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changelog [2019/10/09 13:49] maximechangelog [2020/01/31 16:25] – [Asset exposition] polymorphgames
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 ====== Changelog ====== ====== Changelog ======
  
-===== Foundation 1.4.5.0910 =====+===== Foundation 1.5.10.0131 ===== 
 + 
 +==== API Major Changes ==== 
 + 
 +  * New [[api:comp_quotable|COMP_QUOTABLE]] component 
 +  * New [[api:desirability_level|DESIRABILITY_LEVEL]] enumeration 
 + 
 +==== Asset exposition ==== 
 + 
 +Numerous core assets have been exposed to modding 
 + 
 +  * [[assets:behavior_tree|Study behavior tree]] 
 +  * [[assets:job|Scholar job]] 
 +  * [[assets:building_function_study_room|Study room building function]] 
 +  * [[assets:blueprint|Roman church blueprint]] 
 +  * Village center [[assets:building_part|building part]], and [[assets:building_function_village_center|building function]] 
 +  * Hop farm [[assets:building|building]], [[assets:building_part|building part]], and [[assets:building_function_farm|building function]] 
 +  * Brewery [[assets:building|building]], [[assets:building_part|building part]], and [[assets:building_function_workplace|building function]] 
 +  * Multiple new [[assets:villager_status|villager status]] 
 +  * [[assets:happiness_factor|Happiness factors]] 
 +  * Default [[assets:house_manager_data|house manager data]] 
 +  * Default village center [[assets:resource_collection|resource collection]] 
 +  * All unlockables ([[assets:unlockable_building|buildings]], [[assets:unlockable_building_part_list|building part lists]], [[assets:unlockable_assignable_building_function|assignable building functions]], [[assets:unlockable_trade_bonus|trade bonuses]], and [[assets:unlockable_wall|walls]] 
 +  * [[assets:vehicle|Horse vehicle]] 
 +  * [[assets:villager_need_type|Villager need types]] 
 + 
 +===== Foundation 1.5.7.0123 ===== 
 + 
 +==== Global Mods Changes ==== 
 + 
 +Mods distributed without their ''generated_ids.lua'' now fail to load. 
 + 
 +==== API Major Changes ==== 
 + 
 +=== Enumerations === 
 + 
 +Enumerations can now be used as more than just strings. Please refer to the [[enumerations|Enumerations page]] for more info. 
 + 
 +=== Custom Components === 
 + 
 +Add ''[[api:component|COMPONENT]]'', and ability to access its functions with custom component creation. Please refer to the [[components|Components page]] for more info. 
 + 
 +=== Character Setup === 
 + 
 +Move all character setup properties from ''[[api:agent_workstation_setup|AGENT_WORKSTATION_SETUP]]'', ''[[api:job|JOB]]'', ''[[api:villager_profile|VILLAGER_PROFILE]]'' and ''[[api:villager_status|VILLAGER_STATUS]]'' in a single data class ''[[api:character_setup|CHARACTER_SETUP]]'' 
 + 
 +=== Complex building zones === 
 + 
 +Change property type of ''BuildingZone'' in ''[[api:building_part|BUILDING_PART]]'' from ''vec2f'' to ''[[api:building_zone|BUILDING_ZONE]]'', to create complex polygon building zones 
 +   
 +=== Military === 
 + 
 +  * New ''[[api:military_quest_generator|MILITARY_QUEST_GENERATOR]]'' asset type, for balancing military quests 
 +  * New ''[[api:military_campaign|MILITARY_CAMPAIGN]]'' asset type, to define quests, missions and texts for military campaigns 
 +  * New ''[[api:data_military_mission|DATA_MILITARY_MISSION]]'' data type, to store missions data 
 +  * New ''[[api:soldier_state|SOLDIER_STATE]]'' enum 
 +  * New ''[[api:weapon|WEAPON]]'' asset type 
 +   
 +=== Game rules === 
 + 
 +  * New abstract data type ''[[api:game_rule|GAME_RULE]]'', used to define game rules 
 + 
 +==== API Minor Changes ==== 
 + 
 +  * ''[[api:balancing|BALANCING]]'': add property ''MilitaryCampaignList'' 
 +  * ''[[api:building|BUILDING]]'': add property ''OrderId'' 
 +  * ''[[api:building_constructor|BUILDING_CONSTRUCTOR]]'': add property ''IsPreviewGroundVisible'' 
 +  * ''[[api:building_function_forester|BUILDING_FUNCTION_FORESTER]]'': add separate building function type for forester 
 +  * ''[[api:building_function_study_room|BUILDING_FUNCTION_STUDY_ROOM]]'': add new building function type for the new study room 
 +  * ''[[api:happiness_factor|HAPPINESS_FACTOR]]'': add property ''RemovedOnDecayed'' 
 +  * ''[[api:happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]]'': new ''[[api:|HAPPINESS_FACTOR]]'' for status demotion 
 +  * ''[[api:job|JOB]]'': add property ''AssetNoTreeChoiceNotification'' 
 +  * ''[[api:quest_function|QUEST_FUNCTION]]'': 
 +    * add new quest function data types ''[[api:quest_function_assign_building_function|QUEST_FUNCTION_ASSIGN_BUILDING_FUNCTION]]'', ''[[api:quest_function_assign_job_all_villagers|QUEST_FUNCTION_ASSIGN_JOB_ALL_VILLAGERS]]'', ''[[api:quest_function_immigration|QUEST_FUNCTION_IMMIGRATION]]'' and ''[[api:quest_function_max_happiness|QUEST_FUNCTION_MAX_HAPPINESS]]'' 
 +    * ''[[api:quest_function_send_troops|QUEST_FUNCTION_SEND_TROOPS]]'': 
 +      * add properties ''MissionDifficulty'', ''RewardQuality'' and ''QuestRewardList'' 
 +      * remove property ''AmountOfSolidersToSend'' 
 +  * ''[[api:quest_reward_game_rule|QUEST_REWARD_GAME_RULE]]'': add property ''OptionalApplicator'' 
 +  * ''[[api:vehicle_animation|VEHICLE_ANIMATION]]'': 
 +    * add property ''MaximumSpeed'' 
 +    * remove property ''MinimumSpeed'' 
 +  * ''[[api:villager_status|VILLAGER_STATUS]]'': add properties ''IsSetNextStatusAutomaticallyWhenNeedsFilled'', ''CanLowerStatusAssignJob'', ''CompatibleJobList'' and ''CharacterSetup'' 
 +  * ''[[api:weather_system|WEATHER_SYSTEM]]'': remove property ''WeatherVariationDelay'' 
 +   
 +==== Exposed Assets Changes ==== 
 + 
 +  * ''[[assets:building_part|BUILDING_PART]]'': remove ''BUILDING_PART_HOUSE_LVL1'' 
 +  * ''[[assets:villager_profile|VILLAGER_PROFILE]]'': add ''PROFILE_MONK'' 
 + 
 +===== Foundation 1.4.5.1009 =====
  
   * [[api:custom_map|Create custom maps]]   * [[api:custom_map|Create custom maps]]
changelog.txt · Last modified: 2024/02/06 13:55 by mathieu

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