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guides:checklist-for-platform-collider

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guides:checklist-for-platform-collider [2020/04/22 19:24] vjraymonguides:checklist-for-platform-collider [2021/02/23 11:55] (current) – title consistency fix minotorious
Line 1: Line 1:
-====== Add platform collider to building ======+====== Adding Platform Collider to a Building ======
  
 The Example02 contains a platform-collider: a mesh over the ground on which the villagers can climb and walk. The Example02 contains a platform-collider: a mesh over the ground on which the villagers can climb and walk.
Line 9: Line 9:
 -- Apply building asset processor -- Apply building asset processor
 myMod:registerAssetProcessor("models/myFbxName.fbx", { myMod:registerAssetProcessor("models/myFbxName.fbx", {
- DataType = "BUILDING_ASSET_PROCESSOR"+    DataType = "BUILDING_ASSET_PROCESSOR"
 }) })
 </code> </code>
  
-2) Mesh named COLLIDER (in upper case, without prefix or suffix) in the fbx file, under the mesh of the building part "myBuildingPart(should contain "Part")+2) Mesh named COLLIDER (in upper case, without prefix or suffix) in the fbx file, under the mesh of the building part ''myBuildingPart'' (should contain "Part")
  
 3) Flag PLATFORM (in upper case, without prefix or suffix) 3) Flag PLATFORM (in upper case, without prefix or suffix)
guides/checklist-for-platform-collider.txt · Last modified: 2021/02/23 11:55 by minotorious

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