components
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components [2019/09/26 17:08] – maxime | components [2020/01/23 13:36] – maxime | ||
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Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type. | Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type. | ||
- | See the list of all available components | + | See the [[api:#Component Classes|list of all available components]]. |
+ | |||
+ | ---- | ||
+ | |||
+ | You can define new types of components with the '' | ||
+ | |||
+ | When you define a new component type, you can assign it properties that are editable, usable in your component' | ||
+ | |||
+ | Components can also have functions. In addition to new functions, you can override some base functions that are automatically called for all components: | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | You can see an example of component definition in the mod Example 02 in '' | ||
+ | |||
+ | ---- | ||
Components can be added to any FBX node with the '' | Components can be added to any FBX node with the '' |
components.txt · Last modified: 2020/07/08 10:21 by maxime