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particle-effects [2019/05/02 15:14] – external edit 127.0.0.1particle-effects [2019/09/26 17:09] (current) maxime
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 ====== Particle Effects ====== ====== Particle Effects ======
  
-[[preview:api:particle_system|PARTICLE_SYSTEM]] asset configure a certain type of particle system.+[[api:particle_system|PARTICLE_SYSTEM]] asset configure a certain type of particle system.
  
-[[preview:api:comp_particle_emitter|COMP_PARTICLE_EMITTER]] component is attached to a game object and emit the particle system in the scene.+[[api:comp_particle_emitter|COMP_PARTICLE_EMITTER]] component is attached to a game object and emit the particle system in the scene.
  
-[[preview:api:comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]] is a particle emitter controller that will just stop and restart the COMP_PARTICLE_EMITTER attached to the same game object when disabled / enabled. It is especially used to control particle system emission during production cycle in workplaces to avoid directly turning on and off the particle emitter, which would lead to instantly hiding the particle effect instead of stopping it.+[[api:comp_particle_emitter_toggle|COMP_PARTICLE_EMITTER_TOGGLE]] is a particle emitter controller that will just stop and restart the COMP_PARTICLE_EMITTER attached to the same game object when disabled / enabled. It is especially used to control particle system emission during production cycle in workplaces to avoid directly turning on and off the particle emitter, which would lead to instantly hiding the particle effect instead of stopping it.
  
 See mod Example 02 for a complete example. See mod Example 02 for a complete example.
particle-effects.1556824445.txt.gz · Last modified: 2019/05/02 15:14 by 127.0.0.1

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