Icon ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:atlas_cell | ATLAS_CELL]]'' * **Expected**: ''asset ID'' ---- ==== LockedIcon ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:atlas_cell | ATLAS_CELL]]'' * **Expected**: ''asset ID'' ---- ==== DataConditionList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:game_condition | GAME_CONDITION]]>'' * **Expected**: ''list of GAME_CONDITION values'' ---- ==== AssetUnlockableList ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:data-types#list|list]]<[[:api:unlockable | UNLOCKABLE]]>'' * **Expected**: ''list of asset IDs'' ---- ==== AssetRecurringReward ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[:api:village_event_score_rewards | VILLAGE_EVENT_SCORE_REWARDS]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil''