User Tools

Site Tools


preview:components

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
preview:components [2019/12/18 18:03] – created maximepreview:components [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Components ====== 
-Components are small modules used to define the behavior of any game object. Game objects can have any number of components, but can have only one of each type. 
  
-See the list of all available components [[preview:api:#Component Classes|here]]. 
- 
----- 
- 
-You can define new types of components with the ''mod:registerClass'' function. 
- 
-When you define a new component type, you can assign it properties that are editable, usable in your component's behavior, and that can be saved in a savegame. Those properties must have a name and a type. They can also have a default value, flags, and access functions (getter and setter). 
- 
-Components can also have functions. In addition to new functions, you can override some base functions that are automatically called for all components: 
-  * ''**create**()'': when the component is created 
-  * ''**init**()'': when the component is initialized in the game 
-  * ''**update**()'': at each frame 
-  * ''**onEnabled**()'': when the component is enabled 
-  * ''**onDisabled**()'': when the component is disabled 
-  * ''**onFinalize**(//_isClearingLevel//)'': when the component is destroyed, only if it has been initialized  
-  * ''**onDestroy**(//_isClearingLevel//)'': when the component is destroyed, after ''onFinalize'' 
-   
-You can see an example of component definition in the mod Example 02 in ''scripts/component/COMP_ANTENNA.lua'' 
- 
----- 
- 
-Components can be added to any FBX node with the ''mod:registerPrefabComponent'' function. 
- 
-<file lua mod.lua> 
-mod:registerPrefabComponent("models/MithrilFactory.fbx/Prefab/MithrilFactory/ExtensionB/RootPart", { 
- DataType = "COMP_DIRT_RECTANGLE", 
- Size = {8, 8} 
-}) 
-</file> 
- 
-See mod Example 02 for more examples. 
preview/components.1576710229.txt.gz · Last modified: 2019/12/18 18:03 by maxime

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki