mod-management-functions
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mod-management-functions [2021/10/04 11:18] – maxime | mod-management-functions [2022/09/12 15:42] – maxime | ||
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---- | ---- | ||
- | ===== register | + | ===== registerAsset |
+ | |||
+ | Deprecated name: '' | ||
Register a new game asset | Register a new game asset | ||
- | '' | + | '' |
^ Name ^ Type ^ Description ^ | ^ Name ^ Type ^ Description ^ | ||
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... | ... | ||
} | } | ||
- | myMod:register(assetData) | + | myMod:registerAsset(assetData) |
</ | </ | ||
---- | ---- | ||
- | ===== override | + | ===== overrideAsset |
+ | |||
+ | Deprecated name: '' | ||
Override an existing game asset (see [[: | Override an existing game asset (see [[: | ||
- | '' | + | '' |
^ Name ^ Type ^ Description ^ | ^ Name ^ Type ^ Description ^ | ||
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... | ... | ||
} | } | ||
- | myMod:override(assetData) | + | myMod:overrideAsset(assetData) |
</ | </ | ||
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| //'' | | //'' | ||
| //'' | | //'' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== registerPrefabChild ===== | ||
+ | |||
+ | Registers a new child for a prefab | ||
+ | |||
+ | '' | ||
+ | |||
+ | ^ Name ^ Type ^ Description ^ | ||
+ | | //'' | ||
+ | | //'' | ||
+ | | //'' | ||
+ | | //'' | ||
+ | |||
+ | ==== Example ==== | ||
+ | |||
+ | <code lua> | ||
+ | local newChildTransform = { | ||
+ | Position = { 0, 0, 1 }, | ||
+ | Rotation = { 0, -180, 0 } | ||
+ | } | ||
+ | |||
+ | myMod: | ||
+ | </ | ||
---- | ---- |
mod-management-functions.txt · Last modified: 2022/10/07 11:18 by maxime