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changelog [2021/06/10 10:54] polymorphgameschangelog [2022/02/15 14:42] maxime
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 ====== Changelog ====== ====== Changelog ======
  
-===== Foundation Preview 1.7.1.0610 =====+===== Foundation 1.=====
  
-  * [[changelog:1.7|Full Preview Changelog]] +==== 1.8.1 ====
-  * [[preview:api|Preview Scripting API]] +
-  * [[preview:assets|Preview Assets]]+
  
-==== Texture loading ====+  * Expose [[annotations#single-property_type|single-property types]] 
 +  * Expose ''[[api:component#enabled|COMPONENT.Enabled]]'' property
  
-Some ''[[api:texture|TEXTURE]]'' properties have been changed, depending on their use, to a new type: ''[[preview:api:atlas_cell|ATLAS_CELL]]''.+==== 1.8.0 ====
  
-Therefore, we added a way to explicitly choose the type of an asset to load, when calling ''[[mod-management-functions#registerassetid|registerAssetId]]''Specifying the type is optional, ''TEXTURE'' will be inferred for texture assets if absent.+  * Introduction of building part cost bundles. See [[migration#resource_bundles|Migration Guide]] 
 +  * Add ability to create custom mandates. See ''[[api:mandate_type|MANDATE_TYPE]]'' 
 +  * Add lua debugging tools supportSee [[debugging-mods|Debugging mods]] 
 +  * Add ability to add resource stockpiles as part of a workplace (with ''[[api:comp_resource_stockpile|COMP_RESOURCE_STOCKPILE]]'') or as a separate building part (with ''[[api:building_function_resource_stockpile|BUILDING_FUNCTION_RESOURCE_STOCKPILE]]''
 +  * Feedback components (''[[api:comp_building_part#FeedbackComponentListToActivate|COMP_BUILDING_PART.FeedbackComponentListToActivate]]'') placed on workplace parts are now only enabled when the workplace is active. Other feedback components are active when any workplace is active. 
 +  * Villager's back attach slot now follows the villager's animation
  
-This third parameter is currently only used for image assets.+==== Changelog ====
  
-<file lua> +  * [[changelog:1.8|Full Changelog]] 
-mod:registerAssetId("test_img1.png", "TEST_IMAGE_1") -- without type specified, loads as a TEXTURE asset +  * [[changelog:1.8.1.7.0216|1.8.1.7.0216 Changelog]] 
-mod:registerAssetId("test_img2.png", "TEST_IMAGE_2", "TEXTURE") -- loads as a TEXTURE asset +  * [[changelog:1.8.1.4.0120|1.8.1.4.0120 Changelog]] 
-mod:registerAssetId("test_img3.png", "TEST_IMAGE_3", "ATLAS_CELL") -- loads as an ATLAS_CELL asset +  * [[changelog:1.8.1.3.1214|1.8.1.3.1214 Changelog]] 
-</file>+  * [[changelog:1.8.0.8.1118|1.8.0.8.1118 Changelog]] 
 +  * [[changelog:1.8.0.2.1025|1.8.0.2.1025 Changelog]] 
 +  * [[migration#foundation_1800|Migration Guide]]
  
-**Technical Info:**  Atlas Cells are images packed in a large unique texture (commonly called atlas). This is especially useful for the GUI engine, allowing to draw most of the interface without having to switch the active binded texture.+===== Foundation 1.7 =====
  
-===== Foundation Preview 1.6 =====+  * Add ''[[api:atlas_cell|ATLAS_CELL]]'' Asset type. See [[migration#texture_loading|Migration Guide]] 
 + 
 +  * [[changelog:1.7|Full Changelog]] 
 +  * [[changelog:1.7.13.0908|1.7.13.0908 Changelog]] 
 +  * [[changelog:1.7.11.0826|1.7.11.0826 Changelog]] 
 +  * [[changelog:1.7.6.0621|1.7.6.0621 Changelog]] 
 +  * [[changelog:1.7.4.0618|1.7.4.0618 Changelog]] 
 +  * [[migration#foundation_171|Migration Guide]] 
 + 
 +===== Foundation 1.6 =====
  
   * Add [[:start#quickly-reload-mods|hot-reload]] with ''Ctrl + Shift + R''   * Add [[:start#quickly-reload-mods|hot-reload]] with ''Ctrl + Shift + R''
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   * [[changelog:1.6.20.0814|1.6.20.0814 patch changelog]]   * [[changelog:1.6.20.0814|1.6.20.0814 patch changelog]]
   * [[changelog:1.6.23.1021|1.6.23.1021 patch changelog]]   * [[changelog:1.6.23.1021|1.6.23.1021 patch changelog]]
-  * [[migration|Migration guide]]+  * [[migration#foundation_1600522|Migration guide]]
  
 ===== Foundation 1.5.10.0131 ===== ===== Foundation 1.5.10.0131 =====
changelog.txt · Last modified: 2024/02/06 13:55 by mathieu

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