dependencies
Table of Contents
Dependencies
Hard dependency
If your mod depends on features/content created in another mod, you can declare this other mod as a hard dependency of yours. Doing so will warn players if they try to use your mod without its dependencies.
To declare dependencies for your mod, add a “Dependencies”
table in your mod.json
. Each entry in this table requires the name of the dependency mod (“Name”
), and its ID (“Id”
, you can find it in the dependency's generated_ids.lua
file).
- mod.json
- {
- "Name": "Mod Name",
- "Author": "Author of the mod",
- "Description": "Description of the mod",
- "Version": "1.0.0",
- "Dependencies": [
- {
- "Id": "81f7891c-d992-4b27-beff-617a276bab4c",
- "Name": "First dependency mod"
- },
- {
- "Id": "28eac88d-a14a-45fa-842f-710839386b77",
- "Name": "Second dependency mod"
- },
- ...
- ]
- }
Soft dependency
If your mod uses another mod's content but can still work without it, this other mod is considered as a soft dependency. In this case, you can test in your script if this mod is already loaded with foundation.isModLoaded
:
- mod.json
- -- Test if the mod I depend on is loaded
- if (foundation.isModLoaded("5d2565f1-3083-4a53-8366-8f2a2e1c4690")) then
- ....
- else
- ....
- end
dependencies.txt · Last modified: 2020/07/14 13:15 by maxime