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material-sets [2020/04/28 18:20] – created maximematerial-sets [2020/04/28 18:36] (current) maxime
Line 38: Line 38:
 mod:registerAssetId("models/YourMonumentModel.fbx/Materials/MainMaterialAlt", "MAIN_MATERIAL_ALT") mod:registerAssetId("models/YourMonumentModel.fbx/Materials/MainMaterialAlt", "MAIN_MATERIAL_ALT")
 </code> </code>
 +
 +If a material is not used on the model, it will not be imported. To circumvent this, you can create a dummy object that will not be used in the mod, to apply your material on.
material-sets.txt · Last modified: 2020/04/28 18:36 by maxime

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