====== API ====== ===== Engine Core ===== * [[preview:api:component|COMPONENT]] * [[preview:api:component_manager|COMPONENT_MANAGER]] * [[preview:api:game|GAME]] * [[preview:api:game_object|GAME_OBJECT]] * [[preview:api:level|LEVEL]] ===== Assets Classes ===== * [[preview:api:abstract_quest|ABSTRACT_QUEST]] * [[preview:api:agent_need_type|AGENT_NEED_TYPE]] * [[preview:api:agent_need_type_housing|AGENT_NEED_TYPE_HOUSING]] * [[preview:api:agent_need_type_lodging|AGENT_NEED_TYPE_LODGING]] * [[preview:api:agent_need_type_resource|AGENT_NEED_TYPE_RESOURCE]] * [[preview:api:agent_need_type_visit_building|AGENT_NEED_TYPE_VISIT_BUILDING]] * [[preview:api:agent_portrait|AGENT_PORTRAIT]] * [[preview:api:agent_profile|AGENT_PROFILE]] * [[preview:api:asset|ASSET]] * [[preview:api:asset_narrative_panel|ASSET_NARRATIVE_PANEL]] * [[preview:api:asset_victory_condition|ASSET_VICTORY_CONDITION]] * [[preview:api:assignable_building_function_list|ASSIGNABLE_BUILDING_FUNCTION_LIST]] * [[preview:api:atlas_cell|ATLAS_CELL]] * [[preview:api:balancing|BALANCING]] * [[preview:api:behavior_tree|BEHAVIOR_TREE]] * [[preview:api:blueprint|BLUEPRINT]] * [[preview:api:blueprint_mandate_type|BLUEPRINT_MANDATE_TYPE]] * [[preview:api:building|BUILDING]] * [[preview:api:building_function|BUILDING_FUNCTION]] * [[preview:api:building_function_assignable|BUILDING_FUNCTION_ASSIGNABLE]] * [[preview:api:building_function_bailiff_office|BUILDING_FUNCTION_BAILIFF_OFFICE]] * [[preview:api:building_function_bridge|BUILDING_FUNCTION_BRIDGE]] * [[preview:api:building_function_builder_workshop|BUILDING_FUNCTION_BUILDER_WORKSHOP]] * [[preview:api:building_function_church|BUILDING_FUNCTION_CHURCH]] * [[preview:api:building_function_crafting_workshop|BUILDING_FUNCTION_CRAFTING_WORKSHOP]] * [[preview:api:building_function_farm|BUILDING_FUNCTION_FARM]] * [[preview:api:building_function_fishing|BUILDING_FUNCTION_FISHING]] * [[preview:api:building_function_forester|BUILDING_FUNCTION_FORESTER]] * [[preview:api:building_function_great_hall|BUILDING_FUNCTION_GREAT_HALL]] * [[preview:api:building_function_house|BUILDING_FUNCTION_HOUSE]] * [[preview:api:building_function_inn|BUILDING_FUNCTION_INN]] * [[preview:api:building_function_interactive_location|BUILDING_FUNCTION_INTERACTIVE_LOCATION]] * [[preview:api:building_function_kitchen|BUILDING_FUNCTION_KITCHEN]] * [[preview:api:building_function_livestock_farm|BUILDING_FUNCTION_LIVESTOCK_FARM]] * [[preview:api:building_function_lodging|BUILDING_FUNCTION_LODGING]] * [[preview:api:building_function_market|BUILDING_FUNCTION_MARKET]] * [[preview:api:building_function_monastery|BUILDING_FUNCTION_MONASTERY]] * [[preview:api:building_function_musical_part|BUILDING_FUNCTION_MUSICAL_PART]] * [[preview:api:building_function_point_of_interest|BUILDING_FUNCTION_POINT_OF_INTEREST]] * [[preview:api:building_function_public_lounge|BUILDING_FUNCTION_PUBLIC_LOUNGE]] * [[preview:api:building_function_public_lounge_room|BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]] * [[preview:api:building_function_quarry|BUILDING_FUNCTION_QUARRY]] * [[preview:api:building_function_resource_generator|BUILDING_FUNCTION_RESOURCE_GENERATOR]] * [[preview:api:building_function_resource_stockpile|BUILDING_FUNCTION_RESOURCE_STOCKPILE]] * [[preview:api:building_function_tax_office|BUILDING_FUNCTION_TAX_OFFICE]] * [[preview:api:building_function_training_ground|BUILDING_FUNCTION_TRAINING_GROUND]] * [[preview:api:building_function_training_site|BUILDING_FUNCTION_TRAINING_SITE]] * [[preview:api:building_function_treasury|BUILDING_FUNCTION_TREASURY]] * [[preview:api:building_function_unique_resource_depot|BUILDING_FUNCTION_UNIQUE_RESOURCE_DEPOT]] * [[preview:api:building_function_village_center|BUILDING_FUNCTION_VILLAGE_CENTER]] * [[preview:api:building_function_warehouse|BUILDING_FUNCTION_WAREHOUSE]] * [[preview:api:building_function_workplace|BUILDING_FUNCTION_WORKPLACE]] * [[preview:api:building_game_condition_config|BUILDING_GAME_CONDITION_CONFIG]] * [[preview:api:building_list|BUILDING_LIST]] * [[preview:api:building_part|BUILDING_PART]] * [[preview:api:change_edict_mandate_type|CHANGE_EDICT_MANDATE_TYPE]] * [[preview:api:change_privilege_mandate_type|CHANGE_PRIVILEGE_MANDATE_TYPE]] * [[preview:api:custom_map|CUSTOM_MAP]] * [[preview:api:desirability|DESIRABILITY]] * [[preview:api:desirability_house_selection_factor|DESIRABILITY_HOUSE_SELECTION_FACTOR]] * [[preview:api:desirability_modifier|DESIRABILITY_MODIFIER]] * [[preview:api:edict|EDICT]] * [[preview:api:estate|ESTATE]] * [[preview:api:estate_setting|ESTATE_SETTING]] * [[preview:api:event|EVENT]] * [[preview:api:execute_action_list_mandate_type|EXECUTE_ACTION_LIST_MANDATE_TYPE]] * [[preview:api:farm_field_config|FARM_FIELD_CONFIG]] * [[preview:api:game_rule|GAME_RULE]] * [[preview:api:game_rule_mandate|GAME_RULE_MANDATE]] * [[preview:api:game_rule_masterpiece|GAME_RULE_MASTERPIECE]] * [[preview:api:game_rule_mineral|GAME_RULE_MINERAL]] * [[preview:api:game_rule_modifier_range_pair|GAME_RULE_MODIFIER_RANGE_PAIR]] * [[preview:api:game_rule_move_house|GAME_RULE_MOVE_HOUSE]] * [[preview:api:game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]] * [[preview:api:game_rule_trade|GAME_RULE_TRADE]] * [[preview:api:game_rule_victory_condition|GAME_RULE_VICTORY_CONDITION]] * [[preview:api:game_step_list|GAME_STEP_LIST]] * [[preview:api:game_step_list_prosperity|GAME_STEP_LIST_PROSPERITY]] * [[preview:api:guest|GUEST]] * [[preview:api:guest_requirement|GUEST_REQUIREMENT]] * [[preview:api:hair_list|HAIR_LIST]] * [[preview:api:happiness_factor|HAPPINESS_FACTOR]] * [[preview:api:happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]] * [[preview:api:help|HELP]] * [[preview:api:house_manager_data|HOUSE_MANAGER_DATA]] * [[preview:api:house_requirement|HOUSE_REQUIREMENT]] * [[preview:api:house_requirement_in_layer|HOUSE_REQUIREMENT_IN_LAYER]] * [[preview:api:house_requirement_villager_status|HOUSE_REQUIREMENT_VILLAGER_STATUS]] * [[preview:api:house_requirement_zone|HOUSE_REQUIREMENT_ZONE]] * [[preview:api:house_selection_factor|HOUSE_SELECTION_FACTOR]] * [[preview:api:house_setup|HOUSE_SETUP]] * [[preview:api:immigration_factor|IMMIGRATION_FACTOR]] * [[preview:api:immigration_factor_happiness|IMMIGRATION_FACTOR_HAPPINESS]] * [[preview:api:immigration_factor_residential|IMMIGRATION_FACTOR_RESIDENTIAL]] * [[preview:api:immigration_factor_unemployment|IMMIGRATION_FACTOR_UNEMPLOYMENT]] * [[preview:api:immigration_settings|IMMIGRATION_SETTINGS]] * [[preview:api:influence_mandate_type|INFLUENCE_MANDATE_TYPE]] * [[preview:api:information_layer_building|INFORMATION_LAYER_BUILDING]] * [[preview:api:information_layer_building_beautification|INFORMATION_LAYER_BUILDING_BEAUTIFICATION]] * [[preview:api:information_layer_building_splendor|INFORMATION_LAYER_BUILDING_SPLENDOR]] * [[preview:api:information_layer_building_undesirability|INFORMATION_LAYER_BUILDING_UNDESIRABILITY]] * [[preview:api:interactive_location_setup|INTERACTIVE_LOCATION_SETUP]] * [[preview:api:job|JOB]] * [[preview:api:job_progression|JOB_PROGRESSION]] * [[preview:api:job_proximity_house_selection_factor|JOB_PROXIMITY_HOUSE_SELECTION_FACTOR]] * [[preview:api:mandate_type|MANDATE_TYPE]] * [[preview:api:masterpiece|MASTERPIECE]] * [[preview:api:masterpiece_list|MASTERPIECE_LIST]] * [[preview:api:material|MATERIAL]] * [[preview:api:military_campaign|MILITARY_CAMPAIGN]] * [[preview:api:military_campaign_settings|MILITARY_CAMPAIGN_SETTINGS]] * [[preview:api:name_list|NAME_LIST]] * [[preview:api:notification|NOTIFICATION]] * [[preview:api:notification_important_help|NOTIFICATION_IMPORTANT_HELP]] * [[preview:api:outcome_panel_data|OUTCOME_PANEL_DATA]] * [[preview:api:particle_system|PARTICLE_SYSTEM]] * [[preview:api:plantable|PLANTABLE]] * [[preview:api:point_of_interest|POINT_OF_INTEREST]] * [[preview:api:prefab|PREFAB]] * [[preview:api:privilege|PRIVILEGE]] * [[preview:api:progress_path|PROGRESS_PATH]] * [[preview:api:progress_tier_data|PROGRESS_TIER_DATA]] * [[preview:api:promote_villager_mandate_type|PROMOTE_VILLAGER_MANDATE_TYPE]] * [[preview:api:promotion_cost_list|PROMOTION_COST_LIST]] * [[preview:api:prospect_mandate_type|PROSPECT_MANDATE_TYPE]] * [[preview:api:quest|QUEST]] * [[preview:api:quest_hosting_mission|QUEST_HOSTING_MISSION]] * [[preview:api:quest_reward_generator|QUEST_REWARD_GENERATOR]] * [[preview:api:range_float|RANGE_FLOAT]] * [[preview:api:resource|RESOURCE]] * [[preview:api:resource_collection|RESOURCE_COLLECTION]] * [[preview:api:score_tracker_beautification_data|SCORE_TRACKER_BEAUTIFICATION_DATA]] * [[preview:api:score_tracker_data|SCORE_TRACKER_DATA]] * [[preview:api:score_tracker_data_profit|SCORE_TRACKER_DATA_PROFIT]] * [[preview:api:score_tracker_splendor|SCORE_TRACKER_SPLENDOR]] * [[preview:api:score_tracker_territory|SCORE_TRACKER_TERRITORY]] * [[preview:api:score_tracker_trade_route|SCORE_TRACKER_TRADE_ROUTE]] * [[preview:api:score_tracker_villager_count|SCORE_TRACKER_VILLAGER_COUNT]] * [[preview:api:score_tracker_villager_status|SCORE_TRACKER_VILLAGER_STATUS]] * [[preview:api:show_narrative_panel_mandate_type|SHOW_NARRATIVE_PANEL_MANDATE_TYPE]] * [[preview:api:taxation_function|TAXATION_FUNCTION]] * [[preview:api:taxation_function_church|TAXATION_FUNCTION_CHURCH]] * [[preview:api:taxation_function_housing|TAXATION_FUNCTION_HOUSING]] * [[preview:api:taxation_function_market|TAXATION_FUNCTION_MARKET]] * [[preview:api:taxation_function_resource_production|TAXATION_FUNCTION_RESOURCE_PRODUCTION]] * [[preview:api:taxation_settings|TAXATION_SETTINGS]] * [[preview:api:texture|TEXTURE]] * [[preview:api:trading_village|TRADING_VILLAGE]] * [[preview:api:trading_village_list|TRADING_VILLAGE_LIST]] * [[preview:api:unlockable|UNLOCKABLE]] * [[preview:api:unlockable_edict|UNLOCKABLE_EDICT]] * [[preview:api:unlockable_privilege|UNLOCKABLE_PRIVILEGE]] * [[preview:api:unlockable_technology|UNLOCKABLE_TECHNOLOGY]] * [[preview:api:unlock_function|UNLOCK_FUNCTION]] * [[preview:api:unlock_function_building|UNLOCK_FUNCTION_BUILDING]] * [[preview:api:unlock_function_building_function|UNLOCK_FUNCTION_BUILDING_FUNCTION]] * [[preview:api:unlock_function_estate_system|UNLOCK_FUNCTION_ESTATE_SYSTEM]] * [[preview:api:unlock_function_taxation|UNLOCK_FUNCTION_TAXATION]] * [[preview:api:unlock_function_trade_route|UNLOCK_FUNCTION_TRADE_ROUTE]] * [[preview:api:vehicle|VEHICLE]] * [[preview:api:villager_status|VILLAGER_STATUS]] * [[preview:api:villager_status_quota|VILLAGER_STATUS_QUOTA]] * [[preview:api:visibility_layer|VISIBILITY_LAYER]] * [[preview:api:visibility_layer_building|VISIBILITY_LAYER_BUILDING]] * [[preview:api:visibility_layer_desirability|VISIBILITY_LAYER_DESIRABILITY]] * [[preview:api:wall_config|WALL_CONFIG]] * [[preview:api:weapon|WEAPON]] * [[preview:api:weather_setting|WEATHER_SETTING]] * [[preview:api:weather_system|WEATHER_SYSTEM]] * [[preview:api:zone|ZONE]] ===== Component Classes ===== * [[preview:api:comp_abstract_buildable|COMP_ABSTRACT_BUILDABLE]] * [[preview:api:comp_agent|COMP_AGENT]] * [[preview:api:comp_agent_need_processor|COMP_AGENT_NEED_PROCESSOR]] * [[preview:api:comp_bailiff_office|COMP_BAILIFF_OFFICE]] * [[preview:api:comp_builder_workshop|COMP_BUILDER_WORKSHOP]] * [[preview:api:comp_building|COMP_BUILDING]] * [[preview:api:comp_building_attach_node|COMP_BUILDING_ATTACH_NODE]] * [[preview:api:comp_building_manager|COMP_BUILDING_MANAGER]] * [[preview:api:comp_building_part|COMP_BUILDING_PART]] * [[preview:api:comp_building_zone|COMP_BUILDING_ZONE]] * [[preview:api:comp_crop_field_element|COMP_CROP_FIELD_ELEMENT]] * [[preview:api:comp_dirt_circle|COMP_DIRT_CIRCLE]] * [[preview:api:comp_dirt_rectangle|COMP_DIRT_RECTANGLE]] * [[preview:api:comp_farm|COMP_FARM]] * [[preview:api:comp_farm_livestock|COMP_FARM_LIVESTOCK]] * [[preview:api:comp_grounded|COMP_GROUNDED]] * [[preview:api:comp_guest|COMP_GUEST]] * [[preview:api:comp_immigration_manager|COMP_IMMIGRATION_MANAGER]] * [[preview:api:comp_interactive_location|COMP_INTERACTIVE_LOCATION]] * [[preview:api:comp_inventory|COMP_INVENTORY]] * [[preview:api:comp_lodging|COMP_LODGING]] * [[preview:api:comp_main_game_loop|COMP_MAIN_GAME_LOOP]] * [[preview:api:comp_mandate_manager|COMP_MANDATE_MANAGER]] * [[preview:api:comp_mandate_office|COMP_MANDATE_OFFICE]] * [[preview:api:comp_particle_emitter|COMP_PARTICLE_EMITTER]] * [[preview:api:comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]] * [[preview:api:comp_plantable|COMP_PLANTABLE]] * [[preview:api:comp_quotable|COMP_QUOTABLE]] * [[preview:api:comp_resource_container|COMP_RESOURCE_CONTAINER]] * [[preview:api:comp_resource_depot|COMP_RESOURCE_DEPOT]] * [[preview:api:comp_resource_generator|COMP_RESOURCE_GENERATOR]] * [[preview:api:comp_resource_stockpile|COMP_RESOURCE_STOCKPILE]] * [[preview:api:comp_rigid_body|COMP_RIGID_BODY]] * [[preview:api:comp_soldier|COMP_SOLDIER]] * [[preview:api:comp_trader|COMP_TRADER]] * [[preview:api:comp_tree|COMP_TREE]] * [[preview:api:comp_vehicle|COMP_VEHICLE]] * [[preview:api:comp_victory_condition_manager|COMP_VICTORY_CONDITION_MANAGER]] * [[preview:api:comp_villager|COMP_VILLAGER]] * [[preview:api:comp_villager_manager|COMP_VILLAGER_MANAGER]] * [[preview:api:comp_warehouse_setuper|COMP_WAREHOUSE_SETUPER]] * [[preview:api:comp_workplace|COMP_WORKPLACE]] * [[preview:api:comp_workplace_forester|COMP_WORKPLACE_FORESTER]] * [[preview:api:comp_workplace_kitchen|COMP_WORKPLACE_KITCHEN]] * [[preview:api:comp_workplace_tax_office|COMP_WORKPLACE_TAX_OFFICE]] * [[preview:api:visitor|VISITOR]] ===== Asset Processor Classes ===== * [[preview:api:building_asset_processor|BUILDING_ASSET_PROCESSOR]] ===== Behavior Tree Node Classes ===== * [[preview:api:add_to_inventory|ADD_TO_INVENTORY]] * [[preview:api:behavior_builder_crafting|BEHAVIOR_BUILDER_CRAFTING]] * [[preview:api:behavior_farmer|BEHAVIOR_FARMER]] * [[preview:api:behavior_gather|BEHAVIOR_GATHER]] * [[preview:api:behavior_guest|BEHAVIOR_GUEST]] * [[preview:api:behavior_leave_village|BEHAVIOR_LEAVE_VILLAGE]] * [[preview:api:behavior_market_tending|BEHAVIOR_MARKET_TENDING]] * [[preview:api:behavior_soldier|BEHAVIOR_SOLDIER]] * [[preview:api:behavior_soldier_back|BEHAVIOR_SOLDIER_BACK]] * [[preview:api:behavior_soldier_guard|BEHAVIOR_SOLDIER_GUARD]] * [[preview:api:behavior_soldier_leave|BEHAVIOR_SOLDIER_LEAVE]] * [[preview:api:behavior_soldier_regroup|BEHAVIOR_SOLDIER_REGROUP]] * [[preview:api:behavior_soldier_training|BEHAVIOR_SOLDIER_TRAINING]] * [[preview:api:behavior_study|BEHAVIOR_STUDY]] * [[preview:api:behavior_tax_collection|BEHAVIOR_TAX_COLLECTION]] * [[preview:api:behavior_transport|BEHAVIOR_TRANSPORT]] * [[preview:api:behavior_transporter|BEHAVIOR_TRANSPORTER]] * [[preview:api:behavior_visitor|BEHAVIOR_VISITOR]] * [[preview:api:behavior_work|BEHAVIOR_WORK]] * [[preview:api:change_edict|CHANGE_EDICT]] * [[preview:api:change_privilege|CHANGE_PRIVILEGE]] * [[preview:api:check_farm_state|CHECK_FARM_STATE]] * [[preview:api:check_if_not_null|CHECK_IF_NOT_NULL]] * [[preview:api:check_if_true|CHECK_IF_TRUE]] * [[preview:api:disable_path_flag|DISABLE_PATH_FLAG]] * [[preview:api:disable_path_tracing|DISABLE_PATH_TRACING]] * [[preview:api:drop_stuff_to_depot|DROP_STUFF_TO_DEPOT]] * [[preview:api:enable_path_flag|ENABLE_PATH_FLAG]] * [[preview:api:enable_path_tracing|ENABLE_PATH_TRACING]] * [[preview:api:fetch_next_gatherable|FETCH_NEXT_GATHERABLE]] * [[preview:api:fetch_next_plantable|FETCH_NEXT_PLANTABLE]] * [[preview:api:find_resource_for_workplace|FIND_RESOURCE_FOR_WORKPLACE]] * [[preview:api:finish_work_shift|FINISH_WORK_SHIFT]] * [[preview:api:gain_influence|GAIN_INFLUENCE]] * [[preview:api:gather_request|GATHER_REQUEST]] * [[preview:api:gather_resource|GATHER_RESOURCE]] * [[preview:api:give_job_xp|GIVE_JOB_XP]] * [[preview:api:go_to|GO_TO]] * [[preview:api:influence_estate|INFLUENCE_ESTATE]] * [[preview:api:inverter|INVERTER]] * [[preview:api:is_workplace_available|IS_WORKPLACE_AVAILABLE]] * [[preview:api:is_workplace_need_resource|IS_WORKPLACE_NEED_RESOURCE]] * [[preview:api:look_at|LOOK_AT]] * [[preview:api:node|NODE]] * [[preview:api:node_branch|NODE_BRANCH]] * [[preview:api:node_composite|NODE_COMPOSITE]] * [[preview:api:node_decorator|NODE_DECORATOR]] * [[preview:api:node_leaf|NODE_LEAF]] * [[preview:api:plant|PLANT]] * [[preview:api:plant_request|PLANT_REQUEST]] * [[preview:api:produce_resource|PRODUCE_RESOURCE]] * [[preview:api:prospect|PROSPECT]] * [[preview:api:repeat|REPEAT]] * [[preview:api:repeat_until_fail|REPEAT_UNTIL_FAIL]] * [[preview:api:repeat_until_success|REPEAT_UNTIL_SUCCESS]] * [[preview:api:selector|SELECTOR]] * [[preview:api:sequencer|SEQUENCER]] * [[preview:api:setup_change_edict|SETUP_CHANGE_EDICT]] * [[preview:api:setup_change_privilege|SETUP_CHANGE_PRIVILEGE]] * [[preview:api:setup_gathering_work|SETUP_GATHERING_WORK]] * [[preview:api:setup_goto_workplace|SETUP_GOTO_WORKPLACE]] * [[preview:api:setup_growing_work|SETUP_GROWING_WORK]] * [[preview:api:setup_influence_mandate|SETUP_INFLUENCE_MANDATE]] * [[preview:api:setup_planting_work|SETUP_PLANTING_WORK]] * [[preview:api:setup_study|SETUP_STUDY]] * [[preview:api:setup_work|SETUP_WORK]] * [[preview:api:setup_workplace_transport|SETUP_WORKPLACE_TRANSPORT]] * [[preview:api:set_activity_message|SET_ACTIVITY_MESSAGE]] * [[preview:api:set_agent_unavailable|SET_AGENT_UNAVAILABLE]] * [[preview:api:set_orientation|SET_ORIENTATION]] * [[preview:api:set_workplace_as_destination|SET_WORKPLACE_AS_DESTINATION]] * [[preview:api:set_workstation_setup|SET_WORKSTATION_SETUP]] * [[preview:api:start_work_shift|START_WORK_SHIFT]] * [[preview:api:study_blueprint|STUDY_BLUEPRINT]] * [[preview:api:succeeder|SUCCEEDER]] * [[preview:api:wait|WAIT]] ===== Behavior Tree Data Classes ===== * [[preview:api:behavior_tree_data|BEHAVIOR_TREE_DATA]] * [[preview:api:behavior_tree_data_agent|BEHAVIOR_TREE_DATA_AGENT]] * [[preview:api:behavior_tree_data_agent_need|BEHAVIOR_TREE_DATA_AGENT_NEED]] * [[preview:api:behavior_tree_data_animation_data|BEHAVIOR_TREE_DATA_ANIMATION_DATA]] * [[preview:api:behavior_tree_data_bool|BEHAVIOR_TREE_DATA_BOOL]] * [[preview:api:behavior_tree_data_building_path_type|BEHAVIOR_TREE_DATA_BUILDING_PATH_TYPE]] * [[preview:api:behavior_tree_data_check_farm_state|BEHAVIOR_TREE_DATA_CHECK_FARM_STATE]] * [[preview:api:behavior_tree_data_float|BEHAVIOR_TREE_DATA_FLOAT]] * [[preview:api:behavior_tree_data_gathering|BEHAVIOR_TREE_DATA_GATHERING]] * [[preview:api:behavior_tree_data_happiness_factor|BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR]] * [[preview:api:behavior_tree_data_interactive_location_purpose|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_PURPOSE]] * [[preview:api:behavior_tree_data_interactive_location_setup|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_SETUP]] * [[preview:api:behavior_tree_data_location|BEHAVIOR_TREE_DATA_LOCATION]] * [[preview:api:behavior_tree_data_loop|BEHAVIOR_TREE_DATA_LOOP]] * [[preview:api:behavior_tree_data_path_flag|BEHAVIOR_TREE_DATA_PATH_FLAG]] * [[preview:api:behavior_tree_data_plantable|BEHAVIOR_TREE_DATA_PLANTABLE]] * [[preview:api:behavior_tree_data_resource|BEHAVIOR_TREE_DATA_RESOURCE]] * [[preview:api:behavior_tree_data_resource_consumption|BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION]] * [[preview:api:behavior_tree_data_resource_production|BEHAVIOR_TREE_DATA_RESOURCE_PRODUCTION]] * [[preview:api:behavior_tree_data_resource_transport|BEHAVIOR_TREE_DATA_RESOURCE_TRANSPORT]] * [[preview:api:behavior_tree_data_resource_type|BEHAVIOR_TREE_DATA_RESOURCE_TYPE]] * [[preview:api:behavior_tree_data_string|BEHAVIOR_TREE_DATA_STRING]] * [[preview:api:behavior_tree_data_vec3f|BEHAVIOR_TREE_DATA_VEC3F]] * [[preview:api:behavior_tree_data_void_object|BEHAVIOR_TREE_DATA_VOID_OBJECT]] * [[preview:api:behavior_tree_data_wait|BEHAVIOR_TREE_DATA_WAIT]] ===== Data Classes ===== * [[preview:api:agent_profile_function|AGENT_PROFILE_FUNCTION]] * [[preview:api:agent_profile_function_soldier|AGENT_PROFILE_FUNCTION_SOLDIER]] * [[preview:api:agent_profile_function_visitor|AGENT_PROFILE_FUNCTION_VISITOR]] * [[preview:api:agent_profile_gender_usage_pair|AGENT_PROFILE_GENDER_USAGE_PAIR]] * [[preview:api:agent_profile_status_pair|AGENT_PROFILE_STATUS_PAIR]] * [[preview:api:assemblage_custom_set|ASSEMBLAGE_CUSTOM_SET]] * [[preview:api:assemblage_custom_set_value|ASSEMBLAGE_CUSTOM_SET_VALUE]] * [[preview:api:association_job_behavior|ASSOCIATION_JOB_BEHAVIOR]] * [[preview:api:bailiff_instance|BAILIFF_INSTANCE]] * [[preview:api:bailiff_profile|BAILIFF_PROFILE]] * [[preview:api:battle_settings|BATTLE_SETTINGS]] * [[preview:api:beautification_category_boost|BEAUTIFICATION_CATEGORY_BOOST]] * [[preview:api:behavior_tree_instance|BEHAVIOR_TREE_INSTANCE]] * [[preview:api:building_asset_taxation_function_pair|BUILDING_ASSET_TAXATION_FUNCTION_PAIR]] * [[preview:api:building_constructor|BUILDING_CONSTRUCTOR]] * [[preview:api:building_constructor_assemblage|BUILDING_CONSTRUCTOR_ASSEMBLAGE]] * [[preview:api:building_constructor_basement|BUILDING_CONSTRUCTOR_BASEMENT]] * [[preview:api:building_constructor_bridge|BUILDING_CONSTRUCTOR_BRIDGE]] * [[preview:api:building_constructor_default|BUILDING_CONSTRUCTOR_DEFAULT]] * [[preview:api:building_constructor_random_part|BUILDING_CONSTRUCTOR_RANDOM_PART]] * [[preview:api:building_constructor_scaler|BUILDING_CONSTRUCTOR_SCALER]] * [[preview:api:building_constructor_slope|BUILDING_CONSTRUCTOR_SLOPE]] * [[preview:api:building_function_warehouse_allowed_resource_type_info|BUILDING_FUNCTION_WAREHOUSE_ALLOWED_RESOURCE_TYPE_INFO]] * [[preview:api:building_information|BUILDING_INFORMATION]] * [[preview:api:building_issue_list_entry|BUILDING_ISSUE_LIST_ENTRY]] * [[preview:api:building_miniature_config|BUILDING_MINIATURE_CONFIG]] * [[preview:api:building_part_cost|BUILDING_PART_COST]] * [[preview:api:building_part_cost_pair|BUILDING_PART_COST_PAIR]] * [[preview:api:building_part_mover|BUILDING_PART_MOVER]] * [[preview:api:building_part_mover_bridge|BUILDING_PART_MOVER_BRIDGE]] * [[preview:api:building_part_mover_instance|BUILDING_PART_MOVER_INSTANCE]] * [[preview:api:building_part_set|BUILDING_PART_SET]] * [[preview:api:building_path|BUILDING_PATH]] * [[preview:api:building_progress|BUILDING_PROGRESS]] * [[preview:api:building_zone|BUILDING_ZONE]] * [[preview:api:building_zone_entry|BUILDING_ZONE_ENTRY]] * [[preview:api:character_setup|CHARACTER_SETUP]] * [[preview:api:character_setup_data|CHARACTER_SETUP_DATA]] * [[preview:api:condensed_help_item|CONDENSED_HELP_ITEM]] * [[preview:api:curve_float|CURVE_FLOAT]] * [[preview:api:curve_value|CURVE_VALUE]] * [[preview:api:data_notification_on_click|DATA_NOTIFICATION_ON_CLICK]] * [[preview:api:data_notification_on_click_book|DATA_NOTIFICATION_ON_CLICK_BOOK]] * [[preview:api:data_notification_on_click_building|DATA_NOTIFICATION_ON_CLICK_BUILDING]] * [[preview:api:data_notification_on_click_mandate_window|DATA_NOTIFICATION_ON_CLICK_MANDATE_WINDOW]] * [[preview:api:data_weather_probability|DATA_WEATHER_PROBABILITY]] * [[preview:api:deceased_villager_data|DECEASED_VILLAGER_DATA]] * [[preview:api:delayed_quest|DELAYED_QUEST]] * [[preview:api:desirability_level_item|DESIRABILITY_LEVEL_ITEM]] * [[preview:api:desirability_modifier_item|DESIRABILITY_MODIFIER_ITEM]] * [[preview:api:estate_quantity_pair|ESTATE_QUANTITY_PAIR]] * [[preview:api:estate_string_association|ESTATE_STRING_ASSOCIATION]] * [[preview:api:event_callback|EVENT_CALLBACK]] * [[preview:api:event_callback_simple_panel|EVENT_CALLBACK_SIMPLE_PANEL]] * [[preview:api:event_callback_trigger_event|EVENT_CALLBACK_TRIGGER_EVENT]] * [[preview:api:event_choice|EVENT_CHOICE]] * [[preview:api:event_choice_mandate_state_pair|EVENT_CHOICE_MANDATE_STATE_PAIR]] * [[preview:api:game_action|GAME_ACTION]] * [[preview:api:game_action_add_event|GAME_ACTION_ADD_EVENT]] * [[preview:api:game_action_add_mandate_type|GAME_ACTION_ADD_MANDATE_TYPE]] * [[preview:api:game_action_add_taxation|GAME_ACTION_ADD_TAXATION]] * [[preview:api:game_action_add_trade_route|GAME_ACTION_ADD_TRADE_ROUTE]] * [[preview:api:game_action_apply_game_rule|GAME_ACTION_APPLY_GAME_RULE]] * [[preview:api:game_action_apply_happiness_factor|GAME_ACTION_APPLY_HAPPINESS_FACTOR]] * [[preview:api:game_action_audio|GAME_ACTION_AUDIO]] * [[preview:api:game_action_change_weather|GAME_ACTION_CHANGE_WEATHER]] * [[preview:api:game_action_conditional_action_list|GAME_ACTION_CONDITIONAL_ACTION_LIST]] * [[preview:api:game_action_delay_mandate|GAME_ACTION_DELAY_MANDATE]] * [[preview:api:game_action_deliver_resource|GAME_ACTION_DELIVER_RESOURCE]] * [[preview:api:game_action_dice_roller|GAME_ACTION_DICE_ROLLER]] * [[preview:api:game_action_dice_roller_boolean_outcome|GAME_ACTION_DICE_ROLLER_BOOLEAN_OUTCOME]] * [[preview:api:game_action_dice_roller_estate_option|GAME_ACTION_DICE_ROLLER_ESTATE_OPTION]] * [[preview:api:game_action_dice_roller_influence|GAME_ACTION_DICE_ROLLER_INFLUENCE]] * [[preview:api:game_action_dice_roller_percentage|GAME_ACTION_DICE_ROLLER_PERCENTAGE]] * [[preview:api:game_action_dice_roller_percentage_option|GAME_ACTION_DICE_ROLLER_PERCENTAGE_OPTION]] * [[preview:api:game_action_execute_action_by_game_step|GAME_ACTION_EXECUTE_ACTION_BY_GAME_STEP]] * [[preview:api:game_action_generate_reward|GAME_ACTION_GENERATE_REWARD]] * [[preview:api:game_action_give_blueprint|GAME_ACTION_GIVE_BLUEPRINT]] * [[preview:api:game_action_give_influence|GAME_ACTION_GIVE_INFLUENCE]] * [[preview:api:game_action_give_quest|GAME_ACTION_GIVE_QUEST]] * [[preview:api:game_action_give_random_resource|GAME_ACTION_GIVE_RANDOM_RESOURCE]] * [[preview:api:game_action_give_resource_list|GAME_ACTION_GIVE_RESOURCE_LIST]] * [[preview:api:game_action_give_resource_list_per_villager_status|GAME_ACTION_GIVE_RESOURCE_LIST_PER_VILLAGER_STATUS]] * [[preview:api:game_action_give_reward|GAME_ACTION_GIVE_REWARD]] * [[preview:api:game_action_give_territory|GAME_ACTION_GIVE_TERRITORY]] * [[preview:api:game_action_ignore|GAME_ACTION_IGNORE]] * [[preview:api:game_action_immigrate|GAME_ACTION_IMMIGRATE]] * [[preview:api:game_action_military_campaign_action|GAME_ACTION_MILITARY_CAMPAIGN_ACTION]] * [[preview:api:game_action_pause_recurring_event|GAME_ACTION_PAUSE_RECURRING_EVENT]] * [[preview:api:game_action_random_action|GAME_ACTION_RANDOM_ACTION]] * [[preview:api:game_action_remove_mandate_type|GAME_ACTION_REMOVE_MANDATE_TYPE]] * [[preview:api:game_action_remove_taxation|GAME_ACTION_REMOVE_TAXATION]] * [[preview:api:game_action_remove_trade_route|GAME_ACTION_REMOVE_TRADE_ROUTE]] * [[preview:api:game_action_resume_recurring_event|GAME_ACTION_RESUME_RECURRING_EVENT]] * [[preview:api:game_action_set_village_level|GAME_ACTION_SET_VILLAGE_LEVEL]] * [[preview:api:game_action_show_narrative_panel|GAME_ACTION_SHOW_NARRATIVE_PANEL]] * [[preview:api:game_action_show_outcome_panel|GAME_ACTION_SHOW_OUTCOME_PANEL]] * [[preview:api:game_action_skip_trade_route_upgrade_quest|GAME_ACTION_SKIP_TRADE_ROUTE_UPGRADE_QUEST]] * [[preview:api:game_action_snooze_recuring_event|GAME_ACTION_SNOOZE_RECURING_EVENT]] * [[preview:api:game_action_stub|GAME_ACTION_STUB]] * [[preview:api:game_action_trigger_event_callback|GAME_ACTION_TRIGGER_EVENT_CALLBACK]] * [[preview:api:game_action_trigger_immigration_wave|GAME_ACTION_TRIGGER_IMMIGRATION_WAVE]] * [[preview:api:game_action_trigger_important_help|GAME_ACTION_TRIGGER_IMPORTANT_HELP]] * [[preview:api:game_action_trigger_military_campaign|GAME_ACTION_TRIGGER_MILITARY_CAMPAIGN]] * [[preview:api:game_action_unlock_building_list|GAME_ACTION_UNLOCK_BUILDING_LIST]] * [[preview:api:game_action_unlock_edict|GAME_ACTION_UNLOCK_EDICT]] * [[preview:api:game_action_unlock_edict_slot|GAME_ACTION_UNLOCK_EDICT_SLOT]] * [[preview:api:game_action_unlock_privilege|GAME_ACTION_UNLOCK_PRIVILEGE]] * [[preview:api:game_action_unlock_privilege_slot|GAME_ACTION_UNLOCK_PRIVILEGE_SLOT]] * [[preview:api:game_action_unlock_system|GAME_ACTION_UNLOCK_SYSTEM]] * [[preview:api:game_action_upgrade_trade_route|GAME_ACTION_UPGRADE_TRADE_ROUTE]] * [[preview:api:game_action_use_influence|GAME_ACTION_USE_INFLUENCE]] * [[preview:api:game_action_visit|GAME_ACTION_VISIT]] * [[preview:api:game_condition|GAME_CONDITION]] * [[preview:api:game_condition_above_surroundings|GAME_CONDITION_ABOVE_SURROUNDINGS]] * [[preview:api:game_condition_accumulate_in_storage|GAME_CONDITION_ACCUMULATE_IN_STORAGE]] * [[preview:api:game_condition_agent_killed|GAME_CONDITION_AGENT_KILLED]] * [[preview:api:game_condition_assign_job_to_all_villagers|GAME_CONDITION_ASSIGN_JOB_TO_ALL_VILLAGERS]] * [[preview:api:game_condition_assign_trade_resource|GAME_CONDITION_ASSIGN_TRADE_RESOURCE]] * [[preview:api:game_condition_available_villager_for_promotion|GAME_CONDITION_AVAILABLE_VILLAGER_FOR_PROMOTION]] * [[preview:api:game_condition_building|GAME_CONDITION_BUILDING]] * [[preview:api:game_condition_building_available|GAME_CONDITION_BUILDING_AVAILABLE]] * [[preview:api:game_condition_building_built|GAME_CONDITION_BUILDING_BUILT]] * [[preview:api:game_condition_building_function_assigned|GAME_CONDITION_BUILDING_FUNCTION_ASSIGNED]] * [[preview:api:game_condition_building_inventory|GAME_CONDITION_BUILDING_INVENTORY]] * [[preview:api:game_condition_building_not_built|GAME_CONDITION_BUILDING_NOT_BUILT]] * [[preview:api:game_condition_building_part_count|GAME_CONDITION_BUILDING_PART_COUNT]] * [[preview:api:game_condition_building_reachable|GAME_CONDITION_BUILDING_REACHABLE]] * [[preview:api:game_condition_building_splendor_amount_reached|GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED]] * [[preview:api:game_condition_building_worker_capacity|GAME_CONDITION_BUILDING_WORKER_CAPACITY]] * [[preview:api:game_condition_day_count|GAME_CONDITION_DAY_COUNT]] * [[preview:api:game_condition_decorative_part_count|GAME_CONDITION_DECORATIVE_PART_COUNT]] * [[preview:api:game_condition_edict_activated|GAME_CONDITION_EDICT_ACTIVATED]] * [[preview:api:game_condition_enclosed_area|GAME_CONDITION_ENCLOSED_AREA]] * [[preview:api:game_condition_enclosed_area_size|GAME_CONDITION_ENCLOSED_AREA_SIZE]] * [[preview:api:game_condition_execute_action_list|GAME_CONDITION_EXECUTE_ACTION_LIST]] * [[preview:api:game_condition_far_from_other_buildings|GAME_CONDITION_FAR_FROM_OTHER_BUILDINGS]] * [[preview:api:game_condition_fill_guest_requirements|GAME_CONDITION_FILL_GUEST_REQUIREMENTS]] * [[preview:api:game_condition_forest_surrounded|GAME_CONDITION_FOREST_SURROUNDED]] * [[preview:api:game_condition_game_step_condition_list|GAME_CONDITION_GAME_STEP_CONDITION_LIST]] * [[preview:api:game_condition_has_zone|GAME_CONDITION_HAS_ZONE]] * [[preview:api:game_condition_influence_amount_reached|GAME_CONDITION_INFLUENCE_AMOUNT_REACHED]] * [[preview:api:game_condition_inside_zone|GAME_CONDITION_INSIDE_ZONE]] * [[preview:api:game_condition_job_status_required|GAME_CONDITION_JOB_STATUS_REQUIRED]] * [[preview:api:game_condition_lodging_opened|GAME_CONDITION_LODGING_OPENED]] * [[preview:api:game_condition_mandate_state|GAME_CONDITION_MANDATE_STATE]] * [[preview:api:game_condition_maximum_coin_capacity|GAME_CONDITION_MAXIMUM_COIN_CAPACITY]] * [[preview:api:game_condition_military_campaign_completed|GAME_CONDITION_MILITARY_CAMPAIGN_COMPLETED]] * [[preview:api:game_condition_military_campaign_ongoing|GAME_CONDITION_MILITARY_CAMPAIGN_ONGOING]] * [[preview:api:game_condition_multiple_condition|GAME_CONDITION_MULTIPLE_CONDITION]] * [[preview:api:game_condition_non_decorative_part_count|GAME_CONDITION_NON_DECORATIVE_PART_COUNT]] * [[preview:api:game_condition_part_of_building|GAME_CONDITION_PART_OF_BUILDING]] * [[preview:api:game_condition_population_count|GAME_CONDITION_POPULATION_COUNT]] * [[preview:api:game_condition_privilege_activated|GAME_CONDITION_PRIVILEGE_ACTIVATED]] * [[preview:api:game_condition_probability|GAME_CONDITION_PROBABILITY]] * [[preview:api:game_condition_quest_state|GAME_CONDITION_QUEST_STATE]] * [[preview:api:game_condition_resource_list_produced|GAME_CONDITION_RESOURCE_LIST_PRODUCED]] * [[preview:api:game_condition_resource_produced|GAME_CONDITION_RESOURCE_PRODUCED]] * [[preview:api:game_condition_resource_produced_for_need|GAME_CONDITION_RESOURCE_PRODUCED_FOR_NEED]] * [[preview:api:game_condition_resource_quantity_number|GAME_CONDITION_RESOURCE_QUANTITY_NUMBER]] * [[preview:api:game_condition_resource_unlocked|GAME_CONDITION_RESOURCE_UNLOCKED]] * [[preview:api:game_condition_ressource_assigned|GAME_CONDITION_RESSOURCE_ASSIGNED]] * [[preview:api:game_condition_revenue|GAME_CONDITION_REVENUE]] * [[preview:api:game_condition_score|GAME_CONDITION_SCORE]] * [[preview:api:game_condition_splendor_change|GAME_CONDITION_SPLENDOR_CHANGE]] * [[preview:api:game_condition_splendor_reached|GAME_CONDITION_SPLENDOR_REACHED]] * [[preview:api:game_condition_survive_bad_weather|GAME_CONDITION_SURVIVE_BAD_WEATHER]] * [[preview:api:game_condition_tax_activated|GAME_CONDITION_TAX_ACTIVATED]] * [[preview:api:game_condition_tax_meter_changed|GAME_CONDITION_TAX_METER_CHANGED]] * [[preview:api:game_condition_territory_bought|GAME_CONDITION_TERRITORY_BOUGHT]] * [[preview:api:game_condition_tier_unlocked|GAME_CONDITION_TIER_UNLOCKED]] * [[preview:api:game_condition_track_victory_condition|GAME_CONDITION_TRACK_VICTORY_CONDITION]] * [[preview:api:game_condition_trade_amount|GAME_CONDITION_TRADE_AMOUNT]] * [[preview:api:game_condition_trade_resource_quantity|GAME_CONDITION_TRADE_RESOURCE_QUANTITY]] * [[preview:api:game_condition_trade_route_level|GAME_CONDITION_TRADE_ROUTE_LEVEL]] * [[preview:api:game_condition_unlockable_bought|GAME_CONDITION_UNLOCKABLE_BOUGHT]] * [[preview:api:game_condition_unlock_function_unlocked|GAME_CONDITION_UNLOCK_FUNCTION_UNLOCKED]] * [[preview:api:game_condition_unlock_trade_route|GAME_CONDITION_UNLOCK_TRADE_ROUTE]] * [[preview:api:game_condition_villager_happiness_count|GAME_CONDITION_VILLAGER_HAPPINESS_COUNT]] * [[preview:api:game_condition_villager_happiness_global|GAME_CONDITION_VILLAGER_HAPPINESS_GLOBAL]] * [[preview:api:game_condition_villager_need_filled|GAME_CONDITION_VILLAGER_NEED_FILLED]] * [[preview:api:game_condition_villager_promoted|GAME_CONDITION_VILLAGER_PROMOTED]] * [[preview:api:game_condition_villager_status_reached|GAME_CONDITION_VILLAGER_STATUS_REACHED]] * [[preview:api:game_condition_visibility_layer_shown|GAME_CONDITION_VISIBILITY_LAYER_SHOWN]] * [[preview:api:game_condition_visit|GAME_CONDITION_VISIT]] * [[preview:api:game_condition_worker_assigned|GAME_CONDITION_WORKER_ASSIGNED]] * [[preview:api:game_condition_workplace_recipe_yield|GAME_CONDITION_WORKPLACE_RECIPE_YIELD]] * [[preview:api:game_condition_wounded_count|GAME_CONDITION_WOUNDED_COUNT]] * [[preview:api:game_rule_modifier|GAME_RULE_MODIFIER]] * [[preview:api:game_rule_modifier_agent_happiness|GAME_RULE_MODIFIER_AGENT_HAPPINESS]] * [[preview:api:game_rule_modifier_apply_action|GAME_RULE_MODIFIER_APPLY_ACTION]] * [[preview:api:game_rule_modifier_block_trade_route|GAME_RULE_MODIFIER_BLOCK_TRADE_ROUTE]] * [[preview:api:game_rule_modifier_buildable_as_point_of_interest|GAME_RULE_MODIFIER_BUILDABLE_AS_POINT_OF_INTEREST]] * [[preview:api:game_rule_modifier_building_beautification|GAME_RULE_MODIFIER_BUILDING_BEAUTIFICATION]] * [[preview:api:game_rule_modifier_building_maintenance_cost|GAME_RULE_MODIFIER_BUILDING_MAINTENANCE_COST]] * [[preview:api:game_rule_modifier_building_splendor|GAME_RULE_MODIFIER_BUILDING_SPLENDOR]] * [[preview:api:game_rule_modifier_concurring_taxes_bonus|GAME_RULE_MODIFIER_CONCURRING_TAXES_BONUS]] * [[preview:api:game_rule_modifier_conditional_game_rule|GAME_RULE_MODIFIER_CONDITIONAL_GAME_RULE]] * [[preview:api:game_rule_modifier_construction_refund|GAME_RULE_MODIFIER_CONSTRUCTION_REFUND]] * [[preview:api:game_rule_modifier_crop_yields|GAME_RULE_MODIFIER_CROP_YIELDS]] * [[preview:api:game_rule_modifier_descriptor|GAME_RULE_MODIFIER_DESCRIPTOR]] * [[preview:api:game_rule_modifier_descriptor_buildable|GAME_RULE_MODIFIER_DESCRIPTOR_BUILDABLE]] * [[preview:api:game_rule_modifier_descriptor_edict|GAME_RULE_MODIFIER_DESCRIPTOR_EDICT]] * [[preview:api:game_rule_modifier_descriptor_event|GAME_RULE_MODIFIER_DESCRIPTOR_EVENT]] * [[preview:api:game_rule_modifier_descriptor_house_move|GAME_RULE_MODIFIER_DESCRIPTOR_HOUSE_MOVE]] * [[preview:api:game_rule_modifier_descriptor_job_status|GAME_RULE_MODIFIER_DESCRIPTOR_JOB_STATUS]] * [[preview:api:game_rule_modifier_descriptor_need_type|GAME_RULE_MODIFIER_DESCRIPTOR_NEED_TYPE]] * [[preview:api:game_rule_modifier_descriptor_privilege|GAME_RULE_MODIFIER_DESCRIPTOR_PRIVILEGE]] * [[preview:api:game_rule_modifier_descriptor_status|GAME_RULE_MODIFIER_DESCRIPTOR_STATUS]] * [[preview:api:game_rule_modifier_descriptor_string|GAME_RULE_MODIFIER_DESCRIPTOR_STRING]] * [[preview:api:game_rule_modifier_descriptor_unlockable|GAME_RULE_MODIFIER_DESCRIPTOR_UNLOCKABLE]] * [[preview:api:game_rule_modifier_estate_building_maintenance_cost|GAME_RULE_MODIFIER_ESTATE_BUILDING_MAINTENANCE_COST]] * [[preview:api:game_rule_modifier_estate_default_influence|GAME_RULE_MODIFIER_ESTATE_DEFAULT_INFLUENCE]] * [[preview:api:game_rule_modifier_estate_influence|GAME_RULE_MODIFIER_ESTATE_INFLUENCE]] * [[preview:api:game_rule_modifier_estate_splendor_impact|GAME_RULE_MODIFIER_ESTATE_SPLENDOR_IMPACT]] * [[preview:api:game_rule_modifier_free_territory|GAME_RULE_MODIFIER_FREE_TERRITORY]] * [[preview:api:game_rule_modifier_happiness|GAME_RULE_MODIFIER_HAPPINESS]] * [[preview:api:game_rule_modifier_immigration_ignore_factor|GAME_RULE_MODIFIER_IMMIGRATION_IGNORE_FACTOR]] * [[preview:api:game_rule_modifier_immigration_rate|GAME_RULE_MODIFIER_IMMIGRATION_RATE]] * [[preview:api:game_rule_modifier_improve_area_desirability|GAME_RULE_MODIFIER_IMPROVE_AREA_DESIRABILITY]] * [[preview:api:game_rule_modifier_job_learning_speed|GAME_RULE_MODIFIER_JOB_LEARNING_SPEED]] * [[preview:api:game_rule_modifier_job_status|GAME_RULE_MODIFIER_JOB_STATUS]] * [[preview:api:game_rule_modifier_mandate_cost|GAME_RULE_MODIFIER_MANDATE_COST]] * [[preview:api:game_rule_modifier_mandate_time|GAME_RULE_MODIFIER_MANDATE_TIME]] * [[preview:api:game_rule_modifier_military_training|GAME_RULE_MODIFIER_MILITARY_TRAINING]] * [[preview:api:game_rule_modifier_need_permanently_filled|GAME_RULE_MODIFIER_NEED_PERMANENTLY_FILLED]] * [[preview:api:game_rule_modifier_need_type_deplete_rate|GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE]] * [[preview:api:game_rule_modifier_resource_depot_capacity|GAME_RULE_MODIFIER_RESOURCE_DEPOT_CAPACITY]] * [[preview:api:game_rule_modifier_soldier_recovery_speed|GAME_RULE_MODIFIER_SOLDIER_RECOVERY_SPEED]] * [[preview:api:game_rule_modifier_soldier_strength_from_happiness|GAME_RULE_MODIFIER_SOLDIER_STRENGTH_FROM_HAPPINESS]] * [[preview:api:game_rule_modifier_taxation_cumulation_bonus|GAME_RULE_MODIFIER_TAXATION_CUMULATION_BONUS]] * [[preview:api:game_rule_modifier_taxation_housing_happiness_factor_multiplier|GAME_RULE_MODIFIER_TAXATION_HOUSING_HAPPINESS_FACTOR_MULTIPLIER]] * [[preview:api:game_rule_modifier_trader_visit_delay_multiplier|GAME_RULE_MODIFIER_TRADER_VISIT_DELAY_MULTIPLIER]] * [[preview:api:game_rule_modifier_trade_bonus|GAME_RULE_MODIFIER_TRADE_BONUS]] * [[preview:api:game_rule_modifier_trade_completed_influence|GAME_RULE_MODIFIER_TRADE_COMPLETED_INFLUENCE]] * [[preview:api:game_rule_modifier_trade_resource_price_bonus|GAME_RULE_MODIFIER_TRADE_RESOURCE_PRICE_BONUS]] * [[preview:api:game_rule_modifier_upkeep_building_parts|GAME_RULE_MODIFIER_UPKEEP_BUILDING_PARTS]] * [[preview:api:game_rule_modifier_villager_happiness|GAME_RULE_MODIFIER_VILLAGER_HAPPINESS]] * [[preview:api:game_rule_modifier_workplace_recipe|GAME_RULE_MODIFIER_WORKPLACE_RECIPE]] * [[preview:api:game_step_action_list_pair|GAME_STEP_ACTION_LIST_PAIR]] * [[preview:api:game_step_condition_list_pair|GAME_STEP_CONDITION_LIST_PAIR]] * [[preview:api:gradient|GRADIENT]] * [[preview:api:gradient_alpha_value|GRADIENT_ALPHA_VALUE]] * [[preview:api:gradient_color_value|GRADIENT_COLOR_VALUE]] * [[preview:api:guest_quantity_pair|GUEST_QUANTITY_PAIR]] * [[preview:api:haircut|HAIRCUT]] * [[preview:api:hand_object|HAND_OBJECT]] * [[preview:api:help_category|HELP_CATEGORY]] * [[preview:api:help_instance|HELP_INSTANCE]] * [[preview:api:help_item|HELP_ITEM]] * [[preview:api:hosting_mission_feedback|HOSTING_MISSION_FEEDBACK]] * [[preview:api:hosting_mission_feedback_happiness_pair|HOSTING_MISSION_FEEDBACK_HAPPINESS_PAIR]] * [[preview:api:house_density|HOUSE_DENSITY]] * [[preview:api:house_status|HOUSE_STATUS]] * [[preview:api:immigration_probability_setting|IMMIGRATION_PROBABILITY_SETTING]] * [[preview:api:incoming_reserved_resource_list|INCOMING_RESERVED_RESOURCE_LIST]] * [[preview:api:job_instance|JOB_INSTANCE]] * [[preview:api:job_progession_element|JOB_PROGESSION_ELEMENT]] * [[preview:api:mandate|MANDATE]] * [[preview:api:map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]] * [[preview:api:map_density_spawn_info|MAP_DENSITY_SPAWN_INFO]] * [[preview:api:map_spawn_info|MAP_SPAWN_INFO]] * [[preview:api:map_village_path|MAP_VILLAGE_PATH]] * [[preview:api:masterpiece_effect_condition|MASTERPIECE_EFFECT_CONDITION]] * [[preview:api:material_set|MATERIAL_SET]] * [[preview:api:military_campaign_step|MILITARY_CAMPAIGN_STEP]] * [[preview:api:mineral_category|MINERAL_CATEGORY]] * [[preview:api:mineral_type_data|MINERAL_TYPE_DATA]] * [[preview:api:monument_required_part_pair|MONUMENT_REQUIRED_PART_PAIR]] * [[preview:api:number_rule_modifier_list_pair|NUMBER_RULE_MODIFIER_LIST_PAIR]] * [[preview:api:numeric_range_game_step|NUMERIC_RANGE_GAME_STEP]] * [[preview:api:outgoing_reserved_resource_list|OUTGOING_RESERVED_RESOURCE_LIST]] * [[preview:api:particle_burst_data|PARTICLE_BURST_DATA]] * [[preview:api:particle_default_visual|PARTICLE_DEFAULT_VISUAL]] * [[preview:api:particle_emitter_shape|PARTICLE_EMITTER_SHAPE]] * [[preview:api:particle_emitter_shape_box|PARTICLE_EMITTER_SHAPE_BOX]] * [[preview:api:particle_emitter_shape_cone|PARTICLE_EMITTER_SHAPE_CONE]] * [[preview:api:particle_emitter_shape_cylinder|PARTICLE_EMITTER_SHAPE_CYLINDER]] * [[preview:api:particle_emitter_shape_sphere|PARTICLE_EMITTER_SHAPE_SPHERE]] * [[preview:api:particle_float3_value|PARTICLE_FLOAT3_VALUE]] * [[preview:api:particle_float3_value_constant|PARTICLE_FLOAT3_VALUE_CONSTANT]] * [[preview:api:particle_float3_value_constant_random|PARTICLE_FLOAT3_VALUE_CONSTANT_RANDOM]] * [[preview:api:particle_float3_value_curve|PARTICLE_FLOAT3_VALUE_CURVE]] * [[preview:api:particle_float3_value_curve_random|PARTICLE_FLOAT3_VALUE_CURVE_RANDOM]] * [[preview:api:particle_no_visual|PARTICLE_NO_VISUAL]] * [[preview:api:particle_object_visual|PARTICLE_OBJECT_VISUAL]] * [[preview:api:particle_sub_emitter_data|PARTICLE_SUB_EMITTER_DATA]] * [[preview:api:particle_visual|PARTICLE_VISUAL]] * [[preview:api:part_probability|PART_PROBABILITY]] * [[preview:api:probability_bonus|PROBABILITY_BONUS]] * [[preview:api:probability_bonus_estate|PROBABILITY_BONUS_ESTATE]] * [[preview:api:probability_bonus_job_level|PROBABILITY_BONUS_JOB_LEVEL]] * [[preview:api:progress_unlock_building_function|PROGRESS_UNLOCK_BUILDING_FUNCTION]] * [[preview:api:progress_unlock_building_part|PROGRESS_UNLOCK_BUILDING_PART]] * [[preview:api:progress_unlock_estate_decoration|PROGRESS_UNLOCK_ESTATE_DECORATION]] * [[preview:api:quest_reward_probability|QUEST_REWARD_PROBABILITY]] * [[preview:api:quest_reward_quality_setup|QUEST_REWARD_QUALITY_SETUP]] * [[preview:api:random_color_range|RANDOM_COLOR_RANGE]] * [[preview:api:random_float_range|RANDOM_FLOAT_RANGE]] * [[preview:api:random_integer_range|RANDOM_INTEGER_RANGE]] * [[preview:api:random_orientation_range|RANDOM_ORIENTATION_RANGE]] * [[preview:api:random_vector2_range|RANDOM_VECTOR2_RANGE]] * [[preview:api:random_vector3_range|RANDOM_VECTOR3_RANGE]] * [[preview:api:reserved_resource_element|RESERVED_RESOURCE_ELEMENT]] * [[preview:api:resource_collection_value|RESOURCE_COLLECTION_VALUE]] * [[preview:api:resource_float_quantity_pair|RESOURCE_FLOAT_QUANTITY_PAIR]] * [[preview:api:resource_quantity_pair|RESOURCE_QUANTITY_PAIR]] * [[preview:api:score_tracker|SCORE_TRACKER]] * [[preview:api:score_tracker_beautification|SCORE_TRACKER_BEAUTIFICATION]] * [[preview:api:score_tracker_wealth|SCORE_TRACKER_WEALTH]] * [[preview:api:splendor_range|SPLENDOR_RANGE]] * [[preview:api:string_pair|STRING_PAIR]] * [[preview:api:string_value|STRING_VALUE]] * [[preview:api:string_value_list|STRING_VALUE_LIST]] * [[preview:api:taxation_bracket|TAXATION_BRACKET]] * [[preview:api:taxation_per_house_status|TAXATION_PER_HOUSE_STATUS]] * [[preview:api:taxation_per_villager_status|TAXATION_PER_VILLAGER_STATUS]] * [[preview:api:time_system|TIME_SYSTEM]] * [[preview:api:unlockable_cost|UNLOCKABLE_COST]] * [[preview:api:unlockable_mandate|UNLOCKABLE_MANDATE]] * [[preview:api:unlock_function_instance|UNLOCK_FUNCTION_INSTANCE]] * [[preview:api:vehicle_animation|VEHICLE_ANIMATION]] * [[preview:api:villager_assign_workplace_function|VILLAGER_ASSIGN_WORKPLACE_FUNCTION]] * [[preview:api:villager_assign_workplace_function_auto_assign_job|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_AUTO_ASSIGN_JOB]] * [[preview:api:villager_assign_workplace_function_default|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_DEFAULT]] * [[preview:api:villager_status_gender_usage_pair|VILLAGER_STATUS_GENDER_USAGE_PAIR]] * [[preview:api:villager_status_quantity_pair|VILLAGER_STATUS_QUANTITY_PAIR]] * [[preview:api:villager_status_ratio|VILLAGER_STATUS_RATIO]] * [[preview:api:villager_status_resource_list_pair|VILLAGER_STATUS_RESOURCE_LIST_PAIR]] * [[preview:api:villager_status_score_value|VILLAGER_STATUS_SCORE_VALUE]] * [[preview:api:villager_value_pair|VILLAGER_VALUE_PAIR]] * [[preview:api:warehouse_slot_setup|WAREHOUSE_SLOT_SETUP]] * [[preview:api:warehouse_slot_setup_element|WAREHOUSE_SLOT_SETUP_ELEMENT]] ===== Data Structures ===== * [[preview:api:line|LINE]] * [[preview:api:physics_ray_result|PHYSICS_RAY_RESULT]] * [[preview:api:color|color]] * [[preview:api:matrix|matrix]] * [[preview:api:polygon|polygon]] * [[preview:api:quaternion|quaternion]] * [[preview:api:vec2d|vec2d]] * [[preview:api:vec2f|vec2f]] * [[preview:api:vec2i|vec2i]] * [[preview:api:vec3d|vec3d]] * [[preview:api:vec3f|vec3f]] * [[preview:api:vec3i|vec3i]] ===== Enumerations ===== * [[preview:api:agent_animation|AGENT_ANIMATION]] * [[preview:api:agent_issue|AGENT_ISSUE]] * [[preview:api:attach_node_type|ATTACH_NODE_TYPE]] * [[preview:api:beautification_category|BEAUTIFICATION_CATEGORY]] * [[preview:api:behavior_tree_node_result|BEHAVIOR_TREE_NODE_RESULT]] * [[preview:api:budget_category|BUDGET_CATEGORY]] * [[preview:api:building_part_type|BUILDING_PART_TYPE]] * [[preview:api:building_path_random_shape|BUILDING_PATH_RANDOM_SHAPE]] * [[preview:api:building_path_type|BUILDING_PATH_TYPE]] * [[preview:api:building_preview_type|BUILDING_PREVIEW_TYPE]] * [[preview:api:building_status|BUILDING_STATUS]] * [[preview:api:building_type|BUILDING_TYPE]] * [[preview:api:building_zone_type|BUILDING_ZONE_TYPE]] * [[preview:api:button_state|BUTTON_STATE]] * [[preview:api:character_part|CHARACTER_PART]] * [[preview:api:comparison_operator|COMPARISON_OPERATOR]] * [[preview:api:construction_step_mode|CONSTRUCTION_STEP_MODE]] * [[preview:api:desirability_effect_type|DESIRABILITY_EFFECT_TYPE]] * [[preview:api:desirability_level|DESIRABILITY_LEVEL]] * [[preview:api:estate_value_type|ESTATE_VALUE_TYPE]] * [[preview:api:farm_state|FARM_STATE]] * [[preview:api:game_condition_on_met_action|GAME_CONDITION_ON_MET_ACTION]] * [[preview:api:game_condition_state|GAME_CONDITION_STATE]] * [[preview:api:game_condition_villager_need_filled_villager_count_type|GAME_CONDITION_VILLAGER_NEED_FILLED_VILLAGER_COUNT_TYPE]] * [[preview:api:game_state_flag|GAME_STATE_FLAG]] * [[preview:api:game_step|GAME_STEP]] * [[preview:api:gender|GENDER]] * [[preview:api:gender_usage|GENDER_USAGE]] * [[preview:api:gender_usage_text|GENDER_USAGE_TEXT]] * [[preview:api:image_asset_type|IMAGE_ASSET_TYPE]] * [[preview:api:immigration_probability|IMMIGRATION_PROBABILITY]] * [[preview:api:interactive_location_purpose|INTERACTIVE_LOCATION_PURPOSE]] * [[preview:api:lua_input_output_mode|LUA_INPUT_OUTPUT_MODE]] * [[preview:api:mandate_show_narrative_panel_choice|MANDATE_SHOW_NARRATIVE_PANEL_CHOICE]] * [[preview:api:mandate_state|MANDATE_STATE]] * [[preview:api:material_render_mode|MATERIAL_RENDER_MODE]] * [[preview:api:military_campaign_state|MILITARY_CAMPAIGN_STATE]] * [[preview:api:mineral_deposit_state|MINERAL_DEPOSIT_STATE]] * [[preview:api:navmesh_lock_category|NAVMESH_LOCK_CATEGORY]] * [[preview:api:notification_type|NOTIFICATION_TYPE]] * [[preview:api:object_flag|OBJECT_FLAG]] * [[preview:api:outcome_panel_result|OUTCOME_PANEL_RESULT]] * [[preview:api:particle_billboard_behavior|PARTICLE_BILLBOARD_BEHAVIOR]] * [[preview:api:particle_quality|PARTICLE_QUALITY]] * [[preview:api:particle_space|PARTICLE_SPACE]] * [[preview:api:particle_sub_system_type|PARTICLE_SUB_SYSTEM_TYPE]] * [[preview:api:path_flag|PATH_FLAG]] * [[preview:api:quest_state|QUEST_STATE]] * [[preview:api:resource_collection_usage|RESOURCE_COLLECTION_USAGE]] * [[preview:api:resource_layout_type|RESOURCE_LAYOUT_TYPE]] * [[preview:api:resource_location_type|RESOURCE_LOCATION_TYPE]] * [[preview:api:resource_stockpile_visual_mode|RESOURCE_STOCKPILE_VISUAL_MODE]] * [[preview:api:resource_type|RESOURCE_TYPE]] * [[preview:api:rounding_type|ROUNDING_TYPE]] * [[preview:api:ruler_title|RULER_TITLE]] * [[preview:api:soldier_status|SOLDIER_STATUS]] * [[preview:api:soldier_training_state|SOLDIER_TRAINING_STATE]] * [[preview:api:terrain_static_layer_zone_type|TERRAIN_STATIC_LAYER_ZONE_TYPE]] * [[preview:api:texture_filter|TEXTURE_FILTER]] * [[preview:api:texture_wrap|TEXTURE_WRAP]] * [[preview:api:time_system_type|TIME_SYSTEM_TYPE]] * [[preview:api:tool_hand|TOOL_HAND]] * [[preview:api:trade_amount_type|TRADE_AMOUNT_TYPE]] * [[preview:api:trade_bonus_type|TRADE_BONUS_TYPE]] * [[preview:api:trade_state|TRADE_STATE]] * [[preview:api:trade_type|TRADE_TYPE]] * [[preview:api:workplace_status|WORKPLACE_STATUS]] * [[preview:api:world_gui_info_type|WORLD_GUI_INFO_TYPE]]