====== Assets ====== * [[:assets:agent_need_type_housing|AGENT_NEED_TYPE_HOUSING]] * [[:assets:agent_need_type_lodging|AGENT_NEED_TYPE_LODGING]] * [[:assets:agent_need_type_resource|AGENT_NEED_TYPE_RESOURCE]] * [[:assets:agent_need_type_visit_building|AGENT_NEED_TYPE_VISIT_BUILDING]] * [[:assets:agent_profile|AGENT_PROFILE]] * [[:assets:asset_narrative_panel|ASSET_NARRATIVE_PANEL]] * [[:assets:atlas_cell|ATLAS_CELL]] * [[:assets:balancing|BALANCING]] * [[:assets:behavior_tree|BEHAVIOR_TREE]] * [[:assets:blueprint|BLUEPRINT]] * [[:assets:blueprint_mandate_type|BLUEPRINT_MANDATE_TYPE]] * [[:assets:building|BUILDING]] * [[:assets:building_function|BUILDING_FUNCTION]] * [[:assets:building_list|BUILDING_LIST]] * [[:assets:building_part|BUILDING_PART]] * [[:assets:change_edict_mandate_type|CHANGE_EDICT_MANDATE_TYPE]] * [[:assets:change_privilege_mandate_type|CHANGE_PRIVILEGE_MANDATE_TYPE]] * [[:assets:desirability|DESIRABILITY]] * [[:assets:edict|EDICT]] * [[:assets:estate|ESTATE]] * [[:assets:estate_setting|ESTATE_SETTING]] * [[:assets:event|EVENT]] * [[:assets:game_rule_masterpiece|GAME_RULE_MASTERPIECE]] * [[:assets:game_rule_mineral|GAME_RULE_MINERAL]] * [[:assets:game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]] * [[:assets:game_rule_trade|GAME_RULE_TRADE]] * [[:assets:game_rule_victory_condition|GAME_RULE_VICTORY_CONDITION]] * [[:assets:guest|GUEST]] * [[:assets:guest_requirement|GUEST_REQUIREMENT]] * [[:assets:happiness_factor|HAPPINESS_FACTOR]] * [[:assets:help|HELP]] * [[:assets:house_manager_data|HOUSE_MANAGER_DATA]] * [[:assets:house_requirement_in_layer|HOUSE_REQUIREMENT_IN_LAYER]] * [[:assets:house_requirement_villager_status|HOUSE_REQUIREMENT_VILLAGER_STATUS]] * [[:assets:house_requirement_zone|HOUSE_REQUIREMENT_ZONE]] * [[:assets:influence_mandate_type|INFLUENCE_MANDATE_TYPE]] * [[:assets:interactive_location_setup|INTERACTIVE_LOCATION_SETUP]] * [[:assets:job|JOB]] * [[:assets:job_progression|JOB_PROGRESSION]] * [[:assets:masterpiece|MASTERPIECE]] * [[:assets:masterpiece_list|MASTERPIECE_LIST]] * [[:assets:military_campaign|MILITARY_CAMPAIGN]] * [[:assets:military_campaign_settings|MILITARY_CAMPAIGN_SETTINGS]] * [[:assets:name_list|NAME_LIST]] * [[:assets:notification|NOTIFICATION]] * [[:assets:outcome_panel_data|OUTCOME_PANEL_DATA]] * [[:assets:particle_system|PARTICLE_SYSTEM]] * [[:assets:point_of_interest|POINT_OF_INTEREST]] * [[:assets:prefab|PREFAB]] * [[:assets:privilege|PRIVILEGE]] * [[:assets:progress_path|PROGRESS_PATH]] * [[:assets:progress_tier_data|PROGRESS_TIER_DATA]] * [[:assets:promote_villager_mandate_type|PROMOTE_VILLAGER_MANDATE_TYPE]] * [[:assets:promotion_cost_list|PROMOTION_COST_LIST]] * [[:assets:prospect_mandate_type|PROSPECT_MANDATE_TYPE]] * [[:assets:quest|QUEST]] * [[:assets:quest_hosting_mission|QUEST_HOSTING_MISSION]] * [[:assets:quest_reward_generator|QUEST_REWARD_GENERATOR]] * [[:assets:range_float|RANGE_FLOAT]] * [[:assets:resource|RESOURCE]] * [[:assets:resource_collection|RESOURCE_COLLECTION]] * [[:assets:show_narrative_panel_mandate_type|SHOW_NARRATIVE_PANEL_MANDATE_TYPE]] * [[:assets:taxation_function|TAXATION_FUNCTION]] * [[:assets:taxation_settings|TAXATION_SETTINGS]] * [[:assets:texture|TEXTURE]] * [[:assets:trading_village|TRADING_VILLAGE]] * [[:assets:trading_village_list|TRADING_VILLAGE_LIST]] * [[:assets:unlockable|UNLOCKABLE]] * [[:assets:vehicle|VEHICLE]] * [[:assets:villager_status|VILLAGER_STATUS]] * [[:assets:villager_status_quota|VILLAGER_STATUS_QUOTA]] * [[:assets:visibility_layer_building|VISIBILITY_LAYER_BUILDING]] * [[:assets:wall_config|WALL_CONFIG]] * [[:assets:weapon|WEAPON]] * [[:assets:weather_setting|WEATHER_SETTING]] * [[:assets:zone|ZONE]]