User Tools

Site Tools


foundation-library-functions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
foundation-library-functions [2020/07/14 13:01] maximefoundation-library-functions [2023/09/14 11:31] – [findAsset] mathieu
Line 55: Line 55:
  
 ''string **foundation.getGameVersion**()'' ''string **foundation.getGameVersion**()''
 +
 +----
 +
 +===== createData =====
 +
 +Creates a new instance of a data type
 +
 +''void **myMod:createData**(//instanceData//)''
 +
 +^ Name ^ Type ^ Description ^
 +| //''instanceData''// | ''table'' or ''nil'' | the data defining the new instance. If not ''nil'', the table must contain at least the instance's type (''DataType'', see [[api|API]] for the complete list) |
 +
 +==== Example ====
 +
 +<code lua>
 +local instanceData = {
 +    DataType = "DATA_TYPE",
 +    ...
 +}
 +foundation.createData(instanceData )
 +</code>
 +
 +----
 +
 +===== findAsset =====
 +
 +Finds an asset by its name
 +
 +''[[api:ASSET|ASSET]] **foundation.findAsset**(//assetName//)''
 +
 +^ Name ^ Type ^ Description ^
 +| //''assetName''// | ''string'' | the name of the wanted asset. |
 +
 +----
 +
 +===== findGameObject =====
 +
 +Finds a GameObject by its name
 +
 +''object **foundation.findGameObject**(//objectName//)''
 +
 +^ Name ^ Type ^ Description ^
 +| //''objectName''// | ''string'' | the name of the wanted object. |
foundation-library-functions.txt · Last modified: 2023/09/14 11:32 by mathieu

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki