Will choose randomly from this list
WEIGHTED_LIST_PREFABlist< WEIGHTED_LIST_ELEMENT_PREFAB>WEIGHTED_LIST_PREFAB valuefixed_sized_map< FARM_STATE, BIOME_LAYER>map with enum values as keys and asset IDs as valuesThe source material to actually replace in the crop prefab.
MATERIALasset IDnilThe material to use during the growing phase. This material is eventually cloned to inject 'Growing Texture List'.
MATERIALasset IDnilThe material to use during the resting phase (if any, otherwise 'Growing Material' is also used during the resting phase). This material is eventually cloned to inject 'Resting Texture List'.
MATERIALasset IDnil BIOME_LAYERasset IDnil