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api:map_density_spawn_info

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api:map_density_spawn_info [2019/10/15 13:19] – [Density] maximeapi:map_density_spawn_info [2024/02/06 13:53] (current) – external edit 127.0.0.1
Line 3: Line 3:
 **Category**: Data **Category**: Data
  
 +//[[:annotations#cloneable|Cloneable]]//
  
 ===== Properties ===== ===== Properties =====
Line 9: Line 10:
  
 ==== DensityMap ==== ==== DensityMap ====
 +//[[:annotations#serialized|Serialized]]//
 +
 A grayscale texture that will be used to spawn prefabs. A white (or gray) pixel shows where a prefab will be spawned, a gray pixel will affect the scale of the object and nothing will be spawned at a black pixel. A grayscale texture that will be used to spawn prefabs. A white (or gray) pixel shows where a prefab will be spawned, a gray pixel will affect the scale of the object and nothing will be spawned at a black pixel.
-  * **Type**: ''[[api:texture|TEXTURE]]'' + 
-  * **Expected**: ''Asset ID''+  * **Type**: ''[[:api:texture|TEXTURE]]'' 
 +  * **Expected**: ''asset ID''
  
 ---- ----
  
 ==== Density ==== ==== Density ====
 +//[[:annotations#serialized|Serialized]]//
 +
 The distance between objects. Value can be between 0 and 1, with 0 at low density and 1 at high density. The distance between objects. Value can be between 0 and 1, with 0 at low density and 1 at high density.
-  * **Type**: ''Float''+ 
 +  * **Type**: ''[[:data-types#float|float]]'' 
 +  * **Expected**: ''float value''
   * **Default value**: ''1.f''   * **Default value**: ''1.f''
  
Line 23: Line 31:
  
 ==== PrefabConfigList ==== ==== PrefabConfigList ====
 +//[[:annotations#serialized|Serialized]]//
 +
 Multiple settings can be set for different prefabs, each with their own random weight. Multiple settings can be set for different prefabs, each with their own random weight.
-  * **Type**: ''List<[[api:map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]]>''+ 
 +  * **Type**: ''[[:data-types#list|list]]<[[:api:map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]]>'' 
 +  * **Expected**: ''list of MAP_DENSITY_PREFAB_CONFIG values'' 
 + 
 +---- 
 + 
 +==== PatchBeforeVersion ==== 
 +//[[:annotations#serialized|Serialized]]// 
 + 
 +These prefabs will be force-spawned in existing maps if the Map Version is smaller than 'Patch Before Version'. The Map Version is equal to the Mod Version when the map was last loaded. Format: \'X.Y.Z\' 
 + 
 +  * **Type**: ''[[:data-types#string|string]]'' 
 +  * **Expected**: ''string value''
  
  
api/map_density_spawn_info.1571159992.txt.gz · Last modified: 2019/10/15 13:19 by maxime

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