====== GAME_STEP_LIST_BUILDING_SPLENDOR ====== **Category**: Asset Parent class: [[preview:api:game_step_list|GAME_STEP_LIST]]\\ [[preview:assets:game_step_list_building_splendor| List of GAME_STEP_LIST_BUILDING_SPLENDOR assets]] ===== Properties ===== ---- ==== CheckRootBuilding ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:data-types#boolean|boolean]]'' * **Expected**: ''boolean value'' * **Default value**: ''true'' ---- ==== AssetBuilding ==== //[[:annotations#serialized|Serialized]]// If no building specified, will fetch the highest splendor across all buildings. * **Type**: ''[[preview:api:building|BUILDING]]'' * **Expected**: ''asset ID'' * **Default value**: ''nil'' ---- ==== AssetEstate ==== //[[:annotations#serialized|Serialized]]// * **Type**: ''[[preview:api:estate|ESTATE]]'' * **Expected**: ''asset ID'' ---- ==== MinimumValueStepList ==== //[[:annotations#serialized|Serialized]]// Game step will be prioritized in ascending order (Item 3 will be prioritized over Item 1 if both match the minimum value * **Type**: ''[[preview:data-types#list|list]]<[[preview:api:numeric_range_game_step|NUMERIC_RANGE_GAME_STEP]]>'' * **Expected**: ''list of NUMERIC_RANGE_GAME_STEP values''