components
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components [2019/12/18 18:04] – removed maxime | components [2020/01/23 13:36] – maxime | ||
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+ | ====== Components ====== | ||
+ | Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type. | ||
+ | See the [[api:# | ||
+ | |||
+ | ---- | ||
+ | |||
+ | You can define new types of components with the '' | ||
+ | |||
+ | When you define a new component type, you can assign it properties that are editable, usable in your component' | ||
+ | |||
+ | Components can also have functions. In addition to new functions, you can override some base functions that are automatically called for all components: | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | | ||
+ | You can see an example of component definition in the mod Example 02 in '' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Components can be added to any FBX node with the '' | ||
+ | |||
+ | <file lua mod.lua> | ||
+ | mod: | ||
+ | DataType = " | ||
+ | Size = {8, 8} | ||
+ | }) | ||
+ | </ | ||
+ | |||
+ | See mod Example 02 for more examples. |
components.txt · Last modified: 2020/07/08 10:21 by maxime