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guides:checklist-for-platform-collider

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guides:checklist-for-platform-collider [2020/04/22 19:24] vjraymonguides:checklist-for-platform-collider [2020/04/23 19:00] vjraymon
Line 9: Line 9:
 -- Apply building asset processor -- Apply building asset processor
 myMod:registerAssetProcessor("models/myFbxName.fbx", { myMod:registerAssetProcessor("models/myFbxName.fbx", {
- DataType = "BUILDING_ASSET_PROCESSOR"+    DataType = "BUILDING_ASSET_PROCESSOR"
 }) })
 </code> </code>
  
-2) Mesh named COLLIDER (in upper case, without prefix or suffix) in the fbx file, under the mesh of the building part "myBuildingPart(should contain "Part")+2) Mesh named COLLIDER (in upper case, without prefix or suffix) in the fbx file, under the mesh of the building part ''myBuildingPart'' (should contain "Part")
  
 3) Flag PLATFORM (in upper case, without prefix or suffix) 3) Flag PLATFORM (in upper case, without prefix or suffix)
guides/checklist-for-platform-collider.txt · Last modified: 2021/02/23 11:55 by minotorious

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