Category: Data
A grayscale texture that will be used to spawn prefabs. A white (or gray) pixel shows where a prefab will be spawned, a gray pixel will affect the scale of the object and nothing will be spawned at a black pixel.
TEXTURE
asset ID
The distance between objects. Value can be between 0 and 1, with 0 at low density and 1 at high density.
float
float value
1.f
Multiple settings can be set for different prefabs, each with their own random weight.
list<MAP_DENSITY_PREFAB_CONFIG>
list of MAP_DENSITY_PREFAB_CONFIG values
These prefabs will be force-spawned in existing maps if the Map Version is smaller than 'Patch Before Version'. The Map Version is equal to the Mod Version when the map was last loaded. Format: \'X.Y.Z\'
string
string value