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guides:compute-water-elevation [2020/04/23 11:21] vjraymonguides:compute-water-elevation [2021/02/23 11:52] (current) – wording edit minotorious
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-====== Custom componenthow to compute ground or water elevation ====== +====== Custom ComponentComputing Ground or Water Elevation ======
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-Since 1.5, Foundation allows to mod Custom component and links it to a fbx (see Exemple02)+
  
 The following LUA code computes and returns the global Y elevation of water from a global position: The following LUA code computes and returns the global Y elevation of water from a global position:
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 You can do the same with the ground by replacing OBJECT_FLAG.WATER by OBJECT_FLAG.GROUND You can do the same with the ground by replacing OBJECT_FLAG.WATER by OBJECT_FLAG.GROUND
  
-If the water (or the ground) is not found (for instance when the _globalPosition out of the map) then a warning is edited in the logs, and the code returns the Y of the _globalPosition.+If water (or ground) is not found (for instance when the ''_globalPosition'' is outside the map) then a warning is entered in the logs, and the code returns the Y of the ''_globalPosition''
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 +This can be used, for instance, when moving an object on the ground or water whatever the slope.
  
-This can be used, for instance, when moving an object on the ground or water whatever the slope (the water HAVEN'the same elevation anywhere on a vanilla map !).+Note: Water doesn't have the same elevation at all points on a vanilla map!
  
guides/compute-water-elevation.1587655298.txt.gz · Last modified: 2020/04/23 11:21 by vjraymon

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