asset-override
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asset-override [2019/08/01 15:29] – maxime | asset-override [2019/09/26 17:09] (current) – maxime | ||
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====== Asset Override ====== | ====== Asset Override ====== | ||
- | All [[preview:assets|game assets]] (and other mods assets) can be override by mods, partially or totally. | + | All [[assets|game assets]] (and other mods assets) can be override by mods, partially or totally. |
The '' | The '' | ||
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===== FBX asset override ===== | ===== FBX asset override ===== | ||
- | You can now override the materials generated from textures when you import a 3D model. This can be useful for example to fix texture transparency issues | + | You can now override the materials generated from textures when you import a 3D model. This can be useful for example to enable Alpha Test for models created with Blender. All materials of a model can be found in a virtual directory under your model' |
For example, in the //Example 01// mod, there is a 3D model named '' | For example, in the //Example 01// mod, there is a 3D model named '' | ||
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Id = " | Id = " | ||
HasAlphaTest = true | HasAlphaTest = true | ||
+ | }) | ||
</ | </ | ||
asset-override.1564687745.txt.gz · Last modified: 2019/08/01 15:29 by maxime