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api [2020/07/14 17:02] (current)
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 +====== API ======
 +===== Engine Core =====
 +  * [[api:​component|COMPONENT]]
 +  * [[api:​component_manager|COMPONENT_MANAGER]]
 +  * [[api:​game|GAME]]
 +  * [[api:​game_object|GAME_OBJECT]]
 +  * [[api:​level|LEVEL]]
 +===== Assets Classes =====
 +  * [[api:​agent_workstation_setup|AGENT_WORKSTATION_SETUP]]
 +  * [[api:​asset|ASSET]]
 +  * [[api:​balancing|BALANCING]]
 +  * [[api:​behavior_tree|BEHAVIOR_TREE]]
 +  * [[api:​blueprint|BLUEPRINT]]
 +  * [[api:​blueprint_mandate_type|BLUEPRINT_MANDATE_TYPE]]
 +  * [[api:​building|BUILDING]]
 +  * [[api:​building_function|BUILDING_FUNCTION]]
 +  * [[api:​building_function_assignable|BUILDING_FUNCTION_ASSIGNABLE]]
 +  * [[api:​building_function_bailiff_office|BUILDING_FUNCTION_BAILIFF_OFFICE]]
 +  * [[api:​building_function_bridge|BUILDING_FUNCTION_BRIDGE]]
 +  * [[api:​building_function_church|BUILDING_FUNCTION_CHURCH]]
 +  * [[api:​building_function_church_bell|BUILDING_FUNCTION_CHURCH_BELL]]
 +  * [[api:​building_function_crafting_workshop|BUILDING_FUNCTION_CRAFTING_WORKSHOP]]
 +  * [[api:​building_function_farm|BUILDING_FUNCTION_FARM]]
 +  * [[api:​building_function_fishing|BUILDING_FUNCTION_FISHING]]
 +  * [[api:​building_function_forester|BUILDING_FUNCTION_FORESTER]]
 +  * [[api:​building_function_great_hall|BUILDING_FUNCTION_GREAT_HALL]]
 +  * [[api:​building_function_house|BUILDING_FUNCTION_HOUSE]]
 +  * [[api:​building_function_inn|BUILDING_FUNCTION_INN]]
 +  * [[api:​building_function_kitchen|BUILDING_FUNCTION_KITCHEN]]
 +  * [[api:​building_function_list|BUILDING_FUNCTION_LIST]]
 +  * [[api:​building_function_livestock_farm|BUILDING_FUNCTION_LIVESTOCK_FARM]]
 +  * [[api:​building_function_lord_manor|BUILDING_FUNCTION_LORD_MANOR]]
 +  * [[api:​building_function_market|BUILDING_FUNCTION_MARKET]]
 +  * [[api:​building_function_monastery|BUILDING_FUNCTION_MONASTERY]]
 +  * [[api:​building_function_point_of_interest|BUILDING_FUNCTION_POINT_OF_INTEREST]]
 +  * [[api:​building_function_public_lounge|BUILDING_FUNCTION_PUBLIC_LOUNGE]]
 +  * [[api:​building_function_public_lounge_room|BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]]
 +  * [[api:​building_function_quarry|BUILDING_FUNCTION_QUARRY]]
 +  * [[api:​building_function_resource_generator|BUILDING_FUNCTION_RESOURCE_GENERATOR]]
 +  * [[api:​building_function_tax_office|BUILDING_FUNCTION_TAX_OFFICE]]
 +  * [[api:​building_function_training_ground|BUILDING_FUNCTION_TRAINING_GROUND]]
 +  * [[api:​building_function_treasury|BUILDING_FUNCTION_TREASURY]]
 +  * [[api:​building_function_village_center|BUILDING_FUNCTION_VILLAGE_CENTER]]
 +  * [[api:​building_function_warehouse|BUILDING_FUNCTION_WAREHOUSE]]
 +  * [[api:​building_function_workplace|BUILDING_FUNCTION_WORKPLACE]]
 +  * [[api:​building_list|BUILDING_LIST]]
 +  * [[api:​building_part|BUILDING_PART]]
 +  * [[api:​building_part_cost_list|BUILDING_PART_COST_LIST]]
 +  * [[api:​building_progress_list|BUILDING_PROGRESS_LIST]]
 +  * [[api:​custom_map|CUSTOM_MAP]]
 +  * [[api:​desirability|DESIRABILITY]]
 +  * [[api:​desirability_house_selection_factor|DESIRABILITY_HOUSE_SELECTION_FACTOR]]
 +  * [[api:​estate|ESTATE]]
 +  * [[api:​event|EVENT]]
 +  * [[api:​farm_field_config|FARM_FIELD_CONFIG]]
 +  * [[api:​game_rule|GAME_RULE]]
 +  * [[api:​game_rule_job_status|GAME_RULE_JOB_STATUS]]
 +  * [[api:​game_rule_masterpiece|GAME_RULE_MASTERPIECE]]
 +  * [[api:​game_rule_mineral|GAME_RULE_MINERAL]]
 +  * [[api:​game_rule_move_house|GAME_RULE_MOVE_HOUSE]]
 +  * [[api:​game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]]
 +  * [[api:​hair_list|HAIR_LIST]]
 +  * [[api:​happiness_factor|HAPPINESS_FACTOR]]
 +  * [[api:​happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]]
 +  * [[api:​help|HELP]]
 +  * [[api:​house_manager_data|HOUSE_MANAGER_DATA]]
 +  * [[api:​house_selection_factor|HOUSE_SELECTION_FACTOR]]
 +  * [[api:​house_setup|HOUSE_SETUP]]
 +  * [[api:​immigration_factor|IMMIGRATION_FACTOR]]
 +  * [[api:​immigration_factor_happiness|IMMIGRATION_FACTOR_HAPPINESS]]
 +  * [[api:​immigration_factor_residential|IMMIGRATION_FACTOR_RESIDENTIAL]]
 +  * [[api:​immigration_factor_unemployment|IMMIGRATION_FACTOR_UNEMPLOYMENT]]
 +  * [[api:​influence_mandate_type|INFLUENCE_MANDATE_TYPE]]
 +  * [[api:​job|JOB]]
 +  * [[api:​job_progression|JOB_PROGRESSION]]
 +  * [[api:​job_proximity_house_selection_factor|JOB_PROXIMITY_HOUSE_SELECTION_FACTOR]]
 +  * [[api:​mandate_type|MANDATE_TYPE]]
 +  * [[api:​masterpiece|MASTERPIECE]]
 +  * [[api:​masterpiece_list|MASTERPIECE_LIST]]
 +  * [[api:​material|MATERIAL]]
 +  * [[api:​military_campaign|MILITARY_CAMPAIGN]]
 +  * [[api:​military_quest_generator|MILITARY_QUEST_GENERATOR]]
 +  * [[api:​need_satisfaction_house_selection_factor|NEED_SATISFACTION_HOUSE_SELECTION_FACTOR]]
 +  * [[api:​notification|NOTIFICATION]]
 +  * [[api:​particle_system|PARTICLE_SYSTEM]]
 +  * [[api:​plantable|PLANTABLE]]
 +  * [[api:​prefab|PREFAB]]
 +  * [[api:​prospect_mandate_type|PROSPECT_MANDATE_TYPE]]
 +  * [[api:​quest|QUEST]]
 +  * [[api:​quest_reward_generator|QUEST_REWARD_GENERATOR]]
 +  * [[api:​resource|RESOURCE]]
 +  * [[api:​resource_collection|RESOURCE_COLLECTION]]
 +  * [[api:​texture|TEXTURE]]
 +  * [[api:​trading_village|TRADING_VILLAGE]]
 +  * [[api:​trading_village_list|TRADING_VILLAGE_LIST]]
 +  * [[api:​unlockable|UNLOCKABLE]]
 +  * [[api:​unlockable_assignable_building_function|UNLOCKABLE_ASSIGNABLE_BUILDING_FUNCTION]]
 +  * [[api:​unlockable_building|UNLOCKABLE_BUILDING]]
 +  * [[api:​unlockable_building_part_list|UNLOCKABLE_BUILDING_PART_LIST]]
 +  * [[api:​unlockable_trade_bonus|UNLOCKABLE_TRADE_BONUS]]
 +  * [[api:​unlockable_wall|UNLOCKABLE_WALL]]
 +  * [[api:​vehicle|VEHICLE]]
 +  * [[api:​villager_need_type|VILLAGER_NEED_TYPE]]
 +  * [[api:​villager_portrait|VILLAGER_PORTRAIT]]
 +  * [[api:​villager_profile|VILLAGER_PROFILE]]
 +  * [[api:​villager_status|VILLAGER_STATUS]]
 +  * [[api:​villager_status_quota|VILLAGER_STATUS_QUOTA]]
 +  * [[api:​wall_config|WALL_CONFIG]]
 +  * [[api:​weapon|WEAPON]]
 +  * [[api:​weather_setting|WEATHER_SETTING]]
 +  * [[api:​weather_system|WEATHER_SYSTEM]]
 +  * [[api:​zone|ZONE]]
 +===== Component Classes =====
 +  * [[api:​comp_agent|COMP_AGENT]]
 +  * [[api:​comp_building|COMP_BUILDING]]
 +  * [[api:​comp_building_attach_node|COMP_BUILDING_ATTACH_NODE]]
 +  * [[api:​comp_building_part|COMP_BUILDING_PART]]
 +  * [[api:​comp_building_zone|COMP_BUILDING_ZONE]]
 +  * [[api:​comp_crop_field_element|COMP_CROP_FIELD_ELEMENT]]
 +  * [[api:​comp_dirt_circle|COMP_DIRT_CIRCLE]]
 +  * [[api:​comp_dirt_rectangle|COMP_DIRT_RECTANGLE]]
 +  * [[api:​comp_farm|COMP_FARM]]
 +  * [[api:​comp_farm_livestock|COMP_FARM_LIVESTOCK]]
 +  * [[api:​comp_grounded|COMP_GROUNDED]]
 +  * [[api:​comp_main_game_loop|COMP_MAIN_GAME_LOOP]]
 +  * [[api:​comp_on_event_animation_controller|COMP_ON_EVENT_ANIMATION_CONTROLLER]]
 +  * [[api:​comp_particle_emitter|COMP_PARTICLE_EMITTER]]
 +  * [[api:​comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]]
 +  * [[api:​comp_plantable|COMP_PLANTABLE]]
 +  * [[api:​comp_quotable|COMP_QUOTABLE]]
 +  * [[api:​comp_resource_container|COMP_RESOURCE_CONTAINER]]
 +  * [[api:​comp_resource_generator|COMP_RESOURCE_GENERATOR]]
 +  * [[api:​comp_rigid_body|COMP_RIGID_BODY]]
 +  * [[api:​comp_tree|COMP_TREE]]
 +  * [[api:​comp_villager|COMP_VILLAGER]]
 +  * [[api:​comp_workplace|COMP_WORKPLACE]]
 +===== Asset Processor Classes =====
 +  * [[api:​building_asset_processor|BUILDING_ASSET_PROCESSOR]]
 +===== Behavior Tree Node Classes =====
 +  * [[api:​add_to_inventory|ADD_TO_INVENTORY]]
 +  * [[api:​behavior_farmer|BEHAVIOR_FARMER]]
 +  * [[api:​behavior_gather|BEHAVIOR_GATHER]]
 +  * [[api:​behavior_market_tending|BEHAVIOR_MARKET_TENDING]]
 +  * [[api:​behavior_soldier|BEHAVIOR_SOLDIER]]
 +  * [[api:​behavior_soldier_back|BEHAVIOR_SOLDIER_BACK]]
 +  * [[api:​behavior_soldier_guard|BEHAVIOR_SOLDIER_GUARD]]
 +  * [[api:​behavior_soldier_leave|BEHAVIOR_SOLDIER_LEAVE]]
 +  * [[api:​behavior_soldier_regroup|BEHAVIOR_SOLDIER_REGROUP]]
 +  * [[api:​behavior_soldier_training|BEHAVIOR_SOLDIER_TRAINING]]
 +  * [[api:​behavior_study|BEHAVIOR_STUDY]]
 +  * [[api:​behavior_transport|BEHAVIOR_TRANSPORT]]
 +  * [[api:​behavior_work|BEHAVIOR_WORK]]
 +  * [[api:​check_farm_state|CHECK_FARM_STATE]]
 +  * [[api:​disable_path_flag|DISABLE_PATH_FLAG]]
 +  * [[api:​disable_path_tracing|DISABLE_PATH_TRACING]]
 +  * [[api:​enable_path_flag|ENABLE_PATH_FLAG]]
 +  * [[api:​enable_path_tracing|ENABLE_PATH_TRACING]]
 +  * [[api:​fetch_next_gatherable|FETCH_NEXT_GATHERABLE]]
 +  * [[api:​fetch_next_plantable|FETCH_NEXT_PLANTABLE]]
 +  * [[api:​find_resource_for_workplace|FIND_RESOURCE_FOR_WORKPLACE]]
 +  * [[api:​finish_production|FINISH_PRODUCTION]]
 +  * [[api:​gather_request|GATHER_REQUEST]]
 +  * [[api:​gather_resource|GATHER_RESOURCE]]
 +  * [[api:​give_job_xp|GIVE_JOB_XP]]
 +  * [[api:​go_to|GO_TO]]
 +  * [[api:​inverter|INVERTER]]
 +  * [[api:​is_workplace_available|IS_WORKPLACE_AVAILABLE]]
 +  * [[api:​is_workplace_need_resource|IS_WORKPLACE_NEED_RESOURCE]]
 +  * [[api:​look_at|LOOK_AT]]
 +  * [[api:​node|NODE]]
 +  * [[api:​node_branch|NODE_BRANCH]]
 +  * [[api:​node_composite|NODE_COMPOSITE]]
 +  * [[api:​node_decorator|NODE_DECORATOR]]
 +  * [[api:​node_leaf|NODE_LEAF]]
 +  * [[api:​plant|PLANT]]
 +  * [[api:​plant_request|PLANT_REQUEST]]
 +  * [[api:​produce_resource|PRODUCE_RESOURCE]]
 +  * [[api:​prospect|PROSPECT]]
 +  * [[api:​repeat|REPEAT]]
 +  * [[api:​repeat_until_fail|REPEAT_UNTIL_FAIL]]
 +  * [[api:​repeat_until_success|REPEAT_UNTIL_SUCCESS]]
 +  * [[api:​selector|SELECTOR]]
 +  * [[api:​sequencer|SEQUENCER]]
 +  * [[api:​setup_gathering_work|SETUP_GATHERING_WORK]]
 +  * [[api:​setup_planting_work|SETUP_PLANTING_WORK]]
 +  * [[api:​setup_work|SETUP_WORK]]
 +  * [[api:​set_activity_message|SET_ACTIVITY_MESSAGE]]
 +  * [[api:​set_workplace_as_destination|SET_WORKPLACE_AS_DESTINATION]]
 +  * [[api:​set_workstation_setup|SET_WORKSTATION_SETUP]]
 +  * [[api:​start_production|START_PRODUCTION]]
 +  * [[api:​study_blueprint|STUDY_BLUEPRINT]]
 +  * [[api:​wait|WAIT]]
 +===== Behavior Tree Data Classes =====
 +  * [[api:​behavior_tree_data|BEHAVIOR_TREE_DATA]]
 +  * [[api:​behavior_tree_data_agent|BEHAVIOR_TREE_DATA_AGENT]]
 +  * [[api:​behavior_tree_data_animation_data|BEHAVIOR_TREE_DATA_ANIMATION_DATA]]
 +  * [[api:​behavior_tree_data_bool|BEHAVIOR_TREE_DATA_BOOL]]
 +  * [[api:​behavior_tree_data_building_path_type|BEHAVIOR_TREE_DATA_BUILDING_PATH_TYPE]]
 +  * [[api:​behavior_tree_data_check_farm_state|BEHAVIOR_TREE_DATA_CHECK_FARM_STATE]]
 +  * [[api:​behavior_tree_data_float|BEHAVIOR_TREE_DATA_FLOAT]]
 +  * [[api:​behavior_tree_data_gathering|BEHAVIOR_TREE_DATA_GATHERING]]
 +  * [[api:​behavior_tree_data_location|BEHAVIOR_TREE_DATA_LOCATION]]
 +  * [[api:​behavior_tree_data_loop|BEHAVIOR_TREE_DATA_LOOP]]
 +  * [[api:​behavior_tree_data_path_flag|BEHAVIOR_TREE_DATA_PATH_FLAG]]
 +  * [[api:​behavior_tree_data_plantable|BEHAVIOR_TREE_DATA_PLANTABLE]]
 +  * [[api:​behavior_tree_data_resource_transport|BEHAVIOR_TREE_DATA_RESOURCE_TRANSPORT]]
 +  * [[api:​behavior_tree_data_string|BEHAVIOR_TREE_DATA_STRING]]
 +  * [[api:​behavior_tree_data_vec3f|BEHAVIOR_TREE_DATA_VEC3F]]
 +  * [[api:​behavior_tree_data_wait|BEHAVIOR_TREE_DATA_WAIT]]
 +  * [[api:​behavior_tree_data_workstation_setup|BEHAVIOR_TREE_DATA_WORKSTATION_SETUP]]
 +===== Data Classes =====
 +  * [[api:​action_show_narrative_panel|ACTION_SHOW_NARRATIVE_PANEL]]
 +  * [[api:​action_visit|ACTION_VISIT]]
 +  * [[api:​agent_profile_function|AGENT_PROFILE_FUNCTION]]
 +  * [[api:​agent_profile_function_soldier|AGENT_PROFILE_FUNCTION_SOLDIER]]
 +  * [[api:​agent_profile_function_visitor|AGENT_PROFILE_FUNCTION_VISITOR]]
 +  * [[api:​assemblage_custom_set|ASSEMBLAGE_CUSTOM_SET]]
 +  * [[api:​assemblage_custom_set_value|ASSEMBLAGE_CUSTOM_SET_VALUE]]
 +  * [[api:​association_job_behavior|ASSOCIATION_JOB_BEHAVIOR]]
 +  * [[api:​behavior_tree_instance|BEHAVIOR_TREE_INSTANCE]]
 +  * [[api:​building_constructor|BUILDING_CONSTRUCTOR]]
 +  * [[api:​building_constructor_assemblage|BUILDING_CONSTRUCTOR_ASSEMBLAGE]]
 +  * [[api:​building_constructor_basement|BUILDING_CONSTRUCTOR_BASEMENT]]
 +  * [[api:​building_constructor_bridge|BUILDING_CONSTRUCTOR_BRIDGE]]
 +  * [[api:​building_constructor_default|BUILDING_CONSTRUCTOR_DEFAULT]]
 +  * [[api:​building_constructor_random_part|BUILDING_CONSTRUCTOR_RANDOM_PART]]
 +  * [[api:​building_constructor_scaler|BUILDING_CONSTRUCTOR_SCALER]]
 +  * [[api:​building_constructor_slope|BUILDING_CONSTRUCTOR_SLOPE]]
 +  * [[api:​building_part_cost|BUILDING_PART_COST]]
 +  * [[api:​building_part_cost_pair|BUILDING_PART_COST_PAIR]]
 +  * [[api:​building_part_mover|BUILDING_PART_MOVER]]
 +  * [[api:​building_part_mover_bridge|BUILDING_PART_MOVER_BRIDGE]]
 +  * [[api:​building_part_mover_instance|BUILDING_PART_MOVER_INSTANCE]]
 +  * [[api:​building_part_set|BUILDING_PART_SET]]
 +  * [[api:​building_path|BUILDING_PATH]]
 +  * [[api:​building_progress|BUILDING_PROGRESS]]
 +  * [[api:​building_zone|BUILDING_ZONE]]
 +  * [[api:​building_zone_entry|BUILDING_ZONE_ENTRY]]
 +  * [[api:​character_setup|CHARACTER_SETUP]]
 +  * [[api:​curve_value|CURVE_VALUE]]
 +  * [[api:​data_military_mission|DATA_MILITARY_MISSION]]
 +  * [[api:​data_narrative_panel|DATA_NARRATIVE_PANEL]]
 +  * [[api:​data_weather_probability|DATA_WEATHER_PROBABILITY]]
 +  * [[api:​delayed_quest|DELAYED_QUEST]]
 +  * [[api:​desirability_level_item|DESIRABILITY_LEVEL_ITEM]]
 +  * [[api:​desirability_modifier_item|DESIRABILITY_MODIFIER_ITEM]]
 +  * [[api:​estate_progress_tier|ESTATE_PROGRESS_TIER]]
 +  * [[api:​estate_quantity_pair|ESTATE_QUANTITY_PAIR]]
 +  * [[api:​estate_string_association|ESTATE_STRING_ASSOCIATION]]
 +  * [[api:​event_action|EVENT_ACTION]]
 +  * [[api:​event_action_add_trade_route|EVENT_ACTION_ADD_TRADE_ROUTE]]
 +  * [[api:​event_action_change_weather|EVENT_ACTION_CHANGE_WEATHER]]
 +  * [[api:​event_action_give_quest|EVENT_ACTION_GIVE_QUEST]]
 +  * [[api:​event_action_give_reward|EVENT_ACTION_GIVE_REWARD]]
 +  * [[api:​event_action_ignore|EVENT_ACTION_IGNORE]]
 +  * [[api:​event_action_immigrate|EVENT_ACTION_IMMIGRATE]]
 +  * [[api:​event_action_pay|EVENT_ACTION_PAY]]
 +  * [[api:​event_action_random_action|EVENT_ACTION_RANDOM_ACTION]]
 +  * [[api:​event_action_remove_trade_route|EVENT_ACTION_REMOVE_TRADE_ROUTE]]
 +  * [[api:​event_callback|EVENT_CALLBACK]]
 +  * [[api:​event_callback_simple_panel|EVENT_CALLBACK_SIMPLE_PANEL]]
 +  * [[api:​event_callback_trigger_event|EVENT_CALLBACK_TRIGGER_EVENT]]
 +  * [[api:​event_choice|EVENT_CHOICE]]
 +  * [[api:​game_condition|GAME_CONDITION]]
 +  * [[api:​game_condition_above_surroundings|GAME_CONDITION_ABOVE_SURROUNDINGS]]
 +  * [[api:​game_condition_building_available|GAME_CONDITION_BUILDING_AVAILABLE]]
 +  * [[api:​game_condition_building_built|GAME_CONDITION_BUILDING_BUILT]]
 +  * [[api:​game_condition_building_inventory|GAME_CONDITION_BUILDING_INVENTORY]]
 +  * [[api:​game_condition_building_part_count|GAME_CONDITION_BUILDING_PART_COUNT]]
 +  * [[api:​game_condition_decorative_part_count|GAME_CONDITION_DECORATIVE_PART_COUNT]]
 +  * [[api:​game_condition_far_from_other_buildings|GAME_CONDITION_FAR_FROM_OTHER_BUILDINGS]]
 +  * [[api:​game_condition_forest_surrounded|GAME_CONDITION_FOREST_SURROUNDED]]
 +  * [[api:​game_condition_influence_amount_reached|GAME_CONDITION_INFLUENCE_AMOUNT_REACHED]]
 +  * [[api:​game_condition_inside_zone|GAME_CONDITION_INSIDE_ZONE]]
 +  * [[api:​game_condition_military_campaign_completed|GAME_CONDITION_MILITARY_CAMPAIGN_COMPLETED]]
 +  * [[api:​game_condition_monthly_trade_revenue|GAME_CONDITION_MONTHLY_TRADE_REVENUE]]
 +  * [[api:​game_condition_multiple_condition|GAME_CONDITION_MULTIPLE_CONDITION]]
 +  * [[api:​game_condition_non_decorative_part_count|GAME_CONDITION_NON_DECORATIVE_PART_COUNT]]
 +  * [[api:​game_condition_part_of_building|GAME_CONDITION_PART_OF_BUILDING]]
 +  * [[api:​game_condition_quest_completed|GAME_CONDITION_QUEST_COMPLETED]]
 +  * [[api:​game_condition_resource_unlocked|GAME_CONDITION_RESOURCE_UNLOCKED]]
 +  * [[api:​game_condition_splendor_amount_reached|GAME_CONDITION_SPLENDOR_AMOUNT_REACHED]]
 +  * [[api:​game_condition_villager_status_reached|GAME_CONDITION_VILLAGER_STATUS_REACHED]]
 +  * [[api:​game_condition_visit|GAME_CONDITION_VISIT]]
 +  * [[api:​game_condition_wounded_count|GAME_CONDITION_WOUNDED_COUNT]]
 +  * [[api:​game_rule_modifier|GAME_RULE_MODIFIER]]
 +  * [[api:​game_rule_modifier_apply_action|GAME_RULE_MODIFIER_APPLY_ACTION]]
 +  * [[api:​game_rule_modifier_building_maintenance_cost|GAME_RULE_MODIFIER_BUILDING_MAINTENANCE_COST]]
 +  * [[api:​game_rule_modifier_crop_yields|GAME_RULE_MODIFIER_CROP_YIELDS]]
 +  * [[api:​game_rule_modifier_estate_influence|GAME_RULE_MODIFIER_ESTATE_INFLUENCE]]
 +  * [[api:​game_rule_modifier_happiness|GAME_RULE_MODIFIER_HAPPINESS]]
 +  * [[api:​game_rule_modifier_immigration_rate|GAME_RULE_MODIFIER_IMMIGRATION_RATE]]
 +  * [[api:​game_rule_modifier_improve_area_desirability|GAME_RULE_MODIFIER_IMPROVE_AREA_DESIRABILITY]]
 +  * [[api:​game_rule_modifier_job_learning_speed|GAME_RULE_MODIFIER_JOB_LEARNING_SPEED]]
 +  * [[api:​game_rule_modifier_job_status|GAME_RULE_MODIFIER_JOB_STATUS]]
 +  * [[api:​game_rule_modifier_military_training|GAME_RULE_MODIFIER_MILITARY_TRAINING]]
 +  * [[api:​game_rule_modifier_monument_splendor|GAME_RULE_MODIFIER_MONUMENT_SPLENDOR]]
 +  * [[api:​game_rule_modifier_need_permanently_filled|GAME_RULE_MODIFIER_NEED_PERMANENTLY_FILLED]]
 +  * [[api:​game_rule_modifier_need_type_deplete_rate|GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE]]
 +  * [[api:​game_rule_modifier_soldier_recovery_speed|GAME_RULE_MODIFIER_SOLDIER_RECOVERY_SPEED]]
 +  * [[api:​game_rule_modifier_trade_bonus|GAME_RULE_MODIFIER_TRADE_BONUS]]
 +  * [[api:​game_rule_modifier_villager_happiness|GAME_RULE_MODIFIER_VILLAGER_HAPPINESS]]
 +  * [[api:​gradient|GRADIENT]]
 +  * [[api:​gradient_alpha_value|GRADIENT_ALPHA_VALUE]]
 +  * [[api:​gradient_color_value|GRADIENT_COLOR_VALUE]]
 +  * [[api:​haircut|HAIRCUT]]
 +  * [[api:​hand_object|HAND_OBJECT]]
 +  * [[api:​help_item|HELP_ITEM]]
 +  * [[api:​house_density|HOUSE_DENSITY]]
 +  * [[api:​house_status|HOUSE_STATUS]]
 +  * [[api:​job_progession_element|JOB_PROGESSION_ELEMENT]]
 +  * [[api:​mandate|MANDATE]]
 +  * [[api:​mandate_prospect_minerals|MANDATE_PROSPECT_MINERALS]]
 +  * [[api:​mandate_study_blueprint|MANDATE_STUDY_BLUEPRINT]]
 +  * [[api:​map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]]
 +  * [[api:​map_density_spawn_info|MAP_DENSITY_SPAWN_INFO]]
 +  * [[api:​map_spawn_info|MAP_SPAWN_INFO]]
 +  * [[api:​map_village_path|MAP_VILLAGE_PATH]]
 +  * [[api:​material_set|MATERIAL_SET]]
 +  * [[api:​mineral_category|MINERAL_CATEGORY]]
 +  * [[api:​mineral_type_data|MINERAL_TYPE_DATA]]
 +  * [[api:​monument_required_part_pair|MONUMENT_REQUIRED_PART_PAIR]]
 +  * [[api:​particle_burst_data|PARTICLE_BURST_DATA]]
 +  * [[api:​particle_default_visual|PARTICLE_DEFAULT_VISUAL]]
 +  * [[api:​particle_emitter_shape|PARTICLE_EMITTER_SHAPE]]
 +  * [[api:​particle_emitter_shape_box|PARTICLE_EMITTER_SHAPE_BOX]]
 +  * [[api:​particle_emitter_shape_cone|PARTICLE_EMITTER_SHAPE_CONE]]
 +  * [[api:​particle_emitter_shape_cylinder|PARTICLE_EMITTER_SHAPE_CYLINDER]]
 +  * [[api:​particle_emitter_shape_sphere|PARTICLE_EMITTER_SHAPE_SPHERE]]
 +  * [[api:​particle_float3_value|PARTICLE_FLOAT3_VALUE]]
 +  * [[api:​particle_float3_value_constant|PARTICLE_FLOAT3_VALUE_CONSTANT]]
 +  * [[api:​particle_float3_value_constant_random|PARTICLE_FLOAT3_VALUE_CONSTANT_RANDOM]]
 +  * [[api:​particle_float3_value_curve|PARTICLE_FLOAT3_VALUE_CURVE]]
 +  * [[api:​particle_float3_value_curve_random|PARTICLE_FLOAT3_VALUE_CURVE_RANDOM]]
 +  * [[api:​particle_no_visual|PARTICLE_NO_VISUAL]]
 +  * [[api:​particle_object_visual|PARTICLE_OBJECT_VISUAL]]
 +  * [[api:​particle_sub_emitter_data|PARTICLE_SUB_EMITTER_DATA]]
 +  * [[api:​particle_visual|PARTICLE_VISUAL]]
 +  * [[api:​part_probability|PART_PROBABILITY]]
 +  * [[api:​quest_function|QUEST_FUNCTION]]
 +  * [[api:​quest_function_assign_building_function|QUEST_FUNCTION_ASSIGN_BUILDING_FUNCTION]]
 +  * [[api:​quest_function_assign_job_all_villagers|QUEST_FUNCTION_ASSIGN_JOB_ALL_VILLAGERS]]
 +  * [[api:​quest_function_assign_resource_market|QUEST_FUNCTION_ASSIGN_RESOURCE_MARKET]]
 +  * [[api:​quest_function_assign_resource_trade|QUEST_FUNCTION_ASSIGN_RESOURCE_TRADE]]
 +  * [[api:​quest_function_assign_resource_warehouse|QUEST_FUNCTION_ASSIGN_RESOURCE_WAREHOUSE]]
 +  * [[api:​quest_function_assign_worker|QUEST_FUNCTION_ASSIGN_WORKER]]
 +  * [[api:​quest_function_balance|QUEST_FUNCTION_BALANCE]]
 +  * [[api:​quest_function_build|QUEST_FUNCTION_BUILD]]
 +  * [[api:​quest_function_buy_unlockable|QUEST_FUNCTION_BUY_UNLOCKABLE]]
 +  * [[api:​quest_function_city_status|QUEST_FUNCTION_CITY_STATUS]]
 +  * [[api:​quest_function_container|QUEST_FUNCTION_CONTAINER]]
 +  * [[api:​quest_function_deliver_resources|QUEST_FUNCTION_DELIVER_RESOURCES]]
 +  * [[api:​quest_function_immigration|QUEST_FUNCTION_IMMIGRATION]]
 +  * [[api:​quest_function_immigration|QUEST_FUNCTION_IMMIGRATION]]
 +  * [[api:​quest_function_max_happiness|QUEST_FUNCTION_MAX_HAPPINESS]]
 +  * [[api:​quest_function_place_building|QUEST_FUNCTION_PLACE_BUILDING]]
 +  * [[api:​quest_function_produce_resource|QUEST_FUNCTION_PRODUCE_RESOURCE]]
 +  * [[api:​quest_function_reach_villager_status|QUEST_FUNCTION_REACH_VILLAGER_STATUS]]
 +  * [[api:​quest_function_send_troops|QUEST_FUNCTION_SEND_TROOPS]]
 +  * [[api:​quest_function_timer|QUEST_FUNCTION_TIMER]]
 +  * [[api:​quest_function_unlock_trade_route|QUEST_FUNCTION_UNLOCK_TRADE_ROUTE]]
 +  * [[api:​quest_function_zone|QUEST_FUNCTION_ZONE]]
 +  * [[api:​quest_reward|QUEST_REWARD]]
 +  * [[api:​quest_reward_blueprint|QUEST_REWARD_BLUEPRINT]]
 +  * [[api:​quest_reward_game_rule|QUEST_REWARD_GAME_RULE]]
 +  * [[api:​quest_reward_immigration_wave|QUEST_REWARD_IMMIGRATION_WAVE]]
 +  * [[api:​quest_reward_influence|QUEST_REWARD_INFLUENCE]]
 +  * [[api:​quest_reward_market_prices|QUEST_REWARD_MARKET_PRICES]]
 +  * [[api:​quest_reward_probability|QUEST_REWARD_PROBABILITY]]
 +  * [[api:​quest_reward_quality_setup|QUEST_REWARD_QUALITY_SETUP]]
 +  * [[api:​quest_reward_random_resource|QUEST_REWARD_RANDOM_RESOURCE]]
 +  * [[api:​quest_reward_resources|QUEST_REWARD_RESOURCES]]
 +  * [[api:​quest_reward_stub|QUEST_REWARD_STUB]]
 +  * [[api:​quest_reward_territory|QUEST_REWARD_TERRITORY]]
 +  * [[api:​quest_reward_unlock_building_list|QUEST_REWARD_UNLOCK_BUILDING_LIST]]
 +  * [[api:​random_color_range|RANDOM_COLOR_RANGE]]
 +  * [[api:​random_float_range|RANDOM_FLOAT_RANGE]]
 +  * [[api:​random_orientation_range|RANDOM_ORIENTATION_RANGE]]
 +  * [[api:​random_vector3_range|RANDOM_VECTOR3_RANGE]]
 +  * [[api:​resource_quantity_pair|RESOURCE_QUANTITY_PAIR]]
 +  * [[api:​resource_trading_info|RESOURCE_TRADING_INFO]]
 +  * [[api:​vehicle_animation|VEHICLE_ANIMATION]]
 +  * [[api:​villager_status_cost|VILLAGER_STATUS_COST]]
 +  * [[api:​villager_status_quantity_pair|VILLAGER_STATUS_QUANTITY_PAIR]]
 +  * [[api:​villager_status_ratio|VILLAGER_STATUS_RATIO]]
 +===== Data Structures =====
 +  * [[api:​line|LINE]]
 +  * [[api:​physics_ray_result|PHYSICS_RAY_RESULT]]
 +  * [[api:​color|color]]
 +  * [[api:​matrix|matrix]]
 +  * [[api:​polygon|polygon]]
 +  * [[api:​quaternion|quaternion]]
 +  * [[api:​vec2d|vec2d]]
 +  * [[api:​vec2f|vec2f]]
 +  * [[api:​vec2i|vec2i]]
 +  * [[api:​vec3d|vec3d]]
 +  * [[api:​vec3f|vec3f]]
 +  * [[api:​vec3i|vec3i]]
 +
 +===== Enumerations =====
 +  * [[api:​agent_animation|AGENT_ANIMATION]]
 +  * [[api:​attach_node_type|ATTACH_NODE_TYPE]]
 +  * [[api:​behavior_tree_node_result|BEHAVIOR_TREE_NODE_RESULT]]
 +  * [[api:​building_part_type|BUILDING_PART_TYPE]]
 +  * [[api:​building_path_random_shape|BUILDING_PATH_RANDOM_SHAPE]]
 +  * [[api:​building_path_type|BUILDING_PATH_TYPE]]
 +  * [[api:​building_type|BUILDING_TYPE]]
 +  * [[api:​building_zone_type|BUILDING_ZONE_TYPE]]
 +  * [[api:​character_part|CHARACTER_PART]]
 +  * [[api:​debug_global_variables|DEBUG_GLOBAL_VARIABLES]]
 +  * [[api:​desirability_effect_type|DESIRABILITY_EFFECT_TYPE]]
 +  * [[api:​desirability_level|DESIRABILITY_LEVEL]]
 +  * [[api:​farm_state|FARM_STATE]]
 +  * [[api:​gender|GENDER]]
 +  * [[api:​lua_input_output_mode|LUA_INPUT_OUTPUT_MODE]]
 +  * [[api:​mineral_deposit_state|MINERAL_DEPOSIT_STATE]]
 +  * [[api:​navmesh_lock_category|NAVMESH_LOCK_CATEGORY]]
 +  * [[api:​notification_type|NOTIFICATION_TYPE]]
 +  * [[api:​object_flag|OBJECT_FLAG]]
 +  * [[api:​particle_billboard_behavior|PARTICLE_BILLBOARD_BEHAVIOR]]
 +  * [[api:​particle_quality|PARTICLE_QUALITY]]
 +  * [[api:​particle_space|PARTICLE_SPACE]]
 +  * [[api:​particle_sub_system_type|PARTICLE_SUB_SYSTEM_TYPE]]
 +  * [[api:​path_flag|PATH_FLAG]]
 +  * [[api:​quest_state|QUEST_STATE]]
 +  * [[api:​resource_layout_type|RESOURCE_LAYOUT_TYPE]]
 +  * [[api:​resource_type|RESOURCE_TYPE]]
 +  * [[api:​soldier_state|SOLDIER_STATE]]
 +  * [[api:​texture_filter|TEXTURE_FILTER]]
 +  * [[api:​texture_wrap|TEXTURE_WRAP]]
 +  * [[api:​tool_hand|TOOL_HAND]]
 +  * [[api:​trade_state|TRADE_STATE]]
 +
  
api.txt ยท Last modified: 2020/07/14 17:02 (external edit)