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guides:compute-water-elevation

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guides:compute-water-elevation [2020/04/23 11:21] vjraymonguides:compute-water-elevation [2020/04/23 18:39] vjraymon
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 You can do the same with the ground by replacing OBJECT_FLAG.WATER by OBJECT_FLAG.GROUND You can do the same with the ground by replacing OBJECT_FLAG.WATER by OBJECT_FLAG.GROUND
  
-If the water (or the ground) is not found (for instance when the _globalPosition out of the map) then a warning is edited in the logs, and the code returns the Y of the _globalPosition.+If the water (or the ground) is not found (for instance when the ''_globalPosition'' out of the map) then a warning is edited in the logs, and the code returns the Y of the ''_globalPosition''.
  
 This can be used, for instance, when moving an object on the ground or water whatever the slope (the water HAVEN'T the same elevation anywhere on a vanilla map !). This can be used, for instance, when moving an object on the ground or water whatever the slope (the water HAVEN'T the same elevation anywhere on a vanilla map !).
  
guides/compute-water-elevation.txt · Last modified: 2021/02/23 11:52 by minotorious

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