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property-tags [2021/09/13 17:29] maxime |
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- | ====== Property tags ====== | ||
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- | ==== Serialized ==== | ||
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- | This property is used to configure the data of assets or prefab components. For components and their data, it is saved in the savegame file, unless the component is owned by an object instantiated by a prefab, in which case it also needs to be tagged as //Savegame// to be saved. | ||
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- | ==== Savegame ==== | ||
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- | The value of this property is always saved in the savegame file. | ||
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- | ---- | ||
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- | ==== Runtime only ==== | ||
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- | This property is not used to configure an asset/component/data, but can be read and set at runtime. | ||