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guides:tips-on-quaternion

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guides:tips-on-quaternion [2020/04/23 11:00] vjraymonguides:tips-on-quaternion [2020/04/23 11:08] vjraymon
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 1) You can check that cosp*cosp + sinp*sinp is near 1 1) You can check that cosp*cosp + sinp*sinp is near 1
  
-2) This can be used, for instance, to convert a local direction on (X,Z) plane (for "translate"), to a global direction (for "rayCast").+2) This can be used, for instance, to convert a local direction on XZ plane (local coordonates for "translate"), to a global direction (global coordonates for "rayCast").
guides/tips-on-quaternion.txt · Last modified: 2021/02/23 11:57 by minotorious

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