Value added to all base value before any processing.
float
float value
0.0f
Value multiplied to all base value before any processing.
float
float value
1.0f
Power applied to the total boost value of each category.
float
float value
0.5f
Used to compute final radius. Formula: FinalMultiplier * pow(TotalBoostedValue, FinalPower).
float
float value
1.0f
Used to compute final radius. Formula: FinalMultiplier * pow(TotalBoostedValue, FinalPower).
float
float value
1.0f
Generate the 'Signed Distance Field' texture of the layer. This will be needed if the layer is displayed as a visibility layer.
boolean
boolean value
false
Virtual function, Protected function
float internalGetValue(building, considerPreviewParts)
Name | Type | Description |
---|---|---|
building | COMP_BUILDING | |
considerPreviewParts | boolean |
Virtual function, Protected function
float internalGetValueAndCategory(buildingPart, considerPreviewParts, outRootValue, outCategoryId)
Name | Type | Description |
---|---|---|
buildingPart | COMP_BUILDING_PART | |
considerPreviewParts | boolean | |
outRootValue | float | Out argument |
outCategoryId | integer_and_unsigned_integer | Out argument |