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start [2020/05/06 16:57] – [Including other LUA files] maxime | start [2020/05/22 12:17] – maxime | ||
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* ** [[changelog|Changelog]] ** | * ** [[changelog|Changelog]] ** | ||
* ** [[migration|Migration Notes]] ** | * ** [[migration|Migration Notes]] ** | ||
- | * ** [[guides|Guides]] ** | + | * ** [[guides|Community |
===== More info on: ===== | ===== More info on: ===== | ||
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* [[particle-effects|Create particle effects]] | * [[particle-effects|Create particle effects]] | ||
* [[material-sets|Material sets]] | * [[material-sets|Material sets]] | ||
+ | |||
+ | ==== Preview only ==== | ||
+ | |||
+ | * [[foundation-library-functions|Foundation library functions]] | ||
+ | * [[version-library|Version library]] | ||
+ | * [[behavior-trees|Behavior trees]] | ||
+ | * [[events|Events]] | ||
===== Where do I start? ===== | ===== Where do I start? ===== | ||
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For this function to work, the user must manually set the field '' | For this function to work, the user must manually set the field '' | ||
- | ===== What is this generated_ids.lua file? ===== | + | ===== What is this generated_ids.lua file? ===== |
Internally, Foundation uses random unique IDs (GUID) to identify most objects and resources. | Internally, Foundation uses random unique IDs (GUID) to identify most objects and resources. | ||
When a new asset is added to the mod, Foundation will create a new ID for it, and will store the association between the " | When a new asset is added to the mod, Foundation will create a new ID for it, and will store the association between the " | ||
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===== Sharing a mod ===== | ===== Sharing a mod ===== | ||
+ | |||
Modders are encouraged to use **mod.io** to share their mods. Mods shared this way can be found and downloaded from the in-game mod browser. | Modders are encouraged to use **mod.io** to share their mods. Mods shared this way can be found and downloaded from the in-game mod browser. | ||
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You'll have to upload a zip of your mod. Make sure the zip contains directly the mod files ('' | You'll have to upload a zip of your mod. Make sure the zip contains directly the mod files ('' | ||
+ | |||
+ | ===== Quickly reload mods ===== | ||
+ | |||
+ | When developing and testing a mod, you can quickly reload your game by pressing '' |
start.txt · Last modified: 2022/03/30 10:53 by maxime