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api [2023/12/18 16:38] (current) – created - external edit 127.0.0.1
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 +====== API ======
 +===== Engine Core =====
 +  * [[:api:component|COMPONENT]]
 +  * [[:api:component_manager|COMPONENT_MANAGER]]
 +  * [[:api:game|GAME]]
 +  * [[:api:game_object|GAME_OBJECT]]
 +  * [[:api:level|LEVEL]]
 +===== Assets Classes =====
 +  * [[:api:abstract_quest|ABSTRACT_QUEST]]
 +  * [[:api:agent_need_type|AGENT_NEED_TYPE]]
 +  * [[:api:agent_need_type_housing|AGENT_NEED_TYPE_HOUSING]]
 +  * [[:api:agent_need_type_lodging|AGENT_NEED_TYPE_LODGING]]
 +  * [[:api:agent_need_type_resource|AGENT_NEED_TYPE_RESOURCE]]
 +  * [[:api:agent_need_type_visit_building|AGENT_NEED_TYPE_VISIT_BUILDING]]
 +  * [[:api:agent_portrait|AGENT_PORTRAIT]]
 +  * [[:api:agent_profile|AGENT_PROFILE]]
 +  * [[:api:asset|ASSET]]
 +  * [[:api:asset_narrative_panel|ASSET_NARRATIVE_PANEL]]
 +  * [[:api:asset_victory_condition|ASSET_VICTORY_CONDITION]]
 +  * [[:api:assignable_building_function_list|ASSIGNABLE_BUILDING_FUNCTION_LIST]]
 +  * [[:api:atlas_cell|ATLAS_CELL]]
 +  * [[:api:balancing|BALANCING]]
 +  * [[:api:behavior_tree|BEHAVIOR_TREE]]
 +  * [[:api:blueprint|BLUEPRINT]]
 +  * [[:api:blueprint_mandate_type|BLUEPRINT_MANDATE_TYPE]]
 +  * [[:api:building|BUILDING]]
 +  * [[:api:building_function|BUILDING_FUNCTION]]
 +  * [[:api:building_function_assignable|BUILDING_FUNCTION_ASSIGNABLE]]
 +  * [[:api:building_function_bailiff_office|BUILDING_FUNCTION_BAILIFF_OFFICE]]
 +  * [[:api:building_function_bridge|BUILDING_FUNCTION_BRIDGE]]
 +  * [[:api:building_function_builder_workshop|BUILDING_FUNCTION_BUILDER_WORKSHOP]]
 +  * [[:api:building_function_church|BUILDING_FUNCTION_CHURCH]]
 +  * [[:api:building_function_crafting_workshop|BUILDING_FUNCTION_CRAFTING_WORKSHOP]]
 +  * [[:api:building_function_farm|BUILDING_FUNCTION_FARM]]
 +  * [[:api:building_function_fishing|BUILDING_FUNCTION_FISHING]]
 +  * [[:api:building_function_forester|BUILDING_FUNCTION_FORESTER]]
 +  * [[:api:building_function_great_hall|BUILDING_FUNCTION_GREAT_HALL]]
 +  * [[:api:building_function_house|BUILDING_FUNCTION_HOUSE]]
 +  * [[:api:building_function_inn|BUILDING_FUNCTION_INN]]
 +  * [[:api:building_function_interactive_location|BUILDING_FUNCTION_INTERACTIVE_LOCATION]]
 +  * [[:api:building_function_kitchen|BUILDING_FUNCTION_KITCHEN]]
 +  * [[:api:building_function_livestock_farm|BUILDING_FUNCTION_LIVESTOCK_FARM]]
 +  * [[:api:building_function_lodging|BUILDING_FUNCTION_LODGING]]
 +  * [[:api:building_function_market|BUILDING_FUNCTION_MARKET]]
 +  * [[:api:building_function_monastery|BUILDING_FUNCTION_MONASTERY]]
 +  * [[:api:building_function_musical_part|BUILDING_FUNCTION_MUSICAL_PART]]
 +  * [[:api:building_function_point_of_interest|BUILDING_FUNCTION_POINT_OF_INTEREST]]
 +  * [[:api:building_function_public_lounge|BUILDING_FUNCTION_PUBLIC_LOUNGE]]
 +  * [[:api:building_function_public_lounge_room|BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]]
 +  * [[:api:building_function_quarry|BUILDING_FUNCTION_QUARRY]]
 +  * [[:api:building_function_resource_generator|BUILDING_FUNCTION_RESOURCE_GENERATOR]]
 +  * [[:api:building_function_resource_stockpile|BUILDING_FUNCTION_RESOURCE_STOCKPILE]]
 +  * [[:api:building_function_tax_office|BUILDING_FUNCTION_TAX_OFFICE]]
 +  * [[:api:building_function_training_ground|BUILDING_FUNCTION_TRAINING_GROUND]]
 +  * [[:api:building_function_training_site|BUILDING_FUNCTION_TRAINING_SITE]]
 +  * [[:api:building_function_treasury|BUILDING_FUNCTION_TREASURY]]
 +  * [[:api:building_function_unique_resource_depot|BUILDING_FUNCTION_UNIQUE_RESOURCE_DEPOT]]
 +  * [[:api:building_function_village_center|BUILDING_FUNCTION_VILLAGE_CENTER]]
 +  * [[:api:building_function_warehouse|BUILDING_FUNCTION_WAREHOUSE]]
 +  * [[:api:building_function_workplace|BUILDING_FUNCTION_WORKPLACE]]
 +  * [[:api:building_game_condition_config|BUILDING_GAME_CONDITION_CONFIG]]
 +  * [[:api:building_list|BUILDING_LIST]]
 +  * [[:api:building_part|BUILDING_PART]]
 +  * [[:api:change_edict_mandate_type|CHANGE_EDICT_MANDATE_TYPE]]
 +  * [[:api:change_privilege_mandate_type|CHANGE_PRIVILEGE_MANDATE_TYPE]]
 +  * [[:api:custom_map|CUSTOM_MAP]]
 +  * [[:api:desirability|DESIRABILITY]]
 +  * [[:api:desirability_house_selection_factor|DESIRABILITY_HOUSE_SELECTION_FACTOR]]
 +  * [[:api:desirability_modifier|DESIRABILITY_MODIFIER]]
 +  * [[:api:edict|EDICT]]
 +  * [[:api:estate|ESTATE]]
 +  * [[:api:estate_setting|ESTATE_SETTING]]
 +  * [[:api:event|EVENT]]
 +  * [[:api:execute_action_list_mandate_type|EXECUTE_ACTION_LIST_MANDATE_TYPE]]
 +  * [[:api:farm_field_config|FARM_FIELD_CONFIG]]
 +  * [[:api:game_rule|GAME_RULE]]
 +  * [[:api:game_rule_mandate|GAME_RULE_MANDATE]]
 +  * [[:api:game_rule_masterpiece|GAME_RULE_MASTERPIECE]]
 +  * [[:api:game_rule_mineral|GAME_RULE_MINERAL]]
 +  * [[:api:game_rule_modifier_range_pair|GAME_RULE_MODIFIER_RANGE_PAIR]]
 +  * [[:api:game_rule_move_house|GAME_RULE_MOVE_HOUSE]]
 +  * [[:api:game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]]
 +  * [[:api:game_rule_trade|GAME_RULE_TRADE]]
 +  * [[:api:game_rule_victory_condition|GAME_RULE_VICTORY_CONDITION]]
 +  * [[:api:game_step_list|GAME_STEP_LIST]]
 +  * [[:api:game_step_list_prosperity|GAME_STEP_LIST_PROSPERITY]]
 +  * [[:api:guest|GUEST]]
 +  * [[:api:guest_requirement|GUEST_REQUIREMENT]]
 +  * [[:api:hair_list|HAIR_LIST]]
 +  * [[:api:happiness_factor|HAPPINESS_FACTOR]]
 +  * [[:api:happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]]
 +  * [[:api:help|HELP]]
 +  * [[:api:house_manager_data|HOUSE_MANAGER_DATA]]
 +  * [[:api:house_requirement|HOUSE_REQUIREMENT]]
 +  * [[:api:house_requirement_in_layer|HOUSE_REQUIREMENT_IN_LAYER]]
 +  * [[:api:house_requirement_villager_status|HOUSE_REQUIREMENT_VILLAGER_STATUS]]
 +  * [[:api:house_requirement_zone|HOUSE_REQUIREMENT_ZONE]]
 +  * [[:api:house_selection_factor|HOUSE_SELECTION_FACTOR]]
 +  * [[:api:house_setup|HOUSE_SETUP]]
 +  * [[:api:immigration_factor|IMMIGRATION_FACTOR]]
 +  * [[:api:immigration_factor_happiness|IMMIGRATION_FACTOR_HAPPINESS]]
 +  * [[:api:immigration_factor_residential|IMMIGRATION_FACTOR_RESIDENTIAL]]
 +  * [[:api:immigration_factor_unemployment|IMMIGRATION_FACTOR_UNEMPLOYMENT]]
 +  * [[:api:immigration_settings|IMMIGRATION_SETTINGS]]
 +  * [[:api:influence_mandate_type|INFLUENCE_MANDATE_TYPE]]
 +  * [[:api:information_layer_building|INFORMATION_LAYER_BUILDING]]
 +  * [[:api:information_layer_building_beautification|INFORMATION_LAYER_BUILDING_BEAUTIFICATION]]
 +  * [[:api:information_layer_building_splendor|INFORMATION_LAYER_BUILDING_SPLENDOR]]
 +  * [[:api:information_layer_building_undesirability|INFORMATION_LAYER_BUILDING_UNDESIRABILITY]]
 +  * [[:api:interactive_location_setup|INTERACTIVE_LOCATION_SETUP]]
 +  * [[:api:job|JOB]]
 +  * [[:api:job_progression|JOB_PROGRESSION]]
 +  * [[:api:job_proximity_house_selection_factor|JOB_PROXIMITY_HOUSE_SELECTION_FACTOR]]
 +  * [[:api:mandate_type|MANDATE_TYPE]]
 +  * [[:api:masterpiece|MASTERPIECE]]
 +  * [[:api:masterpiece_list|MASTERPIECE_LIST]]
 +  * [[:api:material|MATERIAL]]
 +  * [[:api:military_campaign|MILITARY_CAMPAIGN]]
 +  * [[:api:military_campaign_settings|MILITARY_CAMPAIGN_SETTINGS]]
 +  * [[:api:name_list|NAME_LIST]]
 +  * [[:api:notification|NOTIFICATION]]
 +  * [[:api:notification_important_help|NOTIFICATION_IMPORTANT_HELP]]
 +  * [[:api:outcome_panel_data|OUTCOME_PANEL_DATA]]
 +  * [[:api:particle_system|PARTICLE_SYSTEM]]
 +  * [[:api:plantable|PLANTABLE]]
 +  * [[:api:point_of_interest|POINT_OF_INTEREST]]
 +  * [[:api:prefab|PREFAB]]
 +  * [[:api:privilege|PRIVILEGE]]
 +  * [[:api:progress_path|PROGRESS_PATH]]
 +  * [[:api:progress_tier_data|PROGRESS_TIER_DATA]]
 +  * [[:api:promote_villager_mandate_type|PROMOTE_VILLAGER_MANDATE_TYPE]]
 +  * [[:api:promotion_cost_list|PROMOTION_COST_LIST]]
 +  * [[:api:prospect_mandate_type|PROSPECT_MANDATE_TYPE]]
 +  * [[:api:quest|QUEST]]
 +  * [[:api:quest_hosting_mission|QUEST_HOSTING_MISSION]]
 +  * [[:api:quest_reward_generator|QUEST_REWARD_GENERATOR]]
 +  * [[:api:range_float|RANGE_FLOAT]]
 +  * [[:api:resource|RESOURCE]]
 +  * [[:api:resource_collection|RESOURCE_COLLECTION]]
 +  * [[:api:score_tracker_beautification_data|SCORE_TRACKER_BEAUTIFICATION_DATA]]
 +  * [[:api:score_tracker_data|SCORE_TRACKER_DATA]]
 +  * [[:api:score_tracker_data_profit|SCORE_TRACKER_DATA_PROFIT]]
 +  * [[:api:score_tracker_splendor|SCORE_TRACKER_SPLENDOR]]
 +  * [[:api:score_tracker_territory|SCORE_TRACKER_TERRITORY]]
 +  * [[:api:score_tracker_trade_route|SCORE_TRACKER_TRADE_ROUTE]]
 +  * [[:api:score_tracker_villager_count|SCORE_TRACKER_VILLAGER_COUNT]]
 +  * [[:api:score_tracker_villager_status|SCORE_TRACKER_VILLAGER_STATUS]]
 +  * [[:api:show_narrative_panel_mandate_type|SHOW_NARRATIVE_PANEL_MANDATE_TYPE]]
 +  * [[:api:taxation_function|TAXATION_FUNCTION]]
 +  * [[:api:taxation_function_church|TAXATION_FUNCTION_CHURCH]]
 +  * [[:api:taxation_function_housing|TAXATION_FUNCTION_HOUSING]]
 +  * [[:api:taxation_function_market|TAXATION_FUNCTION_MARKET]]
 +  * [[:api:taxation_function_resource_production|TAXATION_FUNCTION_RESOURCE_PRODUCTION]]
 +  * [[:api:taxation_settings|TAXATION_SETTINGS]]
 +  * [[:api:texture|TEXTURE]]
 +  * [[:api:trading_village|TRADING_VILLAGE]]
 +  * [[:api:trading_village_list|TRADING_VILLAGE_LIST]]
 +  * [[:api:unlockable|UNLOCKABLE]]
 +  * [[:api:unlockable_edict|UNLOCKABLE_EDICT]]
 +  * [[:api:unlockable_privilege|UNLOCKABLE_PRIVILEGE]]
 +  * [[:api:unlockable_technology|UNLOCKABLE_TECHNOLOGY]]
 +  * [[:api:unlock_function|UNLOCK_FUNCTION]]
 +  * [[:api:unlock_function_building|UNLOCK_FUNCTION_BUILDING]]
 +  * [[:api:unlock_function_building_function|UNLOCK_FUNCTION_BUILDING_FUNCTION]]
 +  * [[:api:unlock_function_estate_system|UNLOCK_FUNCTION_ESTATE_SYSTEM]]
 +  * [[:api:unlock_function_taxation|UNLOCK_FUNCTION_TAXATION]]
 +  * [[:api:unlock_function_trade_route|UNLOCK_FUNCTION_TRADE_ROUTE]]
 +  * [[:api:vehicle|VEHICLE]]
 +  * [[:api:villager_status|VILLAGER_STATUS]]
 +  * [[:api:villager_status_quota|VILLAGER_STATUS_QUOTA]]
 +  * [[:api:visibility_layer|VISIBILITY_LAYER]]
 +  * [[:api:visibility_layer_building|VISIBILITY_LAYER_BUILDING]]
 +  * [[:api:visibility_layer_desirability|VISIBILITY_LAYER_DESIRABILITY]]
 +  * [[:api:wall_config|WALL_CONFIG]]
 +  * [[:api:weapon|WEAPON]]
 +  * [[:api:weather_setting|WEATHER_SETTING]]
 +  * [[:api:weather_system|WEATHER_SYSTEM]]
 +  * [[:api:zone|ZONE]]
 +===== Component Classes =====
 +  * [[:api:comp_abstract_buildable|COMP_ABSTRACT_BUILDABLE]]
 +  * [[:api:comp_agent|COMP_AGENT]]
 +  * [[:api:comp_agent_need_processor|COMP_AGENT_NEED_PROCESSOR]]
 +  * [[:api:comp_bailiff_office|COMP_BAILIFF_OFFICE]]
 +  * [[:api:comp_builder_workshop|COMP_BUILDER_WORKSHOP]]
 +  * [[:api:comp_building|COMP_BUILDING]]
 +  * [[:api:comp_building_attach_node|COMP_BUILDING_ATTACH_NODE]]
 +  * [[:api:comp_building_manager|COMP_BUILDING_MANAGER]]
 +  * [[:api:comp_building_part|COMP_BUILDING_PART]]
 +  * [[:api:comp_building_zone|COMP_BUILDING_ZONE]]
 +  * [[:api:comp_crop_field_element|COMP_CROP_FIELD_ELEMENT]]
 +  * [[:api:comp_dirt_circle|COMP_DIRT_CIRCLE]]
 +  * [[:api:comp_dirt_rectangle|COMP_DIRT_RECTANGLE]]
 +  * [[:api:comp_farm|COMP_FARM]]
 +  * [[:api:comp_farm_livestock|COMP_FARM_LIVESTOCK]]
 +  * [[:api:comp_grounded|COMP_GROUNDED]]
 +  * [[:api:comp_guest|COMP_GUEST]]
 +  * [[:api:comp_immigration_manager|COMP_IMMIGRATION_MANAGER]]
 +  * [[:api:comp_interactive_location|COMP_INTERACTIVE_LOCATION]]
 +  * [[:api:comp_inventory|COMP_INVENTORY]]
 +  * [[:api:comp_lodging|COMP_LODGING]]
 +  * [[:api:comp_main_game_loop|COMP_MAIN_GAME_LOOP]]
 +  * [[:api:comp_mandate_manager|COMP_MANDATE_MANAGER]]
 +  * [[:api:comp_mandate_office|COMP_MANDATE_OFFICE]]
 +  * [[:api:comp_particle_emitter|COMP_PARTICLE_EMITTER]]
 +  * [[:api:comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]]
 +  * [[:api:comp_plantable|COMP_PLANTABLE]]
 +  * [[:api:comp_quotable|COMP_QUOTABLE]]
 +  * [[:api:comp_resource_container|COMP_RESOURCE_CONTAINER]]
 +  * [[:api:comp_resource_depot|COMP_RESOURCE_DEPOT]]
 +  * [[:api:comp_resource_generator|COMP_RESOURCE_GENERATOR]]
 +  * [[:api:comp_resource_stockpile|COMP_RESOURCE_STOCKPILE]]
 +  * [[:api:comp_rigid_body|COMP_RIGID_BODY]]
 +  * [[:api:comp_soldier|COMP_SOLDIER]]
 +  * [[:api:comp_trader|COMP_TRADER]]
 +  * [[:api:comp_tree|COMP_TREE]]
 +  * [[:api:comp_vehicle|COMP_VEHICLE]]
 +  * [[:api:comp_victory_condition_manager|COMP_VICTORY_CONDITION_MANAGER]]
 +  * [[:api:comp_villager|COMP_VILLAGER]]
 +  * [[:api:comp_villager_manager|COMP_VILLAGER_MANAGER]]
 +  * [[:api:comp_warehouse_setuper|COMP_WAREHOUSE_SETUPER]]
 +  * [[:api:comp_workplace|COMP_WORKPLACE]]
 +  * [[:api:comp_workplace_forester|COMP_WORKPLACE_FORESTER]]
 +  * [[:api:comp_workplace_kitchen|COMP_WORKPLACE_KITCHEN]]
 +  * [[:api:comp_workplace_tax_office|COMP_WORKPLACE_TAX_OFFICE]]
 +  * [[:api:visitor|VISITOR]]
 +===== Asset Processor Classes =====
 +  * [[:api:building_asset_processor|BUILDING_ASSET_PROCESSOR]]
 +===== Behavior Tree Node Classes =====
 +  * [[:api:add_to_inventory|ADD_TO_INVENTORY]]
 +  * [[:api:behavior_bailiff|BEHAVIOR_BAILIFF]]
 +  * [[:api:behavior_builder|BEHAVIOR_BUILDER]]
 +  * [[:api:behavior_builder_crafting|BEHAVIOR_BUILDER_CRAFTING]]
 +  * [[:api:behavior_farmer|BEHAVIOR_FARMER]]
 +  * [[:api:behavior_forester|BEHAVIOR_FORESTER]]
 +  * [[:api:behavior_gather|BEHAVIOR_GATHER]]
 +  * [[:api:behavior_guest|BEHAVIOR_GUEST]]
 +  * [[:api:behavior_leave_village|BEHAVIOR_LEAVE_VILLAGE]]
 +  * [[:api:behavior_market_tending|BEHAVIOR_MARKET_TENDING]]
 +  * [[:api:behavior_plant|BEHAVIOR_PLANT]]
 +  * [[:api:behavior_soldier|BEHAVIOR_SOLDIER]]
 +  * [[:api:behavior_soldier_back|BEHAVIOR_SOLDIER_BACK]]
 +  * [[:api:behavior_soldier_guard|BEHAVIOR_SOLDIER_GUARD]]
 +  * [[:api:behavior_soldier_leave|BEHAVIOR_SOLDIER_LEAVE]]
 +  * [[:api:behavior_soldier_regroup|BEHAVIOR_SOLDIER_REGROUP]]
 +  * [[:api:behavior_soldier_training|BEHAVIOR_SOLDIER_TRAINING]]
 +  * [[:api:behavior_study|BEHAVIOR_STUDY]]
 +  * [[:api:behavior_tax_collection|BEHAVIOR_TAX_COLLECTION]]
 +  * [[:api:behavior_transport|BEHAVIOR_TRANSPORT]]
 +  * [[:api:behavior_transporter|BEHAVIOR_TRANSPORTER]]
 +  * [[:api:behavior_visitor|BEHAVIOR_VISITOR]]
 +  * [[:api:behavior_work|BEHAVIOR_WORK]]
 +  * [[:api:change_edict|CHANGE_EDICT]]
 +  * [[:api:change_privilege|CHANGE_PRIVILEGE]]
 +  * [[:api:check_farm_state|CHECK_FARM_STATE]]
 +  * [[:api:check_if_not_null|CHECK_IF_NOT_NULL]]
 +  * [[:api:check_if_true|CHECK_IF_TRUE]]
 +  * [[:api:disable_path_flag|DISABLE_PATH_FLAG]]
 +  * [[:api:disable_path_tracing|DISABLE_PATH_TRACING]]
 +  * [[:api:drop_stuff_to_depot|DROP_STUFF_TO_DEPOT]]
 +  * [[:api:enable_path_flag|ENABLE_PATH_FLAG]]
 +  * [[:api:enable_path_tracing|ENABLE_PATH_TRACING]]
 +  * [[:api:fetch_next_gatherable|FETCH_NEXT_GATHERABLE]]
 +  * [[:api:fetch_next_plantable|FETCH_NEXT_PLANTABLE]]
 +  * [[:api:find_resource_for_workplace|FIND_RESOURCE_FOR_WORKPLACE]]
 +  * [[:api:finish_work_shift|FINISH_WORK_SHIFT]]
 +  * [[:api:gain_influence|GAIN_INFLUENCE]]
 +  * [[:api:gather_request|GATHER_REQUEST]]
 +  * [[:api:gather_resource|GATHER_RESOURCE]]
 +  * [[:api:give_job_xp|GIVE_JOB_XP]]
 +  * [[:api:go_to|GO_TO]]
 +  * [[:api:influence_estate|INFLUENCE_ESTATE]]
 +  * [[:api:inverter|INVERTER]]
 +  * [[:api:is_workplace_available|IS_WORKPLACE_AVAILABLE]]
 +  * [[:api:is_workplace_need_resource|IS_WORKPLACE_NEED_RESOURCE]]
 +  * [[:api:look_at|LOOK_AT]]
 +  * [[:api:node|NODE]]
 +  * [[:api:node_branch|NODE_BRANCH]]
 +  * [[:api:node_composite|NODE_COMPOSITE]]
 +  * [[:api:node_decorator|NODE_DECORATOR]]
 +  * [[:api:node_leaf|NODE_LEAF]]
 +  * [[:api:plant|PLANT]]
 +  * [[:api:plant_request|PLANT_REQUEST]]
 +  * [[:api:produce_resource|PRODUCE_RESOURCE]]
 +  * [[:api:prospect|PROSPECT]]
 +  * [[:api:repeat|REPEAT]]
 +  * [[:api:repeat_until_fail|REPEAT_UNTIL_FAIL]]
 +  * [[:api:repeat_until_success|REPEAT_UNTIL_SUCCESS]]
 +  * [[:api:selector|SELECTOR]]
 +  * [[:api:sequencer|SEQUENCER]]
 +  * [[:api:setup_change_edict|SETUP_CHANGE_EDICT]]
 +  * [[:api:setup_change_privilege|SETUP_CHANGE_PRIVILEGE]]
 +  * [[:api:setup_gathering_work|SETUP_GATHERING_WORK]]
 +  * [[:api:setup_goto_workplace|SETUP_GOTO_WORKPLACE]]
 +  * [[:api:setup_growing_work|SETUP_GROWING_WORK]]
 +  * [[:api:setup_influence_mandate|SETUP_INFLUENCE_MANDATE]]
 +  * [[:api:setup_planting_work|SETUP_PLANTING_WORK]]
 +  * [[:api:setup_study|SETUP_STUDY]]
 +  * [[:api:setup_work|SETUP_WORK]]
 +  * [[:api:setup_workplace_transport|SETUP_WORKPLACE_TRANSPORT]]
 +  * [[:api:set_activity_message|SET_ACTIVITY_MESSAGE]]
 +  * [[:api:set_agent_unavailable|SET_AGENT_UNAVAILABLE]]
 +  * [[:api:set_orientation|SET_ORIENTATION]]
 +  * [[:api:set_workplace_as_destination|SET_WORKPLACE_AS_DESTINATION]]
 +  * [[:api:set_workstation_setup|SET_WORKSTATION_SETUP]]
 +  * [[:api:start_work_shift|START_WORK_SHIFT]]
 +  * [[:api:study_blueprint|STUDY_BLUEPRINT]]
 +  * [[:api:succeeder|SUCCEEDER]]
 +  * [[:api:wait|WAIT]]
 +===== Behavior Tree Data Classes =====
 +  * [[:api:behavior_tree_data|BEHAVIOR_TREE_DATA]]
 +  * [[:api:behavior_tree_data_agent|BEHAVIOR_TREE_DATA_AGENT]]
 +  * [[:api:behavior_tree_data_agent_need|BEHAVIOR_TREE_DATA_AGENT_NEED]]
 +  * [[:api:behavior_tree_data_animation_data|BEHAVIOR_TREE_DATA_ANIMATION_DATA]]
 +  * [[:api:behavior_tree_data_bool|BEHAVIOR_TREE_DATA_BOOL]]
 +  * [[:api:behavior_tree_data_building_path_type|BEHAVIOR_TREE_DATA_BUILDING_PATH_TYPE]]
 +  * [[:api:behavior_tree_data_check_farm_state|BEHAVIOR_TREE_DATA_CHECK_FARM_STATE]]
 +  * [[:api:behavior_tree_data_float|BEHAVIOR_TREE_DATA_FLOAT]]
 +  * [[:api:behavior_tree_data_gathering|BEHAVIOR_TREE_DATA_GATHERING]]
 +  * [[:api:behavior_tree_data_happiness_factor|BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR]]
 +  * [[:api:behavior_tree_data_interactive_location_purpose|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_PURPOSE]]
 +  * [[:api:behavior_tree_data_interactive_location_setup|BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_SETUP]]
 +  * [[:api:behavior_tree_data_location|BEHAVIOR_TREE_DATA_LOCATION]]
 +  * [[:api:behavior_tree_data_loop|BEHAVIOR_TREE_DATA_LOOP]]
 +  * [[:api:behavior_tree_data_path_flag|BEHAVIOR_TREE_DATA_PATH_FLAG]]
 +  * [[:api:behavior_tree_data_plantable|BEHAVIOR_TREE_DATA_PLANTABLE]]
 +  * [[:api:behavior_tree_data_resource|BEHAVIOR_TREE_DATA_RESOURCE]]
 +  * [[:api:behavior_tree_data_resource_consumption|BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION]]
 +  * [[:api:behavior_tree_data_resource_production|BEHAVIOR_TREE_DATA_RESOURCE_PRODUCTION]]
 +  * [[:api:behavior_tree_data_resource_transport|BEHAVIOR_TREE_DATA_RESOURCE_TRANSPORT]]
 +  * [[:api:behavior_tree_data_resource_type|BEHAVIOR_TREE_DATA_RESOURCE_TYPE]]
 +  * [[:api:behavior_tree_data_string|BEHAVIOR_TREE_DATA_STRING]]
 +  * [[:api:behavior_tree_data_vec3f|BEHAVIOR_TREE_DATA_VEC3F]]
 +  * [[:api:behavior_tree_data_void_object|BEHAVIOR_TREE_DATA_VOID_OBJECT]]
 +  * [[:api:behavior_tree_data_wait|BEHAVIOR_TREE_DATA_WAIT]]
 +===== Data Classes =====
 +  * [[:api:agent_profile_function|AGENT_PROFILE_FUNCTION]]
 +  * [[:api:agent_profile_function_soldier|AGENT_PROFILE_FUNCTION_SOLDIER]]
 +  * [[:api:agent_profile_function_visitor|AGENT_PROFILE_FUNCTION_VISITOR]]
 +  * [[:api:agent_profile_gender_usage_pair|AGENT_PROFILE_GENDER_USAGE_PAIR]]
 +  * [[:api:agent_profile_status_pair|AGENT_PROFILE_STATUS_PAIR]]
 +  * [[:api:assemblage_custom_set|ASSEMBLAGE_CUSTOM_SET]]
 +  * [[:api:assemblage_custom_set_value|ASSEMBLAGE_CUSTOM_SET_VALUE]]
 +  * [[:api:association_job_behavior|ASSOCIATION_JOB_BEHAVIOR]]
 +  * [[:api:bailiff_instance|BAILIFF_INSTANCE]]
 +  * [[:api:bailiff_profile|BAILIFF_PROFILE]]
 +  * [[:api:battle_settings|BATTLE_SETTINGS]]
 +  * [[:api:beautification_category_boost|BEAUTIFICATION_CATEGORY_BOOST]]
 +  * [[:api:behavior_tree_instance|BEHAVIOR_TREE_INSTANCE]]
 +  * [[:api:building_asset_taxation_function_pair|BUILDING_ASSET_TAXATION_FUNCTION_PAIR]]
 +  * [[:api:building_constructor|BUILDING_CONSTRUCTOR]]
 +  * [[:api:building_constructor_assemblage|BUILDING_CONSTRUCTOR_ASSEMBLAGE]]
 +  * [[:api:building_constructor_basement|BUILDING_CONSTRUCTOR_BASEMENT]]
 +  * [[:api:building_constructor_bridge|BUILDING_CONSTRUCTOR_BRIDGE]]
 +  * [[:api:building_constructor_default|BUILDING_CONSTRUCTOR_DEFAULT]]
 +  * [[:api:building_constructor_random_part|BUILDING_CONSTRUCTOR_RANDOM_PART]]
 +  * [[:api:building_constructor_scaler|BUILDING_CONSTRUCTOR_SCALER]]
 +  * [[:api:building_constructor_slope|BUILDING_CONSTRUCTOR_SLOPE]]
 +  * [[:api:building_function_warehouse_allowed_resource_type_info|BUILDING_FUNCTION_WAREHOUSE_ALLOWED_RESOURCE_TYPE_INFO]]
 +  * [[:api:building_information|BUILDING_INFORMATION]]
 +  * [[:api:building_issue_list_entry|BUILDING_ISSUE_LIST_ENTRY]]
 +  * [[:api:building_miniature_config|BUILDING_MINIATURE_CONFIG]]
 +  * [[:api:building_part_cost|BUILDING_PART_COST]]
 +  * [[:api:building_part_cost_pair|BUILDING_PART_COST_PAIR]]
 +  * [[:api:building_part_mover|BUILDING_PART_MOVER]]
 +  * [[:api:building_part_mover_bridge|BUILDING_PART_MOVER_BRIDGE]]
 +  * [[:api:building_part_mover_instance|BUILDING_PART_MOVER_INSTANCE]]
 +  * [[:api:building_part_set|BUILDING_PART_SET]]
 +  * [[:api:building_path|BUILDING_PATH]]
 +  * [[:api:building_progress|BUILDING_PROGRESS]]
 +  * [[:api:building_zone|BUILDING_ZONE]]
 +  * [[:api:building_zone_entry|BUILDING_ZONE_ENTRY]]
 +  * [[:api:character_setup|CHARACTER_SETUP]]
 +  * [[:api:character_setup_data|CHARACTER_SETUP_DATA]]
 +  * [[:api:condensed_help_item|CONDENSED_HELP_ITEM]]
 +  * [[:api:curve_float|CURVE_FLOAT]]
 +  * [[:api:curve_value|CURVE_VALUE]]
 +  * [[:api:data_notification_on_click|DATA_NOTIFICATION_ON_CLICK]]
 +  * [[:api:data_notification_on_click_book|DATA_NOTIFICATION_ON_CLICK_BOOK]]
 +  * [[:api:data_notification_on_click_building|DATA_NOTIFICATION_ON_CLICK_BUILDING]]
 +  * [[:api:data_notification_on_click_mandate_window|DATA_NOTIFICATION_ON_CLICK_MANDATE_WINDOW]]
 +  * [[:api:data_weather_probability|DATA_WEATHER_PROBABILITY]]
 +  * [[:api:deceased_villager_data|DECEASED_VILLAGER_DATA]]
 +  * [[:api:delayed_quest|DELAYED_QUEST]]
 +  * [[:api:desirability_level_item|DESIRABILITY_LEVEL_ITEM]]
 +  * [[:api:desirability_modifier_item|DESIRABILITY_MODIFIER_ITEM]]
 +  * [[:api:estate_quantity_pair|ESTATE_QUANTITY_PAIR]]
 +  * [[:api:estate_string_association|ESTATE_STRING_ASSOCIATION]]
 +  * [[:api:event_callback|EVENT_CALLBACK]]
 +  * [[:api:event_callback_simple_panel|EVENT_CALLBACK_SIMPLE_PANEL]]
 +  * [[:api:event_callback_trigger_event|EVENT_CALLBACK_TRIGGER_EVENT]]
 +  * [[:api:event_choice|EVENT_CHOICE]]
 +  * [[:api:event_choice_mandate_state_pair|EVENT_CHOICE_MANDATE_STATE_PAIR]]
 +  * [[:api:game_action|GAME_ACTION]]
 +  * [[:api:game_action_add_event|GAME_ACTION_ADD_EVENT]]
 +  * [[:api:game_action_add_mandate_type|GAME_ACTION_ADD_MANDATE_TYPE]]
 +  * [[:api:game_action_add_taxation|GAME_ACTION_ADD_TAXATION]]
 +  * [[:api:game_action_add_trade_route|GAME_ACTION_ADD_TRADE_ROUTE]]
 +  * [[:api:game_action_apply_game_rule|GAME_ACTION_APPLY_GAME_RULE]]
 +  * [[:api:game_action_apply_happiness_factor|GAME_ACTION_APPLY_HAPPINESS_FACTOR]]
 +  * [[:api:game_action_audio|GAME_ACTION_AUDIO]]
 +  * [[:api:game_action_change_weather|GAME_ACTION_CHANGE_WEATHER]]
 +  * [[:api:game_action_conditional_action_list|GAME_ACTION_CONDITIONAL_ACTION_LIST]]
 +  * [[:api:game_action_delay_mandate|GAME_ACTION_DELAY_MANDATE]]
 +  * [[:api:game_action_deliver_resource|GAME_ACTION_DELIVER_RESOURCE]]
 +  * [[:api:game_action_dice_roller|GAME_ACTION_DICE_ROLLER]]
 +  * [[:api:game_action_dice_roller_boolean_outcome|GAME_ACTION_DICE_ROLLER_BOOLEAN_OUTCOME]]
 +  * [[:api:game_action_dice_roller_estate_option|GAME_ACTION_DICE_ROLLER_ESTATE_OPTION]]
 +  * [[:api:game_action_dice_roller_influence|GAME_ACTION_DICE_ROLLER_INFLUENCE]]
 +  * [[:api:game_action_dice_roller_percentage|GAME_ACTION_DICE_ROLLER_PERCENTAGE]]
 +  * [[:api:game_action_dice_roller_percentage_option|GAME_ACTION_DICE_ROLLER_PERCENTAGE_OPTION]]
 +  * [[:api:game_action_execute_action_by_game_step|GAME_ACTION_EXECUTE_ACTION_BY_GAME_STEP]]
 +  * [[:api:game_action_generate_reward|GAME_ACTION_GENERATE_REWARD]]
 +  * [[:api:game_action_give_blueprint|GAME_ACTION_GIVE_BLUEPRINT]]
 +  * [[:api:game_action_give_influence|GAME_ACTION_GIVE_INFLUENCE]]
 +  * [[:api:game_action_give_quest|GAME_ACTION_GIVE_QUEST]]
 +  * [[:api:game_action_give_random_resource|GAME_ACTION_GIVE_RANDOM_RESOURCE]]
 +  * [[:api:game_action_give_resource_list|GAME_ACTION_GIVE_RESOURCE_LIST]]
 +  * [[:api:game_action_give_resource_list_per_villager_status|GAME_ACTION_GIVE_RESOURCE_LIST_PER_VILLAGER_STATUS]]
 +  * [[:api:game_action_give_reward|GAME_ACTION_GIVE_REWARD]]
 +  * [[:api:game_action_give_territory|GAME_ACTION_GIVE_TERRITORY]]
 +  * [[:api:game_action_ignore|GAME_ACTION_IGNORE]]
 +  * [[:api:game_action_immigrate|GAME_ACTION_IMMIGRATE]]
 +  * [[:api:game_action_military_campaign_action|GAME_ACTION_MILITARY_CAMPAIGN_ACTION]]
 +  * [[:api:game_action_pause_recurring_event|GAME_ACTION_PAUSE_RECURRING_EVENT]]
 +  * [[:api:game_action_random_action|GAME_ACTION_RANDOM_ACTION]]
 +  * [[:api:game_action_remove_mandate_type|GAME_ACTION_REMOVE_MANDATE_TYPE]]
 +  * [[:api:game_action_remove_taxation|GAME_ACTION_REMOVE_TAXATION]]
 +  * [[:api:game_action_remove_trade_route|GAME_ACTION_REMOVE_TRADE_ROUTE]]
 +  * [[:api:game_action_resume_recurring_event|GAME_ACTION_RESUME_RECURRING_EVENT]]
 +  * [[:api:game_action_set_village_level|GAME_ACTION_SET_VILLAGE_LEVEL]]
 +  * [[:api:game_action_show_narrative_panel|GAME_ACTION_SHOW_NARRATIVE_PANEL]]
 +  * [[:api:game_action_show_outcome_panel|GAME_ACTION_SHOW_OUTCOME_PANEL]]
 +  * [[:api:game_action_skip_trade_route_upgrade_quest|GAME_ACTION_SKIP_TRADE_ROUTE_UPGRADE_QUEST]]
 +  * [[:api:game_action_snooze_recuring_event|GAME_ACTION_SNOOZE_RECURING_EVENT]]
 +  * [[:api:game_action_stub|GAME_ACTION_STUB]]
 +  * [[:api:game_action_trigger_event_callback|GAME_ACTION_TRIGGER_EVENT_CALLBACK]]
 +  * [[:api:game_action_trigger_immigration_wave|GAME_ACTION_TRIGGER_IMMIGRATION_WAVE]]
 +  * [[:api:game_action_trigger_important_help|GAME_ACTION_TRIGGER_IMPORTANT_HELP]]
 +  * [[:api:game_action_trigger_military_campaign|GAME_ACTION_TRIGGER_MILITARY_CAMPAIGN]]
 +  * [[:api:game_action_unlock_building_list|GAME_ACTION_UNLOCK_BUILDING_LIST]]
 +  * [[:api:game_action_unlock_edict|GAME_ACTION_UNLOCK_EDICT]]
 +  * [[:api:game_action_unlock_edict_slot|GAME_ACTION_UNLOCK_EDICT_SLOT]]
 +  * [[:api:game_action_unlock_privilege|GAME_ACTION_UNLOCK_PRIVILEGE]]
 +  * [[:api:game_action_unlock_privilege_slot|GAME_ACTION_UNLOCK_PRIVILEGE_SLOT]]
 +  * [[:api:game_action_unlock_system|GAME_ACTION_UNLOCK_SYSTEM]]
 +  * [[:api:game_action_upgrade_trade_route|GAME_ACTION_UPGRADE_TRADE_ROUTE]]
 +  * [[:api:game_action_use_influence|GAME_ACTION_USE_INFLUENCE]]
 +  * [[:api:game_action_visit|GAME_ACTION_VISIT]]
 +  * [[:api:game_condition|GAME_CONDITION]]
 +  * [[:api:game_condition_above_surroundings|GAME_CONDITION_ABOVE_SURROUNDINGS]]
 +  * [[:api:game_condition_accumulate_in_storage|GAME_CONDITION_ACCUMULATE_IN_STORAGE]]
 +  * [[:api:game_condition_agent_killed|GAME_CONDITION_AGENT_KILLED]]
 +  * [[:api:game_condition_assign_job_to_all_villagers|GAME_CONDITION_ASSIGN_JOB_TO_ALL_VILLAGERS]]
 +  * [[:api:game_condition_assign_trade_resource|GAME_CONDITION_ASSIGN_TRADE_RESOURCE]]
 +  * [[:api:game_condition_available_villager_for_promotion|GAME_CONDITION_AVAILABLE_VILLAGER_FOR_PROMOTION]]
 +  * [[:api:game_condition_building|GAME_CONDITION_BUILDING]]
 +  * [[:api:game_condition_building_available|GAME_CONDITION_BUILDING_AVAILABLE]]
 +  * [[:api:game_condition_building_built|GAME_CONDITION_BUILDING_BUILT]]
 +  * [[:api:game_condition_building_function_assigned|GAME_CONDITION_BUILDING_FUNCTION_ASSIGNED]]
 +  * [[:api:game_condition_building_inventory|GAME_CONDITION_BUILDING_INVENTORY]]
 +  * [[:api:game_condition_building_not_built|GAME_CONDITION_BUILDING_NOT_BUILT]]
 +  * [[:api:game_condition_building_part_count|GAME_CONDITION_BUILDING_PART_COUNT]]
 +  * [[:api:game_condition_building_reachable|GAME_CONDITION_BUILDING_REACHABLE]]
 +  * [[:api:game_condition_building_splendor_amount_reached|GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED]]
 +  * [[:api:game_condition_building_worker_capacity|GAME_CONDITION_BUILDING_WORKER_CAPACITY]]
 +  * [[:api:game_condition_day_count|GAME_CONDITION_DAY_COUNT]]
 +  * [[:api:game_condition_decorative_part_count|GAME_CONDITION_DECORATIVE_PART_COUNT]]
 +  * [[:api:game_condition_edict_activated|GAME_CONDITION_EDICT_ACTIVATED]]
 +  * [[:api:game_condition_enclosed_area|GAME_CONDITION_ENCLOSED_AREA]]
 +  * [[:api:game_condition_enclosed_area_size|GAME_CONDITION_ENCLOSED_AREA_SIZE]]
 +  * [[:api:game_condition_execute_action_list|GAME_CONDITION_EXECUTE_ACTION_LIST]]
 +  * [[:api:game_condition_far_from_other_buildings|GAME_CONDITION_FAR_FROM_OTHER_BUILDINGS]]
 +  * [[:api:game_condition_fill_guest_requirements|GAME_CONDITION_FILL_GUEST_REQUIREMENTS]]
 +  * [[:api:game_condition_forest_surrounded|GAME_CONDITION_FOREST_SURROUNDED]]
 +  * [[:api:game_condition_game_step_condition_list|GAME_CONDITION_GAME_STEP_CONDITION_LIST]]
 +  * [[:api:game_condition_has_zone|GAME_CONDITION_HAS_ZONE]]
 +  * [[:api:game_condition_influence_amount_reached|GAME_CONDITION_INFLUENCE_AMOUNT_REACHED]]
 +  * [[:api:game_condition_inside_zone|GAME_CONDITION_INSIDE_ZONE]]
 +  * [[:api:game_condition_job_status_required|GAME_CONDITION_JOB_STATUS_REQUIRED]]
 +  * [[:api:game_condition_lodging_opened|GAME_CONDITION_LODGING_OPENED]]
 +  * [[:api:game_condition_mandate_state|GAME_CONDITION_MANDATE_STATE]]
 +  * [[:api:game_condition_maximum_coin_capacity|GAME_CONDITION_MAXIMUM_COIN_CAPACITY]]
 +  * [[:api:game_condition_military_campaign_completed|GAME_CONDITION_MILITARY_CAMPAIGN_COMPLETED]]
 +  * [[:api:game_condition_military_campaign_ongoing|GAME_CONDITION_MILITARY_CAMPAIGN_ONGOING]]
 +  * [[:api:game_condition_multiple_condition|GAME_CONDITION_MULTIPLE_CONDITION]]
 +  * [[:api:game_condition_non_decorative_part_count|GAME_CONDITION_NON_DECORATIVE_PART_COUNT]]
 +  * [[:api:game_condition_part_of_building|GAME_CONDITION_PART_OF_BUILDING]]
 +  * [[:api:game_condition_population_count|GAME_CONDITION_POPULATION_COUNT]]
 +  * [[:api:game_condition_privilege_activated|GAME_CONDITION_PRIVILEGE_ACTIVATED]]
 +  * [[:api:game_condition_probability|GAME_CONDITION_PROBABILITY]]
 +  * [[:api:game_condition_quest_state|GAME_CONDITION_QUEST_STATE]]
 +  * [[:api:game_condition_resource_list_produced|GAME_CONDITION_RESOURCE_LIST_PRODUCED]]
 +  * [[:api:game_condition_resource_produced|GAME_CONDITION_RESOURCE_PRODUCED]]
 +  * [[:api:game_condition_resource_produced_for_need|GAME_CONDITION_RESOURCE_PRODUCED_FOR_NEED]]
 +  * [[:api:game_condition_resource_quantity_number|GAME_CONDITION_RESOURCE_QUANTITY_NUMBER]]
 +  * [[:api:game_condition_resource_unlocked|GAME_CONDITION_RESOURCE_UNLOCKED]]
 +  * [[:api:game_condition_ressource_assigned|GAME_CONDITION_RESSOURCE_ASSIGNED]]
 +  * [[:api:game_condition_revenue|GAME_CONDITION_REVENUE]]
 +  * [[:api:game_condition_score|GAME_CONDITION_SCORE]]
 +  * [[:api:game_condition_splendor_change|GAME_CONDITION_SPLENDOR_CHANGE]]
 +  * [[:api:game_condition_splendor_reached|GAME_CONDITION_SPLENDOR_REACHED]]
 +  * [[:api:game_condition_survive_bad_weather|GAME_CONDITION_SURVIVE_BAD_WEATHER]]
 +  * [[:api:game_condition_tax_activated|GAME_CONDITION_TAX_ACTIVATED]]
 +  * [[:api:game_condition_tax_meter_changed|GAME_CONDITION_TAX_METER_CHANGED]]
 +  * [[:api:game_condition_territory_bought|GAME_CONDITION_TERRITORY_BOUGHT]]
 +  * [[:api:game_condition_tier_unlocked|GAME_CONDITION_TIER_UNLOCKED]]
 +  * [[:api:game_condition_track_victory_condition|GAME_CONDITION_TRACK_VICTORY_CONDITION]]
 +  * [[:api:game_condition_trade_amount|GAME_CONDITION_TRADE_AMOUNT]]
 +  * [[:api:game_condition_trade_resource_quantity|GAME_CONDITION_TRADE_RESOURCE_QUANTITY]]
 +  * [[:api:game_condition_trade_route_level|GAME_CONDITION_TRADE_ROUTE_LEVEL]]
 +  * [[:api:game_condition_unlockable_bought|GAME_CONDITION_UNLOCKABLE_BOUGHT]]
 +  * [[:api:game_condition_unlock_function_unlocked|GAME_CONDITION_UNLOCK_FUNCTION_UNLOCKED]]
 +  * [[:api:game_condition_unlock_trade_route|GAME_CONDITION_UNLOCK_TRADE_ROUTE]]
 +  * [[:api:game_condition_villager_happiness_count|GAME_CONDITION_VILLAGER_HAPPINESS_COUNT]]
 +  * [[:api:game_condition_villager_happiness_global|GAME_CONDITION_VILLAGER_HAPPINESS_GLOBAL]]
 +  * [[:api:game_condition_villager_need_filled|GAME_CONDITION_VILLAGER_NEED_FILLED]]
 +  * [[:api:game_condition_villager_promoted|GAME_CONDITION_VILLAGER_PROMOTED]]
 +  * [[:api:game_condition_villager_status_reached|GAME_CONDITION_VILLAGER_STATUS_REACHED]]
 +  * [[:api:game_condition_visibility_layer_shown|GAME_CONDITION_VISIBILITY_LAYER_SHOWN]]
 +  * [[:api:game_condition_visit|GAME_CONDITION_VISIT]]
 +  * [[:api:game_condition_worker_assigned|GAME_CONDITION_WORKER_ASSIGNED]]
 +  * [[:api:game_condition_workplace_recipe_yield|GAME_CONDITION_WORKPLACE_RECIPE_YIELD]]
 +  * [[:api:game_condition_wounded_count|GAME_CONDITION_WOUNDED_COUNT]]
 +  * [[:api:game_rule_modifier|GAME_RULE_MODIFIER]]
 +  * [[:api:game_rule_modifier_agent_happiness|GAME_RULE_MODIFIER_AGENT_HAPPINESS]]
 +  * [[:api:game_rule_modifier_apply_action|GAME_RULE_MODIFIER_APPLY_ACTION]]
 +  * [[:api:game_rule_modifier_block_trade_route|GAME_RULE_MODIFIER_BLOCK_TRADE_ROUTE]]
 +  * [[:api:game_rule_modifier_buildable_as_point_of_interest|GAME_RULE_MODIFIER_BUILDABLE_AS_POINT_OF_INTEREST]]
 +  * [[:api:game_rule_modifier_building_beautification|GAME_RULE_MODIFIER_BUILDING_BEAUTIFICATION]]
 +  * [[:api:game_rule_modifier_building_maintenance_cost|GAME_RULE_MODIFIER_BUILDING_MAINTENANCE_COST]]
 +  * [[:api:game_rule_modifier_building_splendor|GAME_RULE_MODIFIER_BUILDING_SPLENDOR]]
 +  * [[:api:game_rule_modifier_concurring_taxes_bonus|GAME_RULE_MODIFIER_CONCURRING_TAXES_BONUS]]
 +  * [[:api:game_rule_modifier_conditional_game_rule|GAME_RULE_MODIFIER_CONDITIONAL_GAME_RULE]]
 +  * [[:api:game_rule_modifier_construction_refund|GAME_RULE_MODIFIER_CONSTRUCTION_REFUND]]
 +  * [[:api:game_rule_modifier_crop_yields|GAME_RULE_MODIFIER_CROP_YIELDS]]
 +  * [[:api:game_rule_modifier_descriptor|GAME_RULE_MODIFIER_DESCRIPTOR]]
 +  * [[:api:game_rule_modifier_descriptor_buildable|GAME_RULE_MODIFIER_DESCRIPTOR_BUILDABLE]]
 +  * [[:api:game_rule_modifier_descriptor_edict|GAME_RULE_MODIFIER_DESCRIPTOR_EDICT]]
 +  * [[:api:game_rule_modifier_descriptor_event|GAME_RULE_MODIFIER_DESCRIPTOR_EVENT]]
 +  * [[:api:game_rule_modifier_descriptor_house_move|GAME_RULE_MODIFIER_DESCRIPTOR_HOUSE_MOVE]]
 +  * [[:api:game_rule_modifier_descriptor_job_status|GAME_RULE_MODIFIER_DESCRIPTOR_JOB_STATUS]]
 +  * [[:api:game_rule_modifier_descriptor_need_type|GAME_RULE_MODIFIER_DESCRIPTOR_NEED_TYPE]]
 +  * [[:api:game_rule_modifier_descriptor_privilege|GAME_RULE_MODIFIER_DESCRIPTOR_PRIVILEGE]]
 +  * [[:api:game_rule_modifier_descriptor_status|GAME_RULE_MODIFIER_DESCRIPTOR_STATUS]]
 +  * [[:api:game_rule_modifier_descriptor_string|GAME_RULE_MODIFIER_DESCRIPTOR_STRING]]
 +  * [[:api:game_rule_modifier_descriptor_unlockable|GAME_RULE_MODIFIER_DESCRIPTOR_UNLOCKABLE]]
 +  * [[:api:game_rule_modifier_estate_building_maintenance_cost|GAME_RULE_MODIFIER_ESTATE_BUILDING_MAINTENANCE_COST]]
 +  * [[:api:game_rule_modifier_estate_default_influence|GAME_RULE_MODIFIER_ESTATE_DEFAULT_INFLUENCE]]
 +  * [[:api:game_rule_modifier_estate_influence|GAME_RULE_MODIFIER_ESTATE_INFLUENCE]]
 +  * [[:api:game_rule_modifier_estate_splendor_impact|GAME_RULE_MODIFIER_ESTATE_SPLENDOR_IMPACT]]
 +  * [[:api:game_rule_modifier_free_territory|GAME_RULE_MODIFIER_FREE_TERRITORY]]
 +  * [[:api:game_rule_modifier_happiness|GAME_RULE_MODIFIER_HAPPINESS]]
 +  * [[:api:game_rule_modifier_immigration_ignore_factor|GAME_RULE_MODIFIER_IMMIGRATION_IGNORE_FACTOR]]
 +  * [[:api:game_rule_modifier_immigration_rate|GAME_RULE_MODIFIER_IMMIGRATION_RATE]]
 +  * [[:api:game_rule_modifier_improve_area_desirability|GAME_RULE_MODIFIER_IMPROVE_AREA_DESIRABILITY]]
 +  * [[:api:game_rule_modifier_job_learning_speed|GAME_RULE_MODIFIER_JOB_LEARNING_SPEED]]
 +  * [[:api:game_rule_modifier_job_status|GAME_RULE_MODIFIER_JOB_STATUS]]
 +  * [[:api:game_rule_modifier_mandate_cost|GAME_RULE_MODIFIER_MANDATE_COST]]
 +  * [[:api:game_rule_modifier_mandate_time|GAME_RULE_MODIFIER_MANDATE_TIME]]
 +  * [[:api:game_rule_modifier_military_training|GAME_RULE_MODIFIER_MILITARY_TRAINING]]
 +  * [[:api:game_rule_modifier_need_permanently_filled|GAME_RULE_MODIFIER_NEED_PERMANENTLY_FILLED]]
 +  * [[:api:game_rule_modifier_need_type_deplete_rate|GAME_RULE_MODIFIER_NEED_TYPE_DEPLETE_RATE]]
 +  * [[:api:game_rule_modifier_resource_depot_capacity|GAME_RULE_MODIFIER_RESOURCE_DEPOT_CAPACITY]]
 +  * [[:api:game_rule_modifier_soldier_recovery_speed|GAME_RULE_MODIFIER_SOLDIER_RECOVERY_SPEED]]
 +  * [[:api:game_rule_modifier_soldier_strength_from_happiness|GAME_RULE_MODIFIER_SOLDIER_STRENGTH_FROM_HAPPINESS]]
 +  * [[:api:game_rule_modifier_taxation_cumulation_bonus|GAME_RULE_MODIFIER_TAXATION_CUMULATION_BONUS]]
 +  * [[:api:game_rule_modifier_taxation_housing_happiness_factor_multiplier|GAME_RULE_MODIFIER_TAXATION_HOUSING_HAPPINESS_FACTOR_MULTIPLIER]]
 +  * [[:api:game_rule_modifier_trader_visit_delay_multiplier|GAME_RULE_MODIFIER_TRADER_VISIT_DELAY_MULTIPLIER]]
 +  * [[:api:game_rule_modifier_trade_bonus|GAME_RULE_MODIFIER_TRADE_BONUS]]
 +  * [[:api:game_rule_modifier_trade_completed_influence|GAME_RULE_MODIFIER_TRADE_COMPLETED_INFLUENCE]]
 +  * [[:api:game_rule_modifier_trade_resource_price_bonus|GAME_RULE_MODIFIER_TRADE_RESOURCE_PRICE_BONUS]]
 +  * [[:api:game_rule_modifier_upkeep_building_parts|GAME_RULE_MODIFIER_UPKEEP_BUILDING_PARTS]]
 +  * [[:api:game_rule_modifier_villager_happiness|GAME_RULE_MODIFIER_VILLAGER_HAPPINESS]]
 +  * [[:api:game_rule_modifier_workplace_recipe|GAME_RULE_MODIFIER_WORKPLACE_RECIPE]]
 +  * [[:api:game_step_action_list_pair|GAME_STEP_ACTION_LIST_PAIR]]
 +  * [[:api:game_step_condition_list_pair|GAME_STEP_CONDITION_LIST_PAIR]]
 +  * [[:api:gradient|GRADIENT]]
 +  * [[:api:gradient_alpha_value|GRADIENT_ALPHA_VALUE]]
 +  * [[:api:gradient_color_value|GRADIENT_COLOR_VALUE]]
 +  * [[:api:guest_quantity_pair|GUEST_QUANTITY_PAIR]]
 +  * [[:api:haircut|HAIRCUT]]
 +  * [[:api:hand_object|HAND_OBJECT]]
 +  * [[:api:help_category|HELP_CATEGORY]]
 +  * [[:api:help_instance|HELP_INSTANCE]]
 +  * [[:api:help_item|HELP_ITEM]]
 +  * [[:api:hosting_mission_feedback|HOSTING_MISSION_FEEDBACK]]
 +  * [[:api:hosting_mission_feedback_happiness_pair|HOSTING_MISSION_FEEDBACK_HAPPINESS_PAIR]]
 +  * [[:api:house_density|HOUSE_DENSITY]]
 +  * [[:api:house_status|HOUSE_STATUS]]
 +  * [[:api:immigration_probability_setting|IMMIGRATION_PROBABILITY_SETTING]]
 +  * [[:api:incoming_reserved_resource_list|INCOMING_RESERVED_RESOURCE_LIST]]
 +  * [[:api:job_instance|JOB_INSTANCE]]
 +  * [[:api:job_progession_element|JOB_PROGESSION_ELEMENT]]
 +  * [[:api:mandate|MANDATE]]
 +  * [[:api:map_density_prefab_config|MAP_DENSITY_PREFAB_CONFIG]]
 +  * [[:api:map_density_spawn_info|MAP_DENSITY_SPAWN_INFO]]
 +  * [[:api:map_spawn_info|MAP_SPAWN_INFO]]
 +  * [[:api:map_village_path|MAP_VILLAGE_PATH]]
 +  * [[:api:masterpiece_effect_condition|MASTERPIECE_EFFECT_CONDITION]]
 +  * [[:api:material_set|MATERIAL_SET]]
 +  * [[:api:military_campaign_step|MILITARY_CAMPAIGN_STEP]]
 +  * [[:api:mineral_category|MINERAL_CATEGORY]]
 +  * [[:api:mineral_type_data|MINERAL_TYPE_DATA]]
 +  * [[:api:monument_required_part_pair|MONUMENT_REQUIRED_PART_PAIR]]
 +  * [[:api:number_rule_modifier_list_pair|NUMBER_RULE_MODIFIER_LIST_PAIR]]
 +  * [[:api:numeric_range_game_step|NUMERIC_RANGE_GAME_STEP]]
 +  * [[:api:outgoing_reserved_resource_list|OUTGOING_RESERVED_RESOURCE_LIST]]
 +  * [[:api:particle_burst_data|PARTICLE_BURST_DATA]]
 +  * [[:api:particle_default_visual|PARTICLE_DEFAULT_VISUAL]]
 +  * [[:api:particle_emitter_shape|PARTICLE_EMITTER_SHAPE]]
 +  * [[:api:particle_emitter_shape_box|PARTICLE_EMITTER_SHAPE_BOX]]
 +  * [[:api:particle_emitter_shape_cone|PARTICLE_EMITTER_SHAPE_CONE]]
 +  * [[:api:particle_emitter_shape_cylinder|PARTICLE_EMITTER_SHAPE_CYLINDER]]
 +  * [[:api:particle_emitter_shape_sphere|PARTICLE_EMITTER_SHAPE_SPHERE]]
 +  * [[:api:particle_float3_value|PARTICLE_FLOAT3_VALUE]]
 +  * [[:api:particle_float3_value_constant|PARTICLE_FLOAT3_VALUE_CONSTANT]]
 +  * [[:api:particle_float3_value_constant_random|PARTICLE_FLOAT3_VALUE_CONSTANT_RANDOM]]
 +  * [[:api:particle_float3_value_curve|PARTICLE_FLOAT3_VALUE_CURVE]]
 +  * [[:api:particle_float3_value_curve_random|PARTICLE_FLOAT3_VALUE_CURVE_RANDOM]]
 +  * [[:api:particle_no_visual|PARTICLE_NO_VISUAL]]
 +  * [[:api:particle_object_visual|PARTICLE_OBJECT_VISUAL]]
 +  * [[:api:particle_sub_emitter_data|PARTICLE_SUB_EMITTER_DATA]]
 +  * [[:api:particle_visual|PARTICLE_VISUAL]]
 +  * [[:api:part_probability|PART_PROBABILITY]]
 +  * [[:api:probability_bonus|PROBABILITY_BONUS]]
 +  * [[:api:probability_bonus_estate|PROBABILITY_BONUS_ESTATE]]
 +  * [[:api:probability_bonus_job_level|PROBABILITY_BONUS_JOB_LEVEL]]
 +  * [[:api:progress_unlock_building_function|PROGRESS_UNLOCK_BUILDING_FUNCTION]]
 +  * [[:api:progress_unlock_building_part|PROGRESS_UNLOCK_BUILDING_PART]]
 +  * [[:api:progress_unlock_estate_decoration|PROGRESS_UNLOCK_ESTATE_DECORATION]]
 +  * [[:api:quest_reward_probability|QUEST_REWARD_PROBABILITY]]
 +  * [[:api:quest_reward_quality_setup|QUEST_REWARD_QUALITY_SETUP]]
 +  * [[:api:random_color_range|RANDOM_COLOR_RANGE]]
 +  * [[:api:random_float_range|RANDOM_FLOAT_RANGE]]
 +  * [[:api:random_integer_range|RANDOM_INTEGER_RANGE]]
 +  * [[:api:random_orientation_range|RANDOM_ORIENTATION_RANGE]]
 +  * [[:api:random_vector2_range|RANDOM_VECTOR2_RANGE]]
 +  * [[:api:random_vector3_range|RANDOM_VECTOR3_RANGE]]
 +  * [[:api:reserved_resource_element|RESERVED_RESOURCE_ELEMENT]]
 +  * [[:api:resource_collection_value|RESOURCE_COLLECTION_VALUE]]
 +  * [[:api:resource_float_quantity_pair|RESOURCE_FLOAT_QUANTITY_PAIR]]
 +  * [[:api:resource_quantity_pair|RESOURCE_QUANTITY_PAIR]]
 +  * [[:api:score_tracker|SCORE_TRACKER]]
 +  * [[:api:score_tracker_beautification|SCORE_TRACKER_BEAUTIFICATION]]
 +  * [[:api:score_tracker_wealth|SCORE_TRACKER_WEALTH]]
 +  * [[:api:splendor_range|SPLENDOR_RANGE]]
 +  * [[:api:string_pair|STRING_PAIR]]
 +  * [[:api:string_value|STRING_VALUE]]
 +  * [[:api:string_value_list|STRING_VALUE_LIST]]
 +  * [[:api:taxation_bracket|TAXATION_BRACKET]]
 +  * [[:api:taxation_per_house_status|TAXATION_PER_HOUSE_STATUS]]
 +  * [[:api:taxation_per_villager_status|TAXATION_PER_VILLAGER_STATUS]]
 +  * [[:api:time_system|TIME_SYSTEM]]
 +  * [[:api:unlockable_cost|UNLOCKABLE_COST]]
 +  * [[:api:unlockable_mandate|UNLOCKABLE_MANDATE]]
 +  * [[:api:unlock_function_instance|UNLOCK_FUNCTION_INSTANCE]]
 +  * [[:api:vehicle_animation|VEHICLE_ANIMATION]]
 +  * [[:api:villager_assign_workplace_function|VILLAGER_ASSIGN_WORKPLACE_FUNCTION]]
 +  * [[:api:villager_assign_workplace_function_auto_assign_job|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_AUTO_ASSIGN_JOB]]
 +  * [[:api:villager_assign_workplace_function_default|VILLAGER_ASSIGN_WORKPLACE_FUNCTION_DEFAULT]]
 +  * [[:api:villager_status_gender_usage_pair|VILLAGER_STATUS_GENDER_USAGE_PAIR]]
 +  * [[:api:villager_status_quantity_pair|VILLAGER_STATUS_QUANTITY_PAIR]]
 +  * [[:api:villager_status_ratio|VILLAGER_STATUS_RATIO]]
 +  * [[:api:villager_status_resource_list_pair|VILLAGER_STATUS_RESOURCE_LIST_PAIR]]
 +  * [[:api:villager_status_score_value|VILLAGER_STATUS_SCORE_VALUE]]
 +  * [[:api:villager_value_pair|VILLAGER_VALUE_PAIR]]
 +  * [[:api:warehouse_slot_setup|WAREHOUSE_SLOT_SETUP]]
 +  * [[:api:warehouse_slot_setup_element|WAREHOUSE_SLOT_SETUP_ELEMENT]]
 +===== Data Structures =====
 +  * [[:api:line|LINE]]
 +  * [[:api:physics_ray_result|PHYSICS_RAY_RESULT]]
 +  * [[:api:color|color]]
 +  * [[:api:matrix|matrix]]
 +  * [[:api:polygon|polygon]]
 +  * [[:api:quaternion|quaternion]]
 +  * [[:api:vec2d|vec2d]]
 +  * [[:api:vec2f|vec2f]]
 +  * [[:api:vec2i|vec2i]]
 +  * [[:api:vec3d|vec3d]]
 +  * [[:api:vec3f|vec3f]]
 +  * [[:api:vec3i|vec3i]]
 +
 +===== Enumerations =====
 +  * [[:api:agent_animation|AGENT_ANIMATION]]
 +  * [[:api:agent_issue|AGENT_ISSUE]]
 +  * [[:api:attach_node_type|ATTACH_NODE_TYPE]]
 +  * [[:api:beautification_category|BEAUTIFICATION_CATEGORY]]
 +  * [[:api:behavior_tree_node_result|BEHAVIOR_TREE_NODE_RESULT]]
 +  * [[:api:budget_category|BUDGET_CATEGORY]]
 +  * [[:api:building_part_type|BUILDING_PART_TYPE]]
 +  * [[:api:building_path_random_shape|BUILDING_PATH_RANDOM_SHAPE]]
 +  * [[:api:building_path_type|BUILDING_PATH_TYPE]]
 +  * [[:api:building_preview_type|BUILDING_PREVIEW_TYPE]]
 +  * [[:api:building_status|BUILDING_STATUS]]
 +  * [[:api:building_type|BUILDING_TYPE]]
 +  * [[:api:building_zone_type|BUILDING_ZONE_TYPE]]
 +  * [[:api:button_state|BUTTON_STATE]]
 +  * [[:api:character_part|CHARACTER_PART]]
 +  * [[:api:comparison_operator|COMPARISON_OPERATOR]]
 +  * [[:api:construction_step_mode|CONSTRUCTION_STEP_MODE]]
 +  * [[:api:desirability_effect_type|DESIRABILITY_EFFECT_TYPE]]
 +  * [[:api:desirability_level|DESIRABILITY_LEVEL]]
 +  * [[:api:estate_value_type|ESTATE_VALUE_TYPE]]
 +  * [[:api:farm_state|FARM_STATE]]
 +  * [[:api:game_condition_on_met_action|GAME_CONDITION_ON_MET_ACTION]]
 +  * [[:api:game_condition_state|GAME_CONDITION_STATE]]
 +  * [[:api:game_condition_villager_need_filled_villager_count_type|GAME_CONDITION_VILLAGER_NEED_FILLED_VILLAGER_COUNT_TYPE]]
 +  * [[:api:game_state_flag|GAME_STATE_FLAG]]
 +  * [[:api:game_step|GAME_STEP]]
 +  * [[:api:gender|GENDER]]
 +  * [[:api:gender_usage|GENDER_USAGE]]
 +  * [[:api:gender_usage_text|GENDER_USAGE_TEXT]]
 +  * [[:api:image_asset_type|IMAGE_ASSET_TYPE]]
 +  * [[:api:immigration_probability|IMMIGRATION_PROBABILITY]]
 +  * [[:api:interactive_location_purpose|INTERACTIVE_LOCATION_PURPOSE]]
 +  * [[:api:lua_input_output_mode|LUA_INPUT_OUTPUT_MODE]]
 +  * [[:api:mandate_show_narrative_panel_choice|MANDATE_SHOW_NARRATIVE_PANEL_CHOICE]]
 +  * [[:api:mandate_state|MANDATE_STATE]]
 +  * [[:api:material_render_mode|MATERIAL_RENDER_MODE]]
 +  * [[:api:military_campaign_state|MILITARY_CAMPAIGN_STATE]]
 +  * [[:api:mineral_deposit_state|MINERAL_DEPOSIT_STATE]]
 +  * [[:api:navmesh_lock_category|NAVMESH_LOCK_CATEGORY]]
 +  * [[:api:notification_type|NOTIFICATION_TYPE]]
 +  * [[:api:object_flag|OBJECT_FLAG]]
 +  * [[:api:outcome_panel_result|OUTCOME_PANEL_RESULT]]
 +  * [[:api:particle_billboard_behavior|PARTICLE_BILLBOARD_BEHAVIOR]]
 +  * [[:api:particle_quality|PARTICLE_QUALITY]]
 +  * [[:api:particle_space|PARTICLE_SPACE]]
 +  * [[:api:particle_sub_system_type|PARTICLE_SUB_SYSTEM_TYPE]]
 +  * [[:api:path_flag|PATH_FLAG]]
 +  * [[:api:quest_state|QUEST_STATE]]
 +  * [[:api:resource_collection_usage|RESOURCE_COLLECTION_USAGE]]
 +  * [[:api:resource_layout_type|RESOURCE_LAYOUT_TYPE]]
 +  * [[:api:resource_location_type|RESOURCE_LOCATION_TYPE]]
 +  * [[:api:resource_stockpile_visual_mode|RESOURCE_STOCKPILE_VISUAL_MODE]]
 +  * [[:api:resource_type|RESOURCE_TYPE]]
 +  * [[:api:rounding_type|ROUNDING_TYPE]]
 +  * [[:api:ruler_title|RULER_TITLE]]
 +  * [[:api:soldier_status|SOLDIER_STATUS]]
 +  * [[:api:soldier_training_state|SOLDIER_TRAINING_STATE]]
 +  * [[:api:terrain_static_layer_zone_type|TERRAIN_STATIC_LAYER_ZONE_TYPE]]
 +  * [[:api:texture_filter|TEXTURE_FILTER]]
 +  * [[:api:texture_wrap|TEXTURE_WRAP]]
 +  * [[:api:time_system_type|TIME_SYSTEM_TYPE]]
 +  * [[:api:tool_hand|TOOL_HAND]]
 +  * [[:api:trade_amount_type|TRADE_AMOUNT_TYPE]]
 +  * [[:api:trade_bonus_type|TRADE_BONUS_TYPE]]
 +  * [[:api:trade_state|TRADE_STATE]]
 +  * [[:api:trade_type|TRADE_TYPE]]
 +  * [[:api:workplace_status|WORKPLACE_STATUS]]
 +  * [[:api:world_gui_info_type|WORLD_GUI_INFO_TYPE]]
 +
  

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