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communityapi:ebf:comp_number_display

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communityapi:ebf:comp_number_display [2021/11/03 19:39] minotoriouscommunityapi:ebf:comp_number_display [2021/11/08 15:57] (current) – [initDisplay] minotorious
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 Initialises the number display.\\ Initialises the number display.\\
 In case you did not use the [[communityapi/ebf/building_function_number_display|BUILDING_FUNCTION_NUMBER_DISPLAY]] this method must be called before a value can be set, you have to call this method in the ''init()'' method of your custom component that will be setting the display values. In case you did not use the [[communityapi/ebf/building_function_number_display|BUILDING_FUNCTION_NUMBER_DISPLAY]] this method must be called before a value can be set, you have to call this method in the ''init()'' method of your custom component that will be setting the display values.
 +
 +**An Example of how this is done can be found in the Ruler mod, in case of problems contact me on discord!**
  
 ==== setValue ==== ==== setValue ====
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 Sets the value on the display. The value: Sets the value on the display. The value:
   - Must have as many or fewer digits as the number of nodes set in ''DigitNodeNames''   - Must have as many or fewer digits as the number of nodes set in ''DigitNodeNames''
-  - Must be input as an integer value, i.e. to display 123.45 you need to use '':setValue(12345)'' and have positioned the decimal node accordingly in the ''NumberDisplayPrefab''+  - Must be input as an integer value, i.e. to display 123.45 you need to use '':setValue(12345)'' and have positioned the decimal point node accordingly in the ''NumberDisplayPrefab''
   - Can be positive or negative but the sign will only be displayed if you have included a node for it.   - Can be positive or negative but the sign will only be displayed if you have included a node for it.
  
communityapi/ebf/comp_number_display.1635982742.txt.gz · Last modified: 2021/11/03 19:39 by minotorious

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