====== Foundation library functions ====== ===== createMod ===== Creates and returns a new mod ''void **foundation.createMod**()'' ---- ===== isModEnabled ===== Checks if a mod is enabled Returns ''true'' if the mod is found and it is enabled, ''false'' otherwise ''boolean **foundation.isModEnabled**(//modId//)'' ^ Name ^ Type ^ Description ^ | //''modId''// | ''string'' | the ID of the target mod. This ID is automatically generated and can be found in the mod's folder, in the file ''generated_ids.lua'', in the field ''ModId'' | ---- ===== isModLoaded ===== Checks if a mod is already loaded, for soft dependencies purposes Returns ''true'' if the mod is found and it is loaded, ''false'' otherwise ''boolean **foundation.isModLoaded**(//modId//)'' ^ Name ^ Type ^ Description ^ | //''modId''// | ''string'' | the ID of the target mod. This ID is automatically generated and can be found in the mod's folder, in the file ''generated_ids.lua'', in the field ''ModId'' | ---- ===== getModVersion ===== Retrieves the version of a mod Returns the version as set by the mod's creator. This version can, or not, respect any versioning standard. ''string **foundation.getModVersion**(//modId//)'' ^ Name ^ Type ^ Description ^ | //''modId''// | ''string'' | the ID of the target mod. This ID is automatically generated and can be found in the mod's folder, in the file ''generated_ids.lua'', in the field ''ModId'' | ---- ===== getGameVersion ===== Retrieves the game's version Returns a string corresponding to the version of the game ''string **foundation.getGameVersion**()'' ---- ===== createData ===== Creates a new instance of a data type ''void **myMod:createData**(//instanceData//)'' ^ Name ^ Type ^ Description ^ | //''instanceData''// | ''table'' or ''nil'' | the data defining the new instance. If not ''nil'', the table must contain at least the instance's type (''DataType'', see [[api|API]] for the complete list) | ==== Example ==== local instanceData = { DataType = "DATA_TYPE", ... } foundation.createData(instanceData ) ---- ===== findAsset ===== Finds an asset by its name ''[[api:ASSET|ASSET]] **foundation.findAsset**(//assetName//)'' ^ Name ^ Type ^ Description ^ | //''assetName''// | ''string'' | the name of the wanted asset. | ---- ===== findGameObject ===== Finds a GameObject by its name ''[[api:GAME_OBJECT|GAME_OBJECT]] **foundation.findGameObject**(//objectName//)'' ^ Name ^ Type ^ Description ^ | //''objectName''// | ''string'' | the name of the wanted object. |