Category: Data structure
void vec3i.add(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3i | |
x | integer_and_unsigned_integer | |
y | integer_and_unsigned_integer | |
z | integer_and_unsigned_integer |
boolean vec3i.almostEquals(object, vector, epsilon)
Name | Type | Description |
---|---|---|
object | vec3i | |
vector | vec3i | |
epsilon | integer_and_unsigned_integer |
void vec3i.set(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3i | |
x | integer_and_unsigned_integer | |
y | integer_and_unsigned_integer | |
z | integer_and_unsigned_integer |
integer_and_unsigned_integer vec3i.dot(object, vector)
Name | Type | Description |
---|---|---|
object | vec3i | |
vector | vec3i |
void vec3i.normalize(object)
Name | Type | Description |
---|---|---|
object | vec3i |
integer_and_unsigned_integer vec3i.distance2(object, v)
Name | Type | Description |
---|---|---|
object | vec3i | |
v | vec3i |