guides:checklist-for-platform-collider
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
guides:checklist-for-platform-collider [2020/04/22 13:41] – created vjraymon | guides:checklist-for-platform-collider [2021/02/23 11:55] (current) – title consistency fix minotorious | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
The Example02 contains a platform-collider: | The Example02 contains a platform-collider: | ||
Line 9: | Line 9: | ||
-- Apply building asset processor | -- Apply building asset processor | ||
myMod: | myMod: | ||
- | DataType = " | + | |
}) | }) | ||
</ | </ | ||
- | 2) Mesh named COLLIDER (in upper case, without prefix or suffix) | + | 2) Mesh named COLLIDER (in upper case, without prefix or suffix) in the fbx file, under the mesh of the building part '' |
- | 3) Flag PLATFORM (in upper case, without prefix or suffix, " | + | 3) Flag PLATFORM (in upper case, without prefix or suffix) |
<code lua> | <code lua> | ||
-- Register flag assigner component on the collider' | -- Register flag assigner component on the collider' | ||
Line 22: | Line 22: | ||
Note: | Note: | ||
+ | |||
1) it is possible that the builder does not climb the COLLIDER (because it is not built yet when the builder comes) | 1) it is possible that the builder does not climb the COLLIDER (because it is not built yet when the builder comes) | ||
+ | |||
2) a villager can climb vertical faces of a COLLIDER | 2) a villager can climb vertical faces of a COLLIDER | ||
+ | |||
3) in order to check, you can also temporary set a texture on the COLLIDER | 3) in order to check, you can also temporary set a texture on the COLLIDER |
guides/checklist-for-platform-collider.1587577316.txt.gz · Last modified: 2020/04/22 13:41 by vjraymon