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start [2020/05/22 12:17] maximestart [2021/08/31 10:38] – [The mod.json file] maxime
Line 15: Line 15:
   * [[enumerations|Enumerations]]   * [[enumerations|Enumerations]]
   * [[example-mods|Example Mods]]   * [[example-mods|Example Mods]]
 +  * [[texture-usage-policy|Game texture usage policy]]
  
 +  * [[foundation-library-functions|Foundation library functions]]
   * [[mod-management-functions|Mod management functions]]   * [[mod-management-functions|Mod management functions]]
 +  * [[version-library|Version library]]
   * [[mod-io-functions|Mod IO functions]]   * [[mod-io-functions|Mod IO functions]]
  
   * [[dependencies|Mod Dependencies]]   * [[dependencies|Mod Dependencies]]
-  * [[components|Components and custom components]]+  * [[components|Components]]
   * [[asset-override|Game asset override]]   * [[asset-override|Game asset override]]
 +  * [[behavior-trees|Behavior trees]]
 +  * [[events|Events]]
 +  * [[custom-classes|Custom classes]]
   * [[building-asset-processor|Building asset processor]]   * [[building-asset-processor|Building asset processor]]
   * [[level-of-detail|Level Of Detail (LOD)]]   * [[level-of-detail|Level Of Detail (LOD)]]
Line 30: Line 36:
   * [[particle-effects|Create particle effects]]   * [[particle-effects|Create particle effects]]
   * [[material-sets|Material sets]]   * [[material-sets|Material sets]]
- 
-==== Preview only ==== 
- 
-  * [[foundation-library-functions|Foundation library functions]] 
-  * [[version-library|Version library]] 
-  * [[behavior-trees|Behavior trees]] 
-  * [[events|Events]] 
  
 ===== Where do I start? ===== ===== Where do I start? =====
Line 43: Line 42:
  
 ===== The mod.json file ===== ===== The mod.json file =====
-The json file is loaded early and give basic information on your mod, without having to load your LUA scripts: +The json file is loaded early and give basic information on your mod, without having to load your LUA scripts
-<file javascript mod.json>+ 
 +In addition, this file contains the list of your mod's custom maps and their info, if any. 
 + 
 +<file json mod.json>
 { {
- "Name": "Simple Example Mod", +    "Name": "Simple Example Mod", 
- "Author": "Leo", +    "Author": "Leo", 
- "Description": "A very simple mod example", +    "Description": "A very simple mod example", 
- "Version": "2.0.0"+    "Version": "2.0.0"
 + 
 +    "MapList":
 +        { 
 +            "Id": "MY_MAP_ID_01", 
 +            "Name": "My Custom Map", 
 +            "Description": "This is a simple description of my map.", 
 +            "PreviewImage": "metadata/my_map_preview.png" 
 +        } 
 +    ]
 } }
 </file> </file>
- 
 ===== The mod.lua script ===== ===== The mod.lua script =====
 First, you have to create your new mod instance: First, you have to create your new mod instance:
start.txt · Last modified: 2022/03/30 10:53 by maxime

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