asset-override
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asset-override [2019/05/31 11:15] – external edit 127.0.0.1 | asset-override [2019/09/26 17:09] (current) – maxime | ||
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====== Asset Override ====== | ====== Asset Override ====== | ||
- | All [[preview:assets|game assets]] (and other mods assets) can be override by mods, partially or totally. | + | All [[assets|game assets]] (and other mods assets) can be override by mods, partially or totally. |
The '' | The '' | ||
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The list will also include all villages added by other active mods. (unless one of theme completely override the List after your mod append its villages). | The list will also include all villages added by other active mods. (unless one of theme completely override the List after your mod append its villages). | ||
+ | |||
+ | ===== FBX asset override ===== | ||
+ | |||
+ | You can now override the materials generated from textures when you import a 3D model. This can be useful for example to enable Alpha Test for models created with Blender. All materials of a model can be found in a virtual directory under your model' | ||
+ | |||
+ | For example, in the //Example 01// mod, there is a 3D model named '' | ||
+ | |||
+ | The material can be found at the path '' | ||
+ | |||
+ | <file lua buildings.lua> | ||
+ | -- File path is " | ||
+ | mod: | ||
+ | mod: | ||
+ | Id = " | ||
+ | HasAlphaTest = true | ||
+ | }) | ||
+ | </ | ||
===== Related features not yet implemented ===== | ===== Related features not yet implemented ===== | ||
* Removing specific items from a list | * Removing specific items from a list | ||
asset-override.1559315748.txt.gz · Last modified: 2019/05/31 11:15 by 127.0.0.1