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mod-management-functions [2021/10/04 11:18] maximemod-management-functions [2021/10/22 18:00] maxime
Line 17: Line 17:
 ---- ----
  
-===== register =====+===== registerAsset ===== 
 + 
 +Deprecated name: ''register''
  
 Register a new game asset Register a new game asset
  
-''void **myMod:register**(//assetData//)''+''void **myMod:registerAsset**(//assetData//)''
  
 ^ Name ^ Type ^ Description ^ ^ Name ^ Type ^ Description ^
Line 34: Line 36:
     ...     ...
 } }
-myMod:register(assetData)+myMod:registerAsset(assetData)
 </code> </code>
  
 ---- ----
  
-===== override =====+===== overrideAsset ===== 
 + 
 +Deprecated name: ''override''
  
 Override an existing game asset (see [[:asset-override|Asset Override]] for a complete explanation) Override an existing game asset (see [[:asset-override|Asset Override]] for a complete explanation)
  
-''void **myMod:override**(//assetData//)''+''void **myMod:overrideAsset**(//assetData//)''
  
 ^ Name ^ Type ^ Description ^ ^ Name ^ Type ^ Description ^
Line 55: Line 59:
     ...     ...
 } }
-myMod:override(assetData)+myMod:overrideAsset(assetData)
 </code> </code>
  
mod-management-functions.txt · Last modified: 2022/10/07 11:18 by maxime

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