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custom-asset [2026/02/23 17:06] – [Step 1: Defining an ASSET Object using a Lua Table] polymorphgamescustom-asset [2026/02/23 17:19] (current) – [Step 1: Defining an ASSET Object using a Lua Table] polymorphgames
Line 11: Line 11:
 local MY_ASSET_OBJECT = { local MY_ASSET_OBJECT = {
     TypeName = "MY_ASSET_OBJECT",     TypeName = "MY_ASSET_OBJECT",
-    DataType = "ASSET",+    ParentType = "ASSET",
     Properties = {     Properties = {
         { Name = "Property1", Type = "string", Default = "SomeString" },         { Name = "Property1", Type = "string", Default = "SomeString" },
custom-asset.txt · Last modified: 2026/02/23 17:19 by polymorphgames

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